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Collision error (please see image)
by Ciaphis ·shapes that are not connected or on the same layer) from PhysicsEditor. -
Collision error (please see image)
by Ciaphis ·I was going to separate the two images and spawn the top one. constrain the top image to the bottom image x spawn coordinates and something like bottom image Y cords +40 px and use an if actor spawned -
How do you use the layer tool to setup game controls that track the game board as it moves?
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How do you use the layer tool to setup game controls that track the game board as it moves?
by abzibkoff ·I'm trying to set up some game control buttons that are on a separate layer so that the game controls track with the players movements around a large game scene. Its a "endless runner&quo -
limited time for spawned actor to be seen on screen
by Two.E ·In the timer, add a destroy behaviour. -
Weird issue with DisplayText behaviour?
by Japster ·This is what it should look like - it was literally a solid black background the entire actor width, behind the foreground bit, which moved up or down in line with the missing text (ie. swipe to top, -
Coin Collect and Not Re-spawn
by highground ·When [actor needs to be destroyed] -
Coin Collect and Not Re-spawn
by tatiang ·The issue you're facing is that GameSalad resets a scene each time you change to it. While game attributes don't reset when that happens, everything else does: actor positions, actor's self attribute -
transparent PNG images with white background
by Rogue Anvil ·For instance, in photoshop you have to delete the default "background" layer at the bottom of the layers (then you can see the checker board indication in stead of a background color -
App on Android phone does not hide the standard menu (back, home, apps)
by Rogue Anvil ·...can I tell the phone to hide it's default menu like other apps do (mine hides and when I drag down from the top of my screen, the menu appears)? -
State of the Salad 03/2018
by AlchimiaStudios ·At first it seemed ok using it, but when I went into a scene, went into a layer and entered an actor the same image and text disappearing behavior began to occur again. -
My Actor does not get destroyed
by abzibkoff ·My ninja instead of getting destroyed just gets up and keeps going! I set into animation a falling sequence after the actor collides with another character set on a timer. I added the destroy behavior -
Spawn random actors with predefined intervals
by tatiang ·One suggestion is to spawn a new dragon actor when the collision happens and destroy the existing dragon. The new dragon actor should have its own rules (e.g. no movement, no scoring, just animation -
Help!! Top and bottom screens too big to work on at same time
by 1gamesbond1 ·Is there any way to make the black scene screen on the top portion of the work page smaller as it is too big and I have limited vision of the actor/table bottom portion of the screen? My computer reso -
simple movement problem
by mikejamesfisher ·the walking actor spawns the flying actor and destroys itself. Now... when left is held down through the destroy and spawn, the spawned actor does not continue moving left. The left button needs to b -
Spawn random actors with predefined intervals
by Twayne2 ·self.atrribute A to 1. If self.attribute A is 1, destroy this actor. Thus the effect is destroying actor 2 due to actor 1's behaviors. Also this would allow you to have multiple actors of actor 2 on -
Spawn random actors with predefined intervals
by tatiang ·Destroy -
Spawn random actors with predefined intervals
by Ciaphis ·I can call another actors destroy true/false from within another actor. How it gets done Inam not certain as I would just write the call out long form and not really worry about the drag and drop menu -
Spawn random actors with predefined intervals
by Ciaphis ·Just tested this and it's the culprit for the screen clutter. I am sure I can fix this with a location based destroy call, back to testing -
Spawn random actors with predefined intervals
by tatiang ·I'm honestly a little lost as to what your question is. You asked about timers and I explained how they work. What specifically is not working the way you expect it to?