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  1. Collision error (please see image)

    Ciaphis
    by Ciaphis · May 2018
    shapes that are not connected or on the same layer) from PhysicsEditor.
  2. Collision error (please see image)

    Ciaphis
    by Ciaphis · May 2018
    I was going to separate the two images and spawn the top one. constrain the top image to the bottom image x spawn coordinates and something like bottom image Y cords +40 px and use an if actor spawned
  3. How do you use the layer tool to setup game controls that track the game board as it moves?

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · May 2018
    Here is a tutorial about creating the non-scrolling layer:
  4. How do you use the layer tool to setup game controls that track the game board as it moves?

    abzibkoff
    by abzibkoff · May 2018
    I'm trying to set up some game control buttons that are on a separate layer so that the game controls track with the players movements around a large game scene. Its a "endless runner&quo
  5. limited time for spawned actor to be seen on screen

    Two.E
    by Two.E · May 2018
    In the timer, add a destroy behaviour.
  6. Weird issue with DisplayText behaviour?

    Japster
    by Japster · May 2018
    This is what it should look like - it was literally a solid black background the entire actor width, behind the foreground bit, which moved up or down in line with the missing text (ie. swipe to top,
  7. Coin Collect and Not Re-spawn

    highground
    by highground · May 2018
    When [actor needs to be destroyed]
  8. Coin Collect and Not Re-spawn

    tatiang
    by tatiang · May 2018
    The issue you're facing is that GameSalad resets a scene each time you change to it. While game attributes don't reset when that happens, everything else does: actor positions, actor's self attribute
  9. transparent PNG images with white background

    Rogue Anvil
    by Rogue Anvil · May 2018
    For instance, in photoshop you have to delete the default "background" layer at the bottom of the layers (then you can see the checker board indication in stead of a background color
  10. App on Android phone does not hide the standard menu (back, home, apps)

    Rogue Anvil
    by Rogue Anvil · May 2018
    ...can I tell the phone to hide it's default menu like other apps do (mine hides and when I drag down from the top of my screen, the menu appears)?
  11. State of the Salad 03/2018

    AlchimiaStudios
    by AlchimiaStudios · May 2018
    At first it seemed ok using it, but when I went into a scene, went into a layer and entered an actor the same image and text disappearing behavior began to occur again.
  12. My Actor does not get destroyed

    abzibkoff
    by abzibkoff · May 2018
    My ninja instead of getting destroyed just gets up and keeps going! I set into animation a falling sequence after the actor collides with another character set on a timer. I added the destroy behavior
  13. Spawn random actors with predefined intervals

    tatiang
    by tatiang · May 2018
    One suggestion is to spawn a new dragon actor when the collision happens and destroy the existing dragon. The new dragon actor should have its own rules (e.g. no movement, no scoring, just animation
  14. Help!! Top and bottom screens too big to work on at same time

    1gamesbond1
    by 1gamesbond1 · May 2018
    Is there any way to make the black scene screen on the top portion of the work page smaller as it is too big and I have limited vision of the actor/table bottom portion of the screen? My computer reso
  15. simple movement problem

    mikejamesfisher
    by mikejamesfisher · May 2018
    the walking actor spawns the flying actor and destroys itself. Now... when left is held down through the destroy and spawn, the spawned actor does not continue moving left. The left button needs to b
  16. Spawn random actors with predefined intervals

    Twayne2
    by Twayne2 · May 2018
    self.atrribute A to 1. If self.attribute A is 1, destroy this actor. Thus the effect is destroying actor 2 due to actor 1's behaviors. Also this would allow you to have multiple actors of actor 2 on
  17. Spawn random actors with predefined intervals

    tatiang
    by tatiang · May 2018
         Destroy
  18. Spawn random actors with predefined intervals

    Ciaphis
    by Ciaphis · May 2018
    I can call another actors destroy true/false from within another actor. How it gets done Inam not certain as I would just write the call out long form and not really worry about the drag and drop menu
  19. Spawn random actors with predefined intervals

    Ciaphis
    by Ciaphis · April 2018
    Just tested this and it's the culprit for the screen clutter. I am sure I can fix this with a location based destroy call, back to testing
  20. Spawn random actors with predefined intervals

    tatiang
    by tatiang · April 2018
    I'm honestly a little lost as to what your question is. You asked about timers and I explained how they work. What specifically is not working the way you expect it to?
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