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  1. So OUYA is still not supported, right?

    imGua
    by imGua · February 2015
    (Quote)
  2. Being a non-PRO member and iAds

    Chr0nos
    by Chr0nos · February 2015
    Thank you very much @Socks
  3. Being a non-PRO member and iAds

    Socks
    by Socks · February 2015
    No, the money will go to GameSalad.
  4. Being a non-PRO member and iAds

    Chr0nos
    by Chr0nos · February 2015
    * As a non-PRO member, can I still make money (however little it may be) off iAds in my apps?
  5. Paid or Free? It's a big question

    Chr0nos
    by Chr0nos · February 2015
    (Quote)
  6. Gaming Character & Animation Services

    dapitangraphicscorp
    by dapitangraphicscorp · February 2015
    Thanks & Happy to serve you!
  7. Gaming Character & Animation Services

    sebmat86
    by sebmat86 · February 2015
    Im working on many different projects and I have no problem coming up with concepts and I rather do that myself also. I love drawing and making my own characters, but what my problem is, that I suck o
  8. Youtube Game Tutorials

    Chr0nos
    by Chr0nos · February 2015
    Thank you very much. I need all the help I can get! (Image)
  9. Youtube Game Tutorials

    retired_faee1b191ddf556144d419350c9d7ad1
    by retired_faee1b191ddf556144d419350c9d7ad1 · February 2015
    @Alhers you mean if you followed the tutorial could you upload it to the app store? Yes I suppose nothing is stopping you.
  10. Stable Release - Macintosh GameSalad Creator 0.12.20

    Hymloe
    by Hymloe · February 2015
    I'm so glad @Hopscotch understands how to track memory usage and setup the appropriate tests to appropriately illustrate this problem.
  11. Control Camera with Endless Scrolling Scene?

    sfkernan
    by sfkernan · February 2015
    Thanks jamie_c for the video. Mine has more complex movements from both side to side and up and down so I can't constrain the Y attribute. Do you know if there is a way to use the control camera featu
  12. Control Camera with Endless Scrolling Scene?

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · February 2015
    I don't know what your levels consist of but could you leave the player in the center of the screen and instead of scrolling the scene, scroll objects at the player? This is how games like Doodle Jump
  13. HELP! How do you spawn actors randomly?

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · February 2015
    @kculpepper, @tatiang, thanks! I'm glad you liked the tutorial. (Image)
  14. Point System Timer

    tatiang
    by tatiang · February 2015
    Use a custom attribute (real) named something like game.Timer. Don't call it game.Time as there's already a built-in attribute with that name. Change game.Timer to 10 and then use a Timer behavior t
  15. How can I make spawned actors accelerate, then destroy themselves and come back?

    tatiang
    by tatiang · February 2015
    You can spawn and destroy if you prefer but there's probably no need.
  16. Actors not recognizing collision newly width increased actor if it's already on top of them

    owen_dennis
    by owen_dennis · February 2015
    Well I made a fix by having an invisible "killer" actor shoot down the length of the laser beam extremely fast as soon as it was spawned, then have that killer actor be what the enem
  17. Point System Timer

    kculpepper
    by kculpepper · February 2015
    I am giving the student a 10 second timer to guess the answer, but how do I make it advance through the series of questions (total of 25) - to generate a "correct" or "wrong
  18. Release Candidate 0.13.3 - FireTV and Gamepad Support

    BlackCloakGS
    by BlackCloakGS · February 2015
    @mshannon do you have a crash log you can send me or attach to a bug?
  19. Actors not recognizing collision newly width increased actor if it's already on top of them

    owen_dennis
    by owen_dennis · February 2015
    until they're not longer visible on screen. The show up like this for maybe .3 seconds, then their attribute changes to be down to 8 pixels (so they're hidden behind the gun that's shooting them) the
  20. How can I make spawned actors accelerate, then destroy themselves and come back?

    Samster
    by Samster · February 2015
    (Quote)
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