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Are timers still inconsistent, or could I be doing something else wrong?
by Adrenaline ·Spawn actor A at the center of the screen. It moves with a set speed towards a stationary actor B. In actor A is a timer that increases a self attribute by 1 every 0.1 seconds. When A and B collide, I -
Are timers still inconsistent, or could I be doing something else wrong?
by Adrenaline ·(Quote) -
Are timers still inconsistent, or could I be doing something else wrong?
by Hopscotch ·These are ticks dropped (spawned) in place from a moving actor. -
Anyone else find that trying to generate random numbers takes up huge amounts of cpu time?
by Japster ·Cheers as always @Socks ! - I figured it might be because I was firing off 2 lots of 6 spawns, each randomly setting an X,Y, so 24 randoms asked for in a split second... -
How to create a nice Destroy animation ? Thanks for you help !
by Socks ·This is pretty simple to do . . . when your actor hits the obstacle, destroy your actor and spawn a bunch of smaller 'debris' actors. -
Change Behaviors of Copied/Pasted Actors without affecting the original.
by tatiang ·You can unlock an actor to create an "instance" with unique rules that you can edit. -
Anyone else find that trying to generate random numbers takes up huge amounts of cpu time?
by Socks ·"If I just spawn minus the randoms, it's fine, so deffo generating those that seems to cause it?" -
Anyone else find that trying to generate random numbers takes up huge amounts of cpu time?
by Japster ·no fancy logic, no multiple randoms, other than for each tile (2 lots of 6 tiles/actors are spawned) -
GameSalad Tips Competition Winners!
by Armelline ·The competition has come to an end, and prizes must now be given out! There were some fantastic tips posted, and even after more than 8 years of using GameSalad, I still got to learn something new! -
Is it possible to constrain table values?
by The_Gamesalad_Guru ·just spawn the whole wall instead of using replicate. -
Competition! Best GameSalad tips!
by jonmulcahy ·You can also generate your own Unique Identifier for your game to track how often people play, how far they get, etc... It does reset if they delete and re download the game however. http://forums.gam -
Is it possible to constrain table values?
by graapl ·at the end. I figured that the main block could spawn an invisible actor with a collision. Each individual wall would need to spawn their own individual collision actor, to work this out I created a -
Arrow
by quinn221 ·(Quote) -
Stolen Thunder - The Unique Action Puzzle Adventure
by jasonnowak ·STOLEN THUNDER is an action - puzzle - adventure game with a unique out of this world style and design. Take control with simple swipe gestures and solve intricate puzzles inside an abstract world unl -
Arrow
by Socks ·The Spawner: -
Arrow
by quinn221 ·The Spawner actor has a rule that says when mouse button is down -
Competition! Best GameSalad tips!
by Hopscotch ·When you spawn actors and need to pass a value to them, use the Rotate, X or Y attributes to send a value. -
Competition! Best GameSalad tips!
by tatiang ·Don't unlock actors in a scene unless you have a good reason for doing so. Unlocking an actor creates an "instance" that can have different rules (and even attribute values) than th -
Enemys Constant moving to player
by brett-norton ·Stuck again with a little problem if anyone could help, I have a scene about 5000 pixels wide and want to have enemy's spawn in from far sides of the screen and then move to the player and attack. -
Battle Sheep - available on Google Play
by PiratePumpkin ·* unique boss fights