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Actors in scene overlapping in isometric view
by ericzingeler ·The only way to have layer control is for an actor to destroy and re-spawn. You can spawn and actor behind an actor, in front of actor, in back of layer, and in front of layer. Its possible to make th -
Platform image
by Wingmanapps ·You could also spawn smaller actors in a max/min random.Y position to get bit of variaty. You main hero is stationary but your actors move across the screen making it seem like you are running. -
Silhouettes- NEW Game!! FREE
by imGua ·Not a bad idea for the small app. The crop really abviouse. For a top interface I would advice to use logic like "if device.width = 568 move or spawn interface in position close to the top&am -
Mult Mania (full version available FREE at the App Store)
by tomhkim ·A great app for kids to learn the multiplication tables while having fun. Multiplication Mania was created by a veteran middle school teacher who knows the importance of having students being engaged -
Having the camera follow a projectile
by CodeMonkey ·Think of the pick a number things at the post office or grocery store. You have a unique identifier, and when you are called, you get the attention of the employee. -
Developing an Adventure Game Inventory Menu - using tables - Video Example from Stormy Studio
by StormyStudio ·@LudwigHeijden ... was thinking something similar myself... I'll tackle making it even simpler to change the number of inventory slots... I could have the inventory boxes spawn based on a number... -
Is this too many actors for one scene?
by SAP_Apps ·Can't test on my iPhone 5 right now. But it seemed to run fine in gs viewer... Not gonna get my hopes up too much yet! But we shall see! Kinda exciting that it would work! I simply had a spawner spawn -
Is this too many actors for one scene?
by Socks ·Ah, understood ! The easiest way to test if this can be handled by GS is to spawn 950 actors at random locations and see how well GS /iOS devices get on. -
Moomo's Adventure - Now on App Store
by hamaro ·6 unique bosses. -
Stuttering/Lag when spawning an actor for the first time only?
by beefy_clyro ·I've received some spawn lag in general now .. I believe @CodeWizard was going to be looking into this -
Stuttering/Lag when spawning an actor for the first time only?
by allornothing ·I spawn a power up actor, and I get a bit of lag/stutter for the first time. All subsequent spawns of the same actor have no lag. So basically, after a few minutes of play, the app runs really smoothl -
2D character art and animations
by BazookaTime ·Most people (if they are not an artist) contract an artist for the work, there are a bunch of super talented people here. If you don't need something unique, you can buy from GS Marketplace or a simi -
drag drop rotate random
by wollty ·with spawn area -
drag drop rotate random
by wollty ·maybe in behavior spawn actor -
drag drop rotate random
by wollty ·spawn actor -
Quick Tip: Define game.ZERO = 0
by ORBZ ·Yup, you could use it for tables too. The reason I mention ZERO though specifically is that it's a special number. It's neither positive nor negative. It's unique along the numbers and also represents -
Puck It now on the App Store!
by POM ·Getting this! great job it looks very unique -
What is the most ambitious game made with gamesalad?
by LumpApps ·I still have a huge project lying around where I have spent many hours on. But I think it might be to big for one person to finish, it has very unique mechanics but the overall idea of the game is to -
help with some game logic
by tatiang ·I think it's a good question. And I wouldn't spawn and move actors. I would use a table with grid positions and show/hide actors as needed. That way you set up all possible squares ahead of time an -
Trajectory path and rule when angle changes
by themagicbox ·wow that's fast! I just took a quick look and I noticed that your are spawning actors...I initially was doing my game recycling the dots like in the tutorial...would that be possible or would it be ea