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  1. Actors in scene overlapping in isometric view

    ericzingeler
    by ericzingeler · May 2013
    The only way to have layer control is for an actor to destroy and re-spawn. You can spawn and actor behind an actor, in front of actor, in back of layer, and in front of layer. Its possible to make th
  2. Platform image

    Wingmanapps
    by Wingmanapps · May 2013
    You could also spawn smaller actors in a max/min random.Y position to get bit of variaty. You main hero is stationary but your actors move across the screen making it seem like you are running.
  3. Silhouettes- NEW Game!! FREE

    imGua
    by imGua · May 2013
    Not a bad idea for the small app. The crop really abviouse. For a top interface I would advice to use logic like "if device.width = 568 move or spawn interface in position close to the top&am
  4. Mult Mania (full version available FREE at the App Store)

    tomhkim
    by tomhkim · May 2013
    A great app for kids to learn the multiplication tables while having fun. Multiplication Mania was created by a veteran middle school teacher who knows the importance of having students being engaged
  5. Having the camera follow a projectile

    CodeMonkey
    by CodeMonkey · May 2013
    Think of the pick a number things at the post office or grocery store. You have a unique identifier, and when you are called, you get the attention of the employee.
  6. Developing an Adventure Game Inventory Menu - using tables - Video Example from Stormy Studio

    StormyStudio
    by StormyStudio · May 2013
    @LudwigHeijden ... was thinking something similar myself... I'll tackle making it even simpler to change the number of inventory slots... I could have the inventory boxes spawn based on a number...
  7. Is this too many actors for one scene?

    SAP_Apps
    by SAP_Apps · May 2013
    Can't test on my iPhone 5 right now. But it seemed to run fine in gs viewer... Not gonna get my hopes up too much yet! But we shall see! Kinda exciting that it would work! I simply had a spawner spawn
  8. Is this too many actors for one scene?

    Socks
    by Socks · May 2013
    Ah, understood ! The easiest way to test if this can be handled by GS is to spawn 950 actors at random locations and see how well GS /iOS devices get on.
  9. Moomo's Adventure - Now on App Store

    hamaro
    by hamaro · May 2013
    6 unique bosses.
  10. Stuttering/Lag when spawning an actor for the first time only?

    beefy_clyro
    by beefy_clyro · May 2013
    I've received some spawn lag in general now .. I believe @CodeWizard was going to be looking into this
  11. Stuttering/Lag when spawning an actor for the first time only?

    allornothing
    by allornothing · May 2013
    I spawn a power up actor, and I get a bit of lag/stutter for the first time. All subsequent spawns of the same actor have no lag. So basically, after a few minutes of play, the app runs really smoothl
  12. 2D character art and animations

    BazookaTime
    by BazookaTime · May 2013
    Most people (if they are not an artist) contract an artist for the work, there are a bunch of super talented people here. If you don't need something unique, you can buy from GS Marketplace or a simi
  13. drag drop rotate random

    wollty
    by wollty · May 2013
    with spawn area
  14. drag drop rotate random

    wollty
    by wollty · May 2013
    maybe in behavior spawn actor
  15. drag drop rotate random

    wollty
    by wollty · May 2013
    spawn actor
  16. Quick Tip: Define game.ZERO = 0

    ORBZ
    by ORBZ · May 2013
    Yup, you could use it for tables too. The reason I mention ZERO though specifically is that it's a special number. It's neither positive nor negative. It's unique along the numbers and also represents
  17. Puck It now on the App Store!

    POM
    by POM · May 2013
    Getting this! great job it looks very unique
  18. What is the most ambitious game made with gamesalad?

    LumpApps
    by LumpApps · May 2013
    I still have a huge project lying around where I have spent many hours on. But I think it might be to big for one person to finish, it has very unique mechanics but the overall idea of the game is to
  19. help with some game logic

    tatiang
    by tatiang · May 2013
    I think it's a good question. And I wouldn't spawn and move actors. I would use a table with grid positions and show/hide actors as needed. That way you set up all possible squares ahead of time an
  20. Trajectory path and rule when angle changes

    themagicbox
    by themagicbox · May 2013
    wow that's fast! I just took a quick look and I noticed that your are spawning actors...I initially was doing my game recycling the dots like in the tutorial...would that be possible or would it be ea
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