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  1. Remembering a Spawn Actor

    laduester42
    by laduester42 · May 2013
    I have it so "when game.Word is 77, spawn actor 'checkmark' in this location". This works, but when you click on the next picture to continue the game, it of course resets &quot
  2. ★★★ DBA Explosion Gen 3 Available for Mac and Win ★★★

    creativeapps
    by creativeapps · May 2013
    Great work as always. @DeepBlueApps.com always making something unique. Wish one day I become part of their teams.. (Image)
  3. Change Size AND Collide?

    hambuerger7
    by hambuerger7 · May 2013
    While testing, I have a rule that says after .01 seconds change velocity to 300 and change size at -.5. When it collides with another actor it is supposed to destroy and spawn new actor, but it immedi
  4. Saving spawned actors locations.

    tatiang
    by tatiang · May 2013
    Take a look at this discussion: https://forums.gamesalad.com/discussion/55407/need-help-spawn-actor-and-save-all-new-spawned-actor-position-table-how-to
  5. ★★★ Xmas Invaders FREE Template from DBA ★★★

    UtopianGames
    by UtopianGames · May 2013
    Don't forget if you download our free resource centre unique to DBA you get everything in one place so you don't have to search around.
  6. game-time updates instead of constraints?

    themagicbox
    by themagicbox · May 2013
    There's a template for bejeweled games and I downloaded it...it's what're closest to what I would need but I dont need actors to spawn on top when some are destroyed....I feel like the that may be imp
  7. ★★★ Little Viking Dungeon Of Doom ★★★

    UtopianGames
    by UtopianGames · May 2013
    Its Universal using our own method and has a nice unique play style and uses tables for everything.
  8. stretch actor

    wollty
    by wollty · May 2013
    or maybe use the spawn?
  9. Endless Platform

    selectsoft
    by selectsoft · May 2013
    As long as you destroy actors that are no longer in use, spawning isn't all that much of a problem.
  10. Question about the ram on IOS

    mathieu.jacob@stylartic.com
    by mathieu.jacob@stylartic.com · May 2013
    I created a unique scene, with some instances of 2 actors in tiles, each 64X64.
  11. Endless Platform

    kinzua
    by kinzua · May 2013
    @ahmetyuce if you want to do an endless.. u would not want to build up on RAM usage. So avoid spawn.. and reuse your actors. For e.g... have two of them and make them keep coming in a loop.
  12. Endless Platform

    jamie_c
    by jamie_c · May 2013
    keep track of the platforms X location, and when it's right edge is at the right edge of the scene, spawn a new platform that starts at the 'old' platforms right edge (assuming your platform is moving
  13. My Game Coming Soon - Zombies Ate My Mother

    charliehgreen
    by charliehgreen · May 2013
    Each level has a unique Boss and a cool banner made to show off their looks before hand
  14. how to make player only have certain number of bullets to shoot?

    tatiang
    by tatiang · May 2013
         [spawn shootingBullet actor]
  15. Enemy help

    tatiang
    by tatiang · May 2013
    (Quote)
  16. Enemy help

    johngresh@johngresh.com
    by johngresh@johngresh.com · May 2013
    I have a smiler way to have infinite levels but my problem is that enemies spawn again immediately after i destroy them.
  17. "Tiles" won't place past the screen size of 560x320 even though the canvas is 1000x1000?

    Peter_J
    by Peter_J · May 2013
    So, I'm in the process of creating a city building game. The user clicks to spawn 32x32 size buildings(etc) to construct their city. My issue is that the tiles will not spawn past the "560x32
  18. Enemy help

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · May 2013
    Put an attribute in your spawn rule that says when enemy count is < the max amount spawn actor and also count them as @tatiang describes and it will stop spawning when the count goes to the max
  19. Enemy help

    johngresh@johngresh.com
    by johngresh@johngresh.com · May 2013
    I have a smiler way to have infinite levels but my problem is that enemys spawn immediately after i destroy them.
  20. Enemy help

    tatiang
    by tatiang · May 2013
    It sounds like what you want is When game.enemyCount < game.EnemiesForThisLevel, then spawn a new enemy. In your enemy actor, have Change Attribute game.enemyCount to game.enemyCount+1. You d
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