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Accidentally moved an object out of the scene
by coltonpoison ·Also, in the Windows version of Gamesalad, when selecting an object you can see the coordinates on the top right of the scene and alter them there. Is there any way I can enable this on the Mac versio -
Spare Code ? Dump It here.
by quantumsheep ·Very nice - it inspired me to go fix my own star field, though it doesn't use the same technique - is it not a bit performance intensive to spawn/destroy all those stars? -
Enemy actor & Bullet actor set to both destroy when other overlaps/collides, but only one does. Why?
by Hopscotch ·@findmattgames, if you look at the layers tab of your scene, you will see all of your actors. At run time they get processed/evaluated from bottom to top during one game cycle. -
Enemy actor & Bullet actor set to both destroy when other overlaps/collides, but only one does. Why?
by findmattgames ·So a "bullet" actor is spawned and sent flying towards an "enemy" actor. Bullet actor is set to destroy when overlapping/colliding with enemy. Enemy is likewise s -
Getting ready for my first update, have a graphics question
by gyroscope ·Hi @Jmattocks Firstly, personally I'd stick with the space top and bottom when the app shows on the iPhone5 (rather than stretching). (Best of both worlds, in effect). Remember you can always change t -
Release Candidate 0.11.0.4 is available!
by natzuur ·(Quote) -
Decided to let Mateen reskin Danger Cats! and bring it to the top of the charts ;-(
by FallacyStudios ·If Apple was smart, they would allow Mateen to dump all his money into getting these apps to the top. Then just prior to paying him they confiscate it all. I would probably die from laughter if they d -
Actor not moving as expected.
by StephenHobson16 ·Ok i have a game, the basic is i have a actor (A man) and he is at the top of the screen falling down. I have applied a move attribute to him so he is going downtowards the ground. It is at the direct -
help spawning random actors windows gamesalad
by SmokeyAce73 ·Yeah are I have made a template spawning from the top and falling to the bottom, rely easy to change so it spawns from left and travels right: (I think thats what you mean) -
HUD spawn help
by frank067 ·Dose anyone have a HUD spawner template trigger by another actor not in the same layer or a quick tutorial? Please -
We're pulling the plug on Amazon
by Doguz ·Thanks Jiggly, You've done a good job there. You've inspired me to write a letter now. Although I think the damage is done for me in terms of losing the exposure I was getting being in the top 10. I'l -
Why am I getting error No .app bundles found in the package
by PhilipCC ·@aussiefaz Just a side tip, you said "the regular zip file when you click on Download at the top left of screen", in your original post. That's not your app. That is the GS project -
Release Candidate 0.11.0.4 is available!
by fishbowl1 ·@BlackCloakGS I'm still having issues with alpha. Any time I alter the alpha using Gamesalad, there is a layer of grey added to my images. This happens even when an image has no premultiplied alpha. M -
Why am I getting error No .app bundles found in the package
by aussiefaz ·I've tried with both the unsigned download that you get when clicking Download App and also the regular zip file when you click on Download at the top left of screen. -
Pendulum Movement Formula?
by Socks ·(Quote) -
Putting 3 actors in one? How?
by deahmed ·hello people! i'm making a flappy game, and I got this problem: i made a crash actor, and i want to put 3 other actors (buttom, ground, top) in the crash actor, but how? I saw some guy do it on mac, b -
Lock unplayed levels & position a 'Spawn Actor'
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HUD/Layers Issue
by Soderminal ·@SmokeyAce73 I placed the Buttons myself; I did not use a Spawner to spawn the buttons. The Spawner is on the Layer with the Buttons, and the Scene Walls and the Player are on another layer. I could -
Pendulum Movement Formula?
by Tosanu ·I feel like this should be able to be modified, the Cos and Sin formulas, to change a circular orbit into an arc to replicate a pendulum's movement. However, I'm not the best at math, so I am uncertai -
Collision Checking Rule: Two of the same object
by Tosanu ·ball gets caught between two of the rotators, to destroy it and lose a "life"/Ammo. However, while I have been able to make rules like that before with it caught between two differe