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Universal build problem
by Dues ·I read that its best to start with an iPad project, so I did, but maybe that was a bad idea (Image) -
NEW GAME: Tracebook for iPad is now on the App Store.
by BazookaTime ·not sure I would trust them with a marker and an iPad. -
NEW GAME: Tracebook for iPad is now on the App Store.
by gamesfua ·Nice looking app @Troby but call me crazy, isn't using a real marker on top of an iPad kind of financially dangerous? Won't it bleed through the paper onto the device? -
NEW GAME: Tracebook for iPad is now on the App Store.
by Toby ·Here is another app just approved today, Tracebook - a kids drawing / tracing app for iPad. -
Has anyone seen this message....
by bajash ·"If you're submitting using Application Loader, you need to ensure you're sending the .ipa or .zip containing your compiled, signed application. Nothing else. Your .app should also be at th -
Problem with iPad Mini and Image Resizing
by jonmulcahy ·if RI is on your artwork needs to be 2x the size of the actors, that's your problem. when you publish GS makes copies of your artwork at 1/2 the size for non RI devices. i.e. the ipad mini. -
Problem with iPad Mini and Image Resizing
by Goodnight Games ·I have a build that I've set up for the iPad. When I build it and put it on the device with test flight it works fine with the normal sized iPad. -
Version 0.10.4 is now live!
by darrelf ·Same here. Strange issues with in app purchasing on iOS7 earlier seem to have resolved themselves. As my iOS6 iPad was working fine, I figured it could be Apple. Connecting to iTunes and trying to up -
Creating an app on 10.8.4
by nikkon ·xcode 4.6 is fine. You just cant use xcode to copy apps or profiles to IOS7 but you can use iphone/ipad configuration utility which you can download free from apple.com -
Version 0.10.4 is now live!
by zzap64 ·I've checked iAP sandbox works successfully on iPhone 4, iPhone 5 & iPad(retina) all with iOS7 installed. (and on 2 other devices with iOS6). -
Version 0.10.4 is now live!
by zzap64 ·(Quote) -
Version 0.10.4 is now live!
by bricksingllc ·error scene designated. I am testing with 10.4 iPad only ad hoc signed builds on an iOS 7 iPad 3. -
Scene size issue on iPad - Universal Build
by lkmad ·I need to alter the Scene size to wider than 1024px (~1364px) and use letterbox. That way when you resize from iPad to iPhone 5 instead of having black side panels you'd get extra screen real estate. -
Version 0.10.4 is now live!
by lycettebros ·(Quote) -
Version 0.10.4 is now live!
by darrelf ·@izam I've tried this on my iPad2 iOS6 and it works fine for me. I can't try my iPad4 iOS7 until later tonight. -
Version 0.10.4 is now live!
by darrelf ·@lycettebros I've sent an email to GS Support - my images have shifted by a couple of pixels and are no longer as sharp on the iPad2. -
Free Art and Graphics!!!! (Assets, Backgrounds, Art Packs, Etc…)
by JagonApps ·http://openclipart.org/ -
Project images blurred after GS update?
by darrelf ·My game is an iPad resolution independence build. -
Version 0.10.4 is now live!
by 68kStudios ·(Quote) -
Version 0.10.4 is now live!
by nikkon ·you need xcode 5 to install the provision profile on ios7. easy way around that is to just install iphone/ipad configuration utility . Then use that to install the provision profile and ad hoc build t