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can we separate spawned instance behavior from actual prototype actor
by tatiang ·There is one other way. In the spawner actor, change a boolean (e.g. game.spawning) to true. In the spawned actor (your prototype actor), have a rule that says When game.spawning is true, change att -
★★★ FREE DBA Pool Table Template ★★★
by UtopianGames ·@Bluemoonstudios yes you can use the art and music in all our wares but we recommend you change them to make them unique to you. -
State of GameSalad on 5-1-2013...
by K1dTrunks ·@CodeWizard - You guys have been doing an amazing job so far, but one thing I think is rather ridiculous is that we have no way of instantly spawning multiple actors. For instance, today I was trying -
all these damn terms!!!!
by SnapFireStudios ·(Quote) -
[Flaming Mitten] - FaceMash : Celebrity Edition - Out tomorrow (4th May)
by Sparkyidr ·Celebrity FaceMash is a unique puzzle game that tests just how well you can root out a celebrity face from our vault of new and exciting mashed-up A-listers, and -
all these damn terms!!!!
by ORBZ ·Lua: This is a programming language, it's what a large portion of the GameSalad engine runs on. It's unique in that Lua is a very fast language and is often used as an embedded system inside larger C -
Difficulty Change, please help!
by SlickZero ·In the block spawner, have 2 different sets of rules, In the Easy rule setting have it say - When Attribute "difficulty" = off - Then have your spawning rate behaviors at whatever is -
Bejeweled Logic Template
by SAP_Apps ·"So for example each actor is given a own unique ID. Using tables that information is stored. It also has two other attributes, col and row. This tells it where it is on the game and where it -
What was the longest time it took you to make a game?
by Chakku ·(Quote) -
What was the longest time it took you to make a game?
by Elfizm ·The actual game play took about a month to perfect, since it's unique and complicated it took several attempts to reduce it down in delays and how often it didn't work, it's now been nine months of so -
Emilly In Darkness - New dark action-adventure game.
by DanielDoe ·• Unique hand-drawn artwork -
Spawning actor on different layer?
by The_Gamesalad_Guru ·Sure. Let's say you have a bunch of actors. Three bad guys and you want to spawn them on different layers. So we would make three spawn managers and place each on three different layers. We make a gam -
FREE! Pocket Bomb! Now on the App Store!
by VoidedSky ·-60 Unique Levels: Diverse levels challenging your mind! -
Spawning actor on different layer?
by The_Gamesalad_Guru ·You could just trigger an actor on another layer. You could have spawn managers built into every layer and just use integers to trigger the spawn. -
Spawning actor on different layer?
by Peter_J ·Hmm, interesting.Thanks for the info Utveckla! Is it possible to spawn an actor that has its own "scrollable" or "non scrollable" settings? -
Spawning actor on different layer?
by Peter_J ·Is there anyway to spawn an actor on a different layer than the actor that spawned it? If so, how? -
Amount of actors / adhoc vs viewer
by AcidSlug ·My game worked fine when I had approx 30 or so unique actors and I could use up to 60-70 instances of them in game at once without freezing. Then I made 30 more unique actors and after that I can only -
New game from Rebel Twins
by Benjamin_m5 ·one) on my iphone you can see how the floors spawn at the bottom. I think that's because of the bigger screen from the iphone 5! That's a little bit irritating. Two times i was in the bath and then i -
Actor triggering not working correctly
by lyinggod ·The issue is not a "Relative to" issue. One rule set creates the spawn and a completely different rule sets the first accent actor position.x = game.boxX (which doesnt work). This ma -
DreamRoom - The Worlds of Our Mind
by Rittenhouse ·This is truly a very unique game design.. a very dreamy, abstract world with a hint of horror, and a dark secret.