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Infininte levels
by LyboTech ·Make an attribute for spawning enemies, so when you complete a level it goes like this: -
Infininte levels
by UtopianGames ·Sounds like you need a game integer that counts up by 1 after each round then in the spawner have a self.counter that counts up every time an enemy is spawned and if game.counter is less than self.cou -
saving spawned actors best practices
by tatiang ·Best practice would be not to spawn them but rather to hide and then reveal them (e.g. with self.color.Alpha=0 or 1). That way you don't have to spawn and destroy them. You can control their visibil -
Experienced Programmer for hire!
by Walkingkoan ·I have a small project that has some quite unique mechanics so I'm needing some help with it. I'm an experienced designer and animator but my programming skills are not even enough for this simple pro -
Making a checkpoint
by TheGabfather ·If it would help, I would probably make use of a Scene Integer Attribute, that takes note of which point in the game to spawn the actor (or maybe just a change in Coordinates). Then just update that C -
Making a checkpoint
by w.martens@euronet.nl ·I want a block and when you touch it, it is a checkpoint (new spawn) and the other spawn (in the begin) is away. That;s what i want -
Temporarily halt/change an 'every x' spawn rule depending on attribute
by tatiang ·The way I would do this is to keep a table of available spawn numbers/names. Let's say you have 5 enemies named A, B, C, D, E. Your table would look like this: -
Temporarily halt/change an 'every x' spawn rule depending on attribute
by barleyesq ·Then I have different enemies spawning according to the random number. -
Attribute Condition
by tdashroy ·overlaps with a Range, the Enemy actor will spawn a Bullet actor. The Range actor will set the position in the table, which is kept track of by a Game Attribute BulletRow, to be its center (since it' -
DreamRoom - The Worlds of Our Mind
by Rittenhouse ·The gameplay is really a mixed bag. Lots of puzzles as well as some fights. In the end, its a really unique experience. Its a game I've just always wanted to make. -
Help with where to start my game idea
by osakamitsu ·Then I could just use the expression editor to randomly spawn from the list of coordinates from the table then right? -
Actor wont spawn before resetting scene
by dwibre ·Hey @gyroscope exactly the same thing happens it ignore the timer so "change scene" doesn't happen. If I take the timer out "change scene happens before the spawn. -
Particles
by SlickZero ·You could spawn an invisible, non-interactive actor in it's place with the particle behavior inside of it, and set it to destroy after however long you want. -
Particles
by kew709 ·x was blown up it would turn transparent and spawn particles for 0.2 seconds before its "destroyed". However, in later levels the object is too big, and this method doesn't work. So -
Help with where to start my game idea
by SolarPepperStudios ·when needed and you should be good. Also about spawning actors only in the squares: You could use a table with all of the X & Y coordinates of the squares (the center of them) and then do som -
Help with where to start my game idea
by tatiang ·There isn't a built-in way to spawn actors within another actor's boundaries, so you're going to have to think about how you want to keep the spawned actors within the small squares. One idea is to h -
Game Center and universal binary
by Portyman ·So I have a UB that uses a game center leaderboard that works for both the iPhone 5 and and the ipad, Here is my dilemma / question. I set the code up that if a player gets a high score, it will pos -
Actor wont spawn before resetting scene
by dwibre ·Spawn Actor ( this is a red rectangle that fills the screen to indicate that hero has been hit) -
Actor wont spawn before resetting scene
by tatiang ·Are you trying to spawn an actor and then reset the scene? If so, why? If you reset the scene, that spawned actor won't be present any longer. -
randomly spawning two actors together.
by jamie_c ·To get them both on screen together you can set up your Target actor to spawn it's shadow by adding a spawn behavior to it.