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Making a splash
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Making a splash
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Making a splash
by rainwaterstudios ·make an integer game attribute 'death' and a new actor containing the splash animation; then create a rule in your character that when colliding with the 'water' actor, change game.death to 1; make a -
Making a splash
by tatiang ·Is your question about how to draw the splash? Or how to spawn it? One option is to use particles to simulate a splash. Do you have the collision rule working correctly? -
Making a splash
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Word with Friends Type Grid
by TomTomGames ·@tatiang The actor should snap to whatever grid square I drag and drop it on the grid which is a 10x10 board. this part is working . The issue I'm having is I don't want a symbol to be able to snap on -
Reduce Lag on my project
by MelodyCats ·* try to have least amount of actors off scene doing nothing. only spawn them when necessary. Should add that probably best to avoid spawning or destroying lots of actors simultaneously. If possible t -
Spawn a variety of random actors without overlapping
by aidanshaw92 ·That's what im struggling with. How do you work out the spawn points? -
Spawn a variety of random actors without overlapping
by aidanshaw92 ·That's what im struggling with. How do you work out the spawn points? -
Random spawn points from left to right
by fau7521 ·basically, i have to spawn actors one on the left of the screen and one on the right, the left spawner spawns enemy A while the right spawn enemy B. i have a rule that is "random(38,340)& -
Spawn a variety of random actors without overlapping
by Icebox ·You can do it by table to determine spawn location of actors so they dont overlap but you will need to put in the locations. Watch this tutorial -
Spawn a variety of random actors without overlapping
by aidanshaw92 ·I am spawning my actors from an actor called 'spawn death actor' -
Spawn a variety of random actors without overlapping
by aidanshaw92 ·I have created another actor called 'spawn death drop' -
Set Distance Between Moving Actors
by Socks ·Sounds pretty confusing to me ! If your goal is to set a fixed gap, let's say 100 pixels, I think it'd be easier just to say 'when this platform has moved on by 100 pixels then spawn the next one' ? -
Set Distance Between Moving Actors
by brett-norton ·Im struggling to think of a way to have 3 platforms with 3 different sizes randomly spawn with a set gap in beetween them. -
Spawning Actors at Random every 2 seconds in a repeat cycle
by aidanshaw92 ·Thanks, That worked perfectly! -
Spawning Actors at Random every 2 seconds in a repeat cycle
by MelodyCats ·ps: create an actor - call it for example spawner. inside the spawner create all the rules mentioned by @Socks (when x is 1 -- spawn actor 1 etc...) -
Spawning Actors at Random every 2 seconds in a repeat cycle
by aidanshaw92 ·Im also fairly new to game salad, so still picking up the processes. -
Spawning Actors at Random every 2 seconds in a repeat cycle
by aidanshaw92 ·Thanks, ill give this a go and let you know how I get on> @Socks said: -
Spawning Actors at Random every 2 seconds in a repeat cycle
by Socks ·--Spawn Actor 1