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  1. Making a splash

    Facundo Gioffré - elRatArts
    by Facundo Gioffré - elRatArts · May 2017
    (Quote)
  2. Making a splash

    Facundo Gioffré - elRatArts
    by Facundo Gioffré - elRatArts · May 2017
    The question is how to spawn it. I have to check but I think it does.
  3. Making a splash

    rainwaterstudios
    by rainwaterstudios · May 2017
    make an integer game attribute 'death' and a new actor containing the splash animation; then create a rule in your character that when colliding with the 'water' actor, change game.death to 1; make a
  4. Making a splash

    tatiang
    by tatiang · May 2017
    Is your question about how to draw the splash? Or how to spawn it? One option is to use particles to simulate a splash. Do you have the collision rule working correctly?
  5. Making a splash

    Facundo Gioffré - elRatArts
    by Facundo Gioffré - elRatArts · May 2017
    if anybody here can help me, I'm having trouble with a character touching a platform and spawning another character.
  6. Word with Friends Type Grid

    TomTomGames
    by TomTomGames · May 2017
    @tatiang The actor should snap to whatever grid square I drag and drop it on the grid which is a 10x10 board. this part is working . The issue I'm having is I don't want a symbol to be able to snap on
  7. Reduce Lag on my project

    MelodyCats
    by MelodyCats · May 2017
    * try to have least amount of actors off scene doing nothing. only spawn them when necessary. Should add that probably best to avoid spawning or destroying lots of actors simultaneously. If possible t
  8. Spawn a variety of random actors without overlapping

    aidanshaw92
    by aidanshaw92 · May 2017
    That's what im struggling with. How do you work out the spawn points?
  9. Spawn a variety of random actors without overlapping

    aidanshaw92
    by aidanshaw92 · May 2017
    That's what im struggling with. How do you work out the spawn points?
  10. Random spawn points from left to right

    fau7521
    by fau7521 · May 2017
    basically, i have to spawn actors one on the left of the screen and one on the right, the left spawner spawns enemy A while the right spawn enemy B. i have a rule that is "random(38,340)&
  11. Spawn a variety of random actors without overlapping

    Icebox
    by Icebox · May 2017
    You can do it by table to determine spawn location of actors so they dont overlap but you will need to put in the locations. Watch this tutorial
  12. Spawn a variety of random actors without overlapping

    aidanshaw92
    by aidanshaw92 · May 2017
    I am spawning my actors from an actor called 'spawn death actor'
  13. Spawn a variety of random actors without overlapping

    aidanshaw92
    by aidanshaw92 · May 2017
    I have created another actor called 'spawn death drop'
  14. Set Distance Between Moving Actors

    Socks
    by Socks · May 2017
    Sounds pretty confusing to me ! If your goal is to set a fixed gap, let's say 100 pixels, I think it'd be easier just to say 'when this platform has moved on by 100 pixels then spawn the next one' ?
  15. Set Distance Between Moving Actors

    brett-norton
    by brett-norton · May 2017
    Im struggling to think of a way to have 3 platforms with 3 different sizes randomly spawn with a set gap in beetween them.
  16. Spawning Actors at Random every 2 seconds in a repeat cycle

    aidanshaw92
    by aidanshaw92 · May 2017
    Thanks, That worked perfectly!
  17. Spawning Actors at Random every 2 seconds in a repeat cycle

    MelodyCats
    by MelodyCats · May 2017
    ps: create an actor - call it for example spawner. inside the spawner create all the rules mentioned by @Socks (when x is 1 -- spawn actor 1 etc...)
  18. Spawning Actors at Random every 2 seconds in a repeat cycle

    aidanshaw92
    by aidanshaw92 · May 2017
    Im also fairly new to game salad, so still picking up the processes.
  19. Spawning Actors at Random every 2 seconds in a repeat cycle

    aidanshaw92
    by aidanshaw92 · May 2017
    Thanks, ill give this a go and let you know how I get on> @Socks said:
  20. Spawning Actors at Random every 2 seconds in a repeat cycle

    Socks
    by Socks · May 2017
    --Spawn Actor 1
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