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Avoid random spawn onto actor
by tatiang ·One idea is to wrap your collision rule inside a rule that says If self.Time < 0.1 (or some other small value) then destroy actor. That way, a newly spawned actor that collides will be destroy -
Destroy Actors
by jamie_c ·It's best to use a Destroy Behavior to make sure they get removed from a scene. But actors are also automatically removed if the move beyond 500 pixels out of the scene in any direction. -
Destroy Actors
by bkhoward2001 ·Do Actors automatically get destroyed when you leave a scene, or do you have to destroy every actor in scene? -
RevMob Ads - SOS PLEASE HELP!!
by jr2520 ·etc) but no advert is shown. Only the Banner on top and bottom. SOS please help!! I’ve tried turning off all options on RevMob besides “full screen” and same for “Interstitial” but nothing seems to w -
Constrain actor to top and bottom of device screen
by bkhoward2001 ·I have an actor that using keyboard controls can go up and down... i don't want it to be able to go outside of the top or bottom of the given screen. How do I do this? Thanks. -
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by UtopianGames ·(Quote) -
Hitting some kind of vertical barrier
by jamie_c ·(Quote) -
Hitting some kind of vertical barrier
by Japster ·...also, have you possibly placed your 'barriers' / walls (if any) at the edges of the original size 'screen', BUT perhaps accidentally on a GUI / None-scrolling layer? -
iPhone X build
by BBEnk ·(Quote) -
iPhone X build
by BBEnk ·(Quote) -
iPhone X build
by freneticz ·Are you using Admob banner in top or bottom? does it move to safe area? -
Try the demo for my first game. Feedback appreciated.
by Bunker ·Sorry to report that the screen is black after the menu with a white text 0 at the top! -
Custom collisions question using PhysicsEditor
by Bunker ·* May need to make an actor with alpha of 0, to hold the collision in the correct layer in regards to your player actor etc -
iPhone X build
by tvapps ·So in your build on the store, does it fill the whole screen or are there black bars at the top on iPhone X? -
Spawning actors with unique attributes from tables
by Bunker ·What I do is set 2 game level 'integer' attributes: and 1 self attribute in the actor to be spawned; -
Changes I'd love to see
by Bunker ·• Selectable Layer Order on the Particle behaviour -
Destroy all Instances of Actor
by jamie_c ·I would create an Attribute called "KillBalls" and set this to True when all the balls should be destroyed. Then in the ball actor check the value of KillBalls, when it's true run th -
Destroy all Instances of Actor
by bkhoward2001 ·I have a game that is spitting out a ball (instance) every few seconds, so there could be 10 plus on the screen at a single time. When a ball hits my actor, I need to destroy all the ball instances on -
Interpolate behavior can't destroy?
by Twayne2 ·1. Maybe add a really short timer to the destroy rule. -
Interpolate behavior can't destroy?
by Weiyu ·Stair was going to destroy when Player collision stair.