GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. What needs to be destroyed...

    bkhoward2001
    by bkhoward2001 · March 2018
    As I travel from scene to seen, what do I need to make sure is destroyed? I have a lot of text objects and walls, etc. Does everything need a destroy command? Trying to grasp what needs to be destroye
  2. State of the Salad 03/2018

    Hymloe
    by Hymloe · March 2018
    Would it be possible to detect any change in the actor's width or height, and if they change, update the size of the collider (or destroy and recreate the collider altogether on any frame that the act
  3. Score won't reset even after I close the application

    johnsheerin215
    by johnsheerin215 · March 2018
    For a while, any time I'd use the Preview button to play the game from the top, the score would start at zero as it ought to, but now it seems to be preserving any increases that accumulate during edi
  4. Unpause not working

    jamie_c
    by jamie_c · March 2018
    The Pause Game Behavior works by stopping the current scene and placing a new scene 'on top of' the current scene. You shouldn't need to spawn or destroy any actors on your pause scene. You can place
  5. Unpause not working

    emblastenstrom@gmail.com
    by emblastenstrom@gmail.com · March 2018
    Destroy actor
  6. "Lock" screen behind pop-up.

    emblastenstrom@gmail.com
    by emblastenstrom@gmail.com · March 2018
    Rule - touch, when pressed (unpause game) and (destroy actor) but the game is frozen in pause and nothing happens. It kinda feels like Gamesalad is playing tricks on me. Any suggestions?
  7. Avoid random spawn onto actor

    tatiang
    by tatiang · March 2018
    One idea is to wrap your collision rule inside a rule that says If self.Time < 0.1 (or some other small value) then destroy actor. That way, a newly spawned actor that collides will be destroy
  8. Destroy Actors

    jamie_c
    by jamie_c · March 2018
    It's best to use a Destroy Behavior to make sure they get removed from a scene. But actors are also automatically removed if the move beyond 500 pixels out of the scene in any direction.
  9. Destroy Actors

    bkhoward2001
    by bkhoward2001 · March 2018
    Do Actors automatically get destroyed when you leave a scene, or do you have to destroy every actor in scene?
  10. RevMob Ads - SOS PLEASE HELP!!

    jr2520
    by jr2520 · March 2018
    etc) but no advert is shown. Only the Banner on top and bottom. SOS please help!! I’ve tried turning off all options on RevMob besides “full screen” and same for “Interstitial” but nothing seems to w
  11. Constrain actor to top and bottom of device screen

    bkhoward2001
    by bkhoward2001 · March 2018
    I have an actor that using keyboard controls can go up and down... i don't want it to be able to go outside of the top or bottom of the given screen. How do I do this? Thanks.
  12. ***170 Games & Templates for only $49.95***

    UtopianGames
    by UtopianGames · March 2018
    (Quote)
  13. Hitting some kind of vertical barrier

    jamie_c
    by jamie_c · March 2018
    (Quote)
  14. Hitting some kind of vertical barrier

    Japster
    by Japster · March 2018
    ...also, have you possibly placed your 'barriers' / walls (if any) at the edges of the original size 'screen', BUT perhaps accidentally on a GUI / None-scrolling layer?
  15. iPhone X build

    BBEnk
    by BBEnk · March 2018
    (Quote)
  16. iPhone X build

    BBEnk
    by BBEnk · March 2018
    (Quote)
  17. iPhone X build

    freneticz
    by freneticz · March 2018
    Are you using Admob banner in top or bottom? does it move to safe area?
  18. Try the demo for my first game. Feedback appreciated.

    Bunker
    by Bunker · March 2018
    Sorry to report that the screen is black after the menu with a white text 0 at the top!
  19. Custom collisions question using PhysicsEditor

    Bunker
    by Bunker · March 2018
    * May need to make an actor with alpha of 0, to hold the collision in the correct layer in regards to your player actor etc
  20. iPhone X build

    tvapps
    by tvapps · March 2018
    So in your build on the store, does it fill the whole screen or are there black bars at the top on iPhone X?
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla