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  1. Avoid random spawn onto actor

    tatiang
    by tatiang · March 2018
    One idea is to wrap your collision rule inside a rule that says If self.Time < 0.1 (or some other small value) then destroy actor. That way, a newly spawned actor that collides will be destroy
  2. Destroy Actors

    jamie_c
    by jamie_c · March 2018
    It's best to use a Destroy Behavior to make sure they get removed from a scene. But actors are also automatically removed if the move beyond 500 pixels out of the scene in any direction.
  3. Destroy Actors

    bkhoward2001
    by bkhoward2001 · March 2018
    Do Actors automatically get destroyed when you leave a scene, or do you have to destroy every actor in scene?
  4. RevMob Ads - SOS PLEASE HELP!!

    jr2520
    by jr2520 · March 2018
    etc) but no advert is shown. Only the Banner on top and bottom. SOS please help!! I’ve tried turning off all options on RevMob besides “full screen” and same for “Interstitial” but nothing seems to w
  5. Constrain actor to top and bottom of device screen

    bkhoward2001
    by bkhoward2001 · March 2018
    I have an actor that using keyboard controls can go up and down... i don't want it to be able to go outside of the top or bottom of the given screen. How do I do this? Thanks.
  6. ***170 Games & Templates for only $49.95***

    UtopianGames
    by UtopianGames · March 2018
    (Quote)
  7. Hitting some kind of vertical barrier

    jamie_c
    by jamie_c · March 2018
    (Quote)
  8. Hitting some kind of vertical barrier

    Japster
    by Japster · March 2018
    ...also, have you possibly placed your 'barriers' / walls (if any) at the edges of the original size 'screen', BUT perhaps accidentally on a GUI / None-scrolling layer?
  9. iPhone X build

    BBEnk
    by BBEnk · March 2018
    (Quote)
  10. iPhone X build

    BBEnk
    by BBEnk · March 2018
    (Quote)
  11. iPhone X build

    freneticz
    by freneticz · March 2018
    Are you using Admob banner in top or bottom? does it move to safe area?
  12. Try the demo for my first game. Feedback appreciated.

    Bunker
    by Bunker · March 2018
    Sorry to report that the screen is black after the menu with a white text 0 at the top!
  13. Custom collisions question using PhysicsEditor

    Bunker
    by Bunker · March 2018
    * May need to make an actor with alpha of 0, to hold the collision in the correct layer in regards to your player actor etc
  14. iPhone X build

    tvapps
    by tvapps · March 2018
    So in your build on the store, does it fill the whole screen or are there black bars at the top on iPhone X?
  15. Spawning actors with unique attributes from tables

    Bunker
    by Bunker · March 2018
    What I do is set 2 game level 'integer' attributes: and 1 self attribute in the actor to be spawned;
  16. Changes I'd love to see

    Bunker
    by Bunker · March 2018
    • Selectable Layer Order on the Particle behaviour
  17. Destroy all Instances of Actor

    jamie_c
    by jamie_c · March 2018
    I would create an Attribute called "KillBalls" and set this to True when all the balls should be destroyed. Then in the ball actor check the value of KillBalls, when it's true run th
  18. Destroy all Instances of Actor

    bkhoward2001
    by bkhoward2001 · March 2018
    I have a game that is spitting out a ball (instance) every few seconds, so there could be 10 plus on the screen at a single time. When a ball hits my actor, I need to destroy all the ball instances on
  19. Interpolate behavior can't destroy?

    Twayne2
    by Twayne2 · March 2018
    1. Maybe add a really short timer to the destroy rule.
  20. Interpolate behavior can't destroy?

    Weiyu
    by Weiyu · March 2018
    Stair was going to destroy when Player collision stair.
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