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Universal size
by Gamer1992 ·yeah always start with ipad retina display size -
Universal size
by turboCharge ·Hi Guys, If I want my game to be universal what would be the display size? should I use ipad resolution independence or iphone? -
Invasion of the Cutie Bots [iOS Universal] - Work in Progress
by Goodnight Games ·So we're now looking at an official release date of September 22nd if I didn't post it before on iPad. iPhone coming very soon after. -
Free iOS logos
by hzapps ·The game I am working on is to be launched in IOS both Ipad and Iphone. -
Is spawning 7 actors and destroying a bad practice?
by MillionairApps ·(Quote) -
Is spawning 7 actors and destroying a bad practice?
by Socks ·It's a myth, a myth from the long distant past, you are safe to spawn and destroy as many actors as you like, I tested this last year on my iPad, spawing (and destroying) around a quarter of a million -
GameSalad Viewer and Particles not showing up
by KingChaos ·I figured out why the particles were not showing up on the iPad in the Viewer. I put the generation of the particles in a 'keyboard event' mapped to the Right and Left keys. The iPad doesn't have th -
Advertising banner
by KevinCross ·You can't resize the GameSalad banner, there are a number of different iAd banner sizes depending on whether you want to show them on the iPhone or iPad, and their orientation. -
GameSalad Viewer and Particles not showing up
by KingChaos ·I'm new to GameSalad. I have a project setup and working in both the GameSalad preview and also I have my iPad setup with the 'Viewer'. The scene contains a truck body and two wheels which is based -
How to move scene by move iPhone or iPad?
by hidylan ·How do I move scene to right or left by move iPhone or iPad to right or left? -
Does actor size affect memory use?
by JoeB ·I'm switching from using an iPhone 5 portrait base when designing my game, to iPad portrait so I can use the universal build template. -
Production Stopped
by The_Gamesalad_Guru ·Yes current windows is better than anything below version 10 Mac. Having the proper equipment to do a project is vital. If you don't have the proper equipment you might want to do a smaller game first -
CAT-ACLYSM Development log [its out!]
by quantumsheep ·(Quote) -
CAT-ACLYSM Development log [its out!]
by jonmulcahy ·iPad 3, iPad 2, Kindle Fire, Kindle Fire HD, iPhone5 -
Signed App or Unsigned App (Publishing question)
by The_Gamesalad_Guru ·All iPhone,iPad apps need to be signed with a distribution profile. -
iPad Game - Save The Planet HD - NOW FREE!!!!!!
by Davidramsey2003 ·My first published game is now available for iPad! And made with GameSalad! This was a project of patience for sure, as I created the whole thing by myself, and relied on those around me for testing. -
First Game for iPad - Save The Planet HD
by Davidramsey2003 ·WELL... Due to my poor planning, and my lack of marketing.. this has just not taken off. SO... my first iPad game is now FREE! Go get it! -
I pubished my game, but all the images are off center?
by instantbrains ·Did you have to resize all of your scenes or is there a smarter way to change the resolution? I build my game in iPad Landscape mode and wanted to publish it via the Gamesalad Arcade, I experienced si -
Publishing question.
by Gamer1992 ·Basically my first app is finally done both iPad and iPhone versions and I'm ready to submit it to the Apple app store. However, I need help or guide regarding the screenshot and icon sizes for each d -
Test my game adhoc
by Gamer1992 ·basically I just made my first app and I was wondering if someone could help me test it before I submit it to apple. Basically I have both an iPad and iPhone versions. Its an endless runner game but m