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Memory Issues on quickly changing scenes
by HappyKat78 ·I think this might come down to an issue I've seen here discussed before where GS isn't automatically destroying all of the actors from the first level when I leave the scene so they're using up memor -
Throwing an object to another object (target)...
by Lynkk ·I'm trying to make a game where the players throw an object (a piece of meat) to a target (a plate). -
Can gamesalad support IOS 7?
by bjandthekatz ·No you don't have to destroy all of the actors. How long into the game does it crash? -
Can gamesalad support IOS 7?
by spidey906 ·Do I have to destroy all the actor before going to the next scene? Thanks.. -
iAd Banner Display Issue
by AlkaPP ·I used show banner behaviors. It doesn't matter which banner type I use, but the banner only display when i choose banner position top. When I switched it to bottom, the banner won't display. -
Adding drift to an actor
by Mash_Mobility ·(Quote) -
Adding drift to an actor
by UtopianGames ·Hi Robert, I made a template not too long ago that has a very complex drift method depending what surface type your on, i can't remember the code of the top of my head but is it something similar to t -
Gamesalad network ads makes my app crash
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Scene reset
by agueis ·You can try to destroy all actors and spawn all the actors again in the same positions, make a game boolean attribute :"destroyactors", when shoot overlay or collide with enemy game. -
"play sound" - problem
by gajaklukasz ·Yes I know, I even optimized the graphics to a minimum but the delay is still there. I do not have a chance to compete with the top applications where simplicity scares me :-) I have an idea for a gre -
Resetting a Timed Spawn Actor
by aquamonkey ·Ok, figured this one out...when the retry button triggers Reset to true, I had in my enemy actor, when reset is true, then destroy this actor. That's still not working, but I also had an unpause scene -
Scene reset
by UtopianGames ·The mine actor has 2 self attributes StartX StartY and i change these to the mines self.position.x & y at the top of the rules then when you fail or reset the mine changes its X & Y po -
How to make controls follow the camera and actor along a scene
by The_Gamesalad_Guru ·You need a non scrollable layer. In the layers tab make a new layer uncheck scrollable and place your controls on that layer. -
How to make actors shield others from touches.
by cead00@gmail.com ·Say I have some bad guys you are supposed to tap to destroy them but in certain places they go under cover and you don't see them because they are covered by a roof, building, trees, etc... -
px: Block Escape Game | iOS, Android, Kindle
by iamcartez ·[[Current Top Score = 72 points... NO IDEA HOW]] -
codestorm by POLYGAMe - UBER hard action!
by AfterBurnett ·Seriously, I struggle to make ends meet as it is. Had my game been a big hit, I wouldn't be worried... I might even be a bit flattered but as another indie dev, you really ought to understand this stu -
Windows Creator: First stop if you experience unexpected behaviours
by Hopscotch ·@PandaParents, the procedure for Win7 is the same as posted at the top. From the Control Panel you can get to the regional settings. -
The OpenStockProject: Free Game Assets
by openstockproject ·This top down pool / snooker table was requested by Robert on OpenStockProject.com -
Rule only evaluates once
by Backtothis ·I hadn't thought about this possibility because I had thought actors are evaluated in order bottom-up, and I put the actor which this condition in it in its own layer at the top of the scene. Nothing -
How to make slide effects on actors to control main game actor
by Zombiebrains ·So, this would use a hold down effect on the controller actors to slide the actors up and down the screen and have them stop when they hit the top of the screen of the bottom...actors sizes are height