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Can this effect be replicated in GS?
by sawkastee ·I'd like to replicate this in GS (not near that many actors & no strings). I'd like to press a round button (phone in the video) and then other round buttons spawn from behind the actor and f -
When moving over area, change color & calculating percentage of area
by MarcoCol ·I now had a look on the HyperLoop-Methode, but I didn't get it run and also I didn't really understand it, what to do, if I want to set the spawn actors. -
Color Wheel or Change Image?
by Socks ·I'd spawn a few hundred actors, and have them change colour values /or/ image every 0 seconds - and see whether either one impacts on the target device's frame rate. -
Moxclick like Flurry- Yes, we can xD
by RUPAS ·With Mobclix, you can see your application's unique installs, daily usage, OS versions, device types.. -
How to make googley eyes?
by Socks ·I think it works like this: he wants the small black plastic pupils to rattle around inside the two eye actors, so he has positioned these eyes within the frog's head, then positioned the pupils withi -
Significant lag when moving and shooting
by tatiang ·I'm not seeing anything unexpected on the Mac version in Preview. The bullet spawns on top of the actor rather than at the mouse click location, but moving and shooting seems fairly smooth. I did no -
How to make googley eyes?
by Falafawl ·I'm trying to make a bouncing frog have googley eyes, and I can't figure out how. I have invisible walls, floor, and roof, and transparent frog eyes. I made two small black dot actors, and made them c -
Not just another impossibly hard endless runner
by Kangavark ·In this unique new twist on the endless runner genre, you must collect the numbered blocks in order, while frantically dodging the ones you don’t need. -
Concatenate for variables?
by 3itg ·I have an actor that can spawn a number of times. -
Destroy and Respawn Timer Question
by JarrenH ·When you destroy an actor, it does just that, destroys it. You cannot reference it and any other behaviors or rules following the destroy will never happen, meaning it can't spawn itself once its dest -
HyperLoops - Loop to your hearts content
by domenius ·As you can see, maxFrameIteration values of 100-200 seem to provide the best results. Past these values, we see a sharp decrease in performance. I assume this is caused by the GameSalad spawn/destroy -
spawner causing hiccups in game
by tatiang ·You say you have a spawner that spawns six actors and that your timer runs for five seconds, but I'm not understanding that. Spawning is instant so why the five second timer? Do you have other timer -
spawner causing hiccups in game
by Kangavark ·I've narrowed the source down to the spawner that generates 6 actors at the beginning of the game. I have a timer in it that says for 5 seconds, spawn actors. Those actors then recycle throughout the -
Destroy and Respawn Timer Question
by Sylvannus ·seconds and then 3 seconds after destroying to respawn itself on the same spot. -
2112TD - Coming Soon
by Caatalyst ·Set 100 years in the future, the player must battle inter-dimensional hell spawn across the solar system and defend Earth’s colonies from complete annihilation. -
How to make a spawner from different scenes work at the same time?
by Pencil Kraken Games ·Let's say I have a spawner in scene number 1. It will spawn a square after 15 seconds. -
Firing delay
by Braydon_SFX ·Or you could just use a timer that says EVERY 1 second spawn an actor. You can wrap this into a boolean rule so it doesn't fire all the time, @DepressedPanda stated. The easier the better. :-) -
What I Love About GameSalad
by PixelNautGames ·People can focus on what is lacking with Gamesalad, but we should be focusing on what is possible. Great ideas spawn great potential. We should ll be lucky gamesalad exists. -
When moving over area, change color & calculating percentage of area
by tatiang ·You can either use a table or a mathematical formula (e.g. spawn at currentColumn*actorwidth, currentRow*actorHeight). -
When moving over area, change color & calculating percentage of area
by tatiang ·Use a spawner actor and a fast loop to spawn all of those actors onto the scene at positions determined by a table.