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  1. Can this effect be replicated in GS?

    sawkastee
    by sawkastee · March 2013
    I'd like to replicate this in GS (not near that many actors & no strings). I'd like to press a round button (phone in the video) and then other round buttons spawn from behind the actor and f
  2. When moving over area, change color & calculating percentage of area

    MarcoCol
    by MarcoCol · March 2013
    I now had a look on the HyperLoop-Methode, but I didn't get it run and also I didn't really understand it, what to do, if I want to set the spawn actors.
  3. Color Wheel or Change Image?

    Socks
    by Socks · March 2013
    I'd spawn a few hundred actors, and have them change colour values /or/ image every 0 seconds - and see whether either one impacts on the target device's frame rate.
  4. Moxclick like Flurry- Yes, we can xD

    RUPAS
    by RUPAS · March 2013
    With Mobclix, you can see your application's unique installs, daily usage, OS versions, device types..
  5. How to make googley eyes?

    Socks
    by Socks · March 2013
    I think it works like this: he wants the small black plastic pupils to rattle around inside the two eye actors, so he has positioned these eyes within the frog's head, then positioned the pupils withi
  6. Significant lag when moving and shooting

    tatiang
    by tatiang · March 2013
    I'm not seeing anything unexpected on the Mac version in Preview. The bullet spawns on top of the actor rather than at the mouse click location, but moving and shooting seems fairly smooth. I did no
  7. How to make googley eyes?

    Falafawl
    by Falafawl · March 2013
    I'm trying to make a bouncing frog have googley eyes, and I can't figure out how. I have invisible walls, floor, and roof, and transparent frog eyes. I made two small black dot actors, and made them c
  8. Not just another impossibly hard endless runner

    Kangavark
    by Kangavark · March 2013
    In this unique new twist on the endless runner genre, you must collect the numbered blocks in order, while frantically dodging the ones you don’t need.
  9. Concatenate for variables?

    3itg
    by 3itg · March 2013
    I have an actor that can spawn a number of times.
  10. Destroy and Respawn Timer Question

    JarrenH
    by JarrenH · March 2013
    When you destroy an actor, it does just that, destroys it. You cannot reference it and any other behaviors or rules following the destroy will never happen, meaning it can't spawn itself once its dest
  11. HyperLoops - Loop to your hearts content

    domenius
    by domenius · March 2013
    As you can see, maxFrameIteration values of 100-200 seem to provide the best results. Past these values, we see a sharp decrease in performance. I assume this is caused by the GameSalad spawn/destroy
  12. spawner causing hiccups in game

    tatiang
    by tatiang · March 2013
    You say you have a spawner that spawns six actors and that your timer runs for five seconds, but I'm not understanding that. Spawning is instant so why the five second timer? Do you have other timer
  13. spawner causing hiccups in game

    Kangavark
    by Kangavark · March 2013
    I've narrowed the source down to the spawner that generates 6 actors at the beginning of the game. I have a timer in it that says for 5 seconds, spawn actors. Those actors then recycle throughout the
  14. Destroy and Respawn Timer Question

    Sylvannus
    by Sylvannus · March 2013
    seconds and then 3 seconds after destroying to respawn itself on the same spot.
  15. 2112TD - Coming Soon

    Caatalyst
    by Caatalyst · March 2013
    Set 100 years in the future, the player must battle inter-dimensional hell spawn across the solar system and defend Earth’s colonies from complete annihilation.
  16. How to make a spawner from different scenes work at the same time?

    Pencil Kraken Games
    by Pencil Kraken Games · March 2013
    Let's say I have a spawner in scene number 1. It will spawn a square after 15 seconds.
  17. Firing delay

    Braydon_SFX
    by Braydon_SFX · March 2013
    Or you could just use a timer that says EVERY 1 second spawn an actor. You can wrap this into a boolean rule so it doesn't fire all the time, @DepressedPanda stated. The easier the better. :-)
  18. What I Love About GameSalad

    PixelNautGames
    by PixelNautGames · March 2013
    People can focus on what is lacking with Gamesalad, but we should be focusing on what is possible. Great ideas spawn great potential. We should ll be lucky gamesalad exists.
  19. When moving over area, change color & calculating percentage of area

    tatiang
    by tatiang · March 2013
    You can either use a table or a mathematical formula (e.g. spawn at currentColumn*actorwidth, currentRow*actorHeight).
  20. When moving over area, change color & calculating percentage of area

    tatiang
    by tatiang · March 2013
    Use a spawner actor and a fast loop to spawn all of those actors onto the scene at positions determined by a table.
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