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  1. I have some game creation questions!

    PotterLock
    by PotterLock · March 2014
    create a game where the player has to "destroy" multiple villains. I would like the player to click on the villains and have them vanish! I want the villain to continue spawning unt
  2. Parallax background not working

    ApacheG
    by ApacheG · March 2014
    So I've been trying to implement camera parallax scrolling in my game since yesterday using methods shown in other threads.
  3. How to spawn actor from outside the scene ?

    UtopianGames
    by UtopianGames · March 2014
    File attached i made 2 spawners one for left and right and one for top and bottom and used the device size width to spawn at actors position.
  4. State of GameSalad on 3-13-2014

    EireStudios
    by EireStudios · March 2014
    look at it now, weekly updates from one of the top guys, I can't tell you how happy I am about that, even though some weeks can be a bit of a let down, but still these guys are doing an incredible jo
  5. Need Help with multiple hit to destroy option.

    Baoh
    by Baoh · March 2014
    to a Melee button. I have an enemy that is destroyed when it comes in contact with the Melee area and the button is pressed. What I want to do is to set up the enemy actor to be destroyed on a more
  6. Parallax background disappears

    BBEnk
    by BBEnk · March 2014
    There other ways to do this but in your case what may be happing is your image is moving to the left and the center is actually getting of the screen past -508 which causes it to destroy so try making
  7. My first game released!

    ArchonStudios
    by ArchonStudios · March 2014
    Hi everyone. Please check out my first ever app release. Give it a shot and share. See if you can take my top spot away on the leaderboards, let me know what you think about it, rate it, etc. This is
  8. counting actors

    gyroscope
    by gyroscope · March 2014
    In each of your actors' rules, add, just before the destroy behaviour,
  9. How to Make Animations in Gamesalad

    Socks
    by Socks · March 2014
    Ah! I see what you mean now, well like I say you can do that whichever way you like, personally I'd spawn a new actor (and destroy the old one) with all the new behaviours when you change between the
  10. Release Candidate 0.11.0.1 is available!

    matarua
    by matarua · March 2014
    (Quote)
  11. Blocky Bird has just been released

    UtopianGames
    by UtopianGames · March 2014
    @JScott Cheers its my fav and my most addictive game…even i can't stop playing it
  12. Hello everybody! from the Philippines

    charliehgreen
    by charliehgreen · March 2014
    Cool and welcome, I was just top 10 (7 to be exact) in the Philippines last week (Image)
  13. Making a blast from a bomb move another actor.

    Hopscotch
    by Hopscotch · March 2014
    in a timer set to "after 0.2 seconds" (to give the boxes a chance to react), reset game.blast to 0 and then destroy the bomb.
  14. Release Candidate 0.11.0.1 is available!

    Socks
    by Socks · March 2014
    Top = standard release / Bottom = RC.
  15. FREE sin and cos tool for cool movements! FREE

    Armelline
    by Armelline · March 2014
    I just used this template to make a nice little falling leaf effect, so thanks @LumpApps for this amazing template! Definitely in my top 3 most useful templates ever.
  16. Make actor spawn every time i 'level up'?

    MarpCark
    by MarpCark · March 2014
    ok so I've also noticed that after hitting reset, the LEVEL UP appears for every level that you've grown. so if you've grown from level 1 to 5, the LEVEL UP will appear/destroy itself 4 times.
  17. Spawn Actor after condition

    Wboko
    by Wboko · March 2014
    That is cool, I tried to do what you are wanting, but the issue also ends up being how to stop the spawning at some point; plus if you set a timer you can expand out the spawning time frame.... Good L
  18. Spawn Actor after condition

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · March 2014
    The change attribute will change the condition of the rule so it will only fire once. Since code is scanned in the order it's placed from top to bottom the spawn fires first then the change next which
  19. State of GameSalad on 3-13-2014

    CaptFinn
    by CaptFinn · March 2014
    (Quote)
  20. State of GameSalad on 3-13-2014

    Wboko
    by Wboko · March 2014
    If builders built buildings the way the GS team wrote programs, then the first woodpecker that came along wound destroy civilization.
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