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  1. Spawn Actor after condition

    Wboko
    by Wboko · March 2014
    That is cool, I tried to do what you are wanting, but the issue also ends up being how to stop the spawning at some point; plus if you set a timer you can expand out the spawning time frame.... Good L
  2. Spawn Actor after condition

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · March 2014
    The change attribute will change the condition of the rule so it will only fire once. Since code is scanned in the order it's placed from top to bottom the spawn fires first then the change next which
  3. State of GameSalad on 3-13-2014

    CaptFinn
    by CaptFinn · March 2014
    (Quote)
  4. State of GameSalad on 3-13-2014

    Wboko
    by Wboko · March 2014
    If builders built buildings the way the GS team wrote programs, then the first woodpecker that came along wound destroy civilization.
  5. How to throw one Actor on another

    mxs2649
    by mxs2649 · March 2014
    So think of it this way that i have mario on the bottom of the screen and a brick on the top, now the direction i swipe and how strongly i swipe should determine how it will jump but IF i do swipe in
  6. How to throw one Actor on another

    Socks
    by Socks · March 2014
    when swiped the bottom actor should get jump and stand on the top
  7. How to throw one Actor on another

    mxs2649
    by mxs2649 · March 2014
    I want to throw one actor on another, so i have one actor at bottom of the screen and another at top, when swiped the bottom actor should get jump and stand on the top actor, the speed and direction s
  8. ★★★ DBA : Free Template [Red Bit Escape] ★★★

    wayneh001
    by wayneh001 · March 2014
    (Image)
  9. Got a flappy bird game? Been hit with a cease order? READ

    Shadow_Development
    by Shadow_Development · March 2014
    Let's face it, there was another game on the top of my tong made way before the flappy era existed. It was something that had "Chopper" or "Copter" in it. Anyways,
  10. March 2014 Game of the Month Submission Thread

    clee2005
    by clee2005 · March 2014
    Orbing is a puzzle game where you put your logic and sorting skills to the test. Orbs are released at the top, and you need to move them down into the various sorters. Match the coloured orbs with the
  11. Not counting score properly?

    retired_4c38aba7e4aba71b91a4b6f1ce63e830
    by retired_4c38aba7e4aba71b91a4b6f1ce63e830 · March 2014
    In Bottom obstacle (or Top, only needs to be one) Create a Rule, if self.position.X is < game.buzzy X change game.score to min(game.score +1 ,9999)
  12. Appearing/Disappearing Blocks

    sebmat86
    by sebmat86 · March 2014
    OK, so I have these Mega Man blocks in my game. The problem Im facing, and it seems as if I cannot go around it any way, is that when the block disappears and the character is on it, the collision sti
  13. Blocky Bird has just been released

    retired_693add3f74dd9dd10f568d2b60cb9720
    by retired_693add3f74dd9dd10f568d2b60cb9720 · March 2014
    48 which makes me #15. My goal is top 10 before the day is over.
  14. multiple spawn same actor destroy problem "old thread" was a solution found!

    tatiang
    by tatiang · March 2014
    Two thoughts: make sure you don't have any unlocked "instances" on the scene. Make a backup copy of your file first, then double-click each actor on the scene and if you unlocked an
  15. multiple spawn same actor destroy problem "old thread" was a solution found!

    jay2dx
    by jay2dx · March 2014
    2 scene attributes both booleans: "global destroy" "global spawn"
  16. Official Flappy Bird Thread - for all things flappy bird (including clones)

    jigglybean
    by jigglybean · March 2014
    either way you can't buy free advertising like this - the man and his video that sent this game to the top
  17. Why my game background became like that in IOS devices? But in GS Viewer is ok.

    Hopscotch
    by Hopscotch · March 2014
    Create a transparent layer underneath the image.
  18. Display Text behavior is there any way to fade in / out?

    CodeMonkey
    by CodeMonkey · March 2014
    On the behavior itself, no. But if you had an actor on top of the actor that has that display text, you could fade that one in and make it look like the display text is fading out.
  19. Camera problem

    ktorti
    by ktorti · March 2014
    I actually figured it out.. I had the actor in a separate layer group. Thanks though!
  20. How to grow actor and destroy when released

    tatiang
    by tatiang · March 2014
    "I need some big help from people" is not a descriptive title for a thread. You also already started a thread for this topic, so please use that one (I'll merge them for you). You
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