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Spawning Actors at Random every 2 seconds in a repeat cycle
by aidanshaw92 ·I have 4 different actors that I would like to spawn separately at random every 2 seconds. -
Set Distance Between Moving Actors
by brett-norton ·When platform position X = 450 Set Spawn to true. -
Set Distance Between Moving Actors
by tatiang ·The distance between spawned actors will be determined by the delay between spawn times. So if you want one platform to follow another at a distance, you would need to specify the delay before spawni -
Weighted Random selection with dynamic adjustment with just 8 behaviors.
by Socks ·(Quote) -
Weighted Random selection with dynamic adjustment with just 8 behaviors.
by Hopscotch ·Then loop over the enemy table, subtracting each ratio from your random number until you reach 0 or less. The previous enemy is then the one to spawn. -
Random not being Random
by brett-norton ·Anyone know why my random spawner not playing nicely? -
'Endless Runner' Opinion
by elementappdev ·Has anyone who has ever made an 'endless runner' style game found it better to repeatedly spawn/destroy obstacles or use the same few and wrap the scene while changing it up a little each time? -
Runner Random Spawner
by imjustmike ·Random method for spawning -
Runner Random Spawner
by brett-norton ·Im currently making a sidescroller with a little cool twist. and im trying to achieve a simple random obstacle spawn code. The hero actror will have 0 velocity X and obstacles will be moving Velocity -
Word with Friends Type Grid
by tatiang ·It's hard to answer that without knowing more details. You can spawn actors using a loop and then have instances of a single prototype at each grid spot. But there are other methods, too, depending -
how to spawn actors that are planned before
by RawanAlodeh ·(Quote) -
how to spawn actors that are planned before
by pHghost ·You can spawn the actors. Every time a new actor is spawned, you can randomise the shape and colour (or any other attributes you are using). Hard to be more specific, though, without knowing more abou -
how to spawn actors that are planned before
by RawanAlodeh ·didnt know it was possible to spawn custom duplicated actors? its an endless style gameplay -
how to spawn actors that are planned before
by pHghost ·You can spawn the ones in my example. -
State of GameSalad on 4-18-2017
by adent42 ·@jasonnowak at first there will be no previewer support, but I'm hoping to add a mode to the viewer that will let you click a QR code or enter a unique ID and load the preview from the editing server -
how to spawn actors that are planned before
by RawanAlodeh ·the way you did it only works in a certain way, i want it to be for all actors so that i can spawn it, and i can't with the way you did it because each ones prototype should be changed -
Beasts & Monsters
by Nalycan ·All characters will have their own unique attack modes -
Gravitext 2 Is Now Available on the App Store and Google Play!
by PolarCap Studios ·and we attempted to make up for that with four unique modes apart from the core levels experience. In Gravitext 2, we took a different approach. Relying heavily on GameSalad's provided Table function -
How do i Achieve this?
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How do i Achieve this?
by Socks ·Have the actor that you touch spawn a larger circular actor.