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Happy Holidays Gift -- Free AutoSpawing Table Cell Reader
by tatiang ·Thinking about loops again... @RThurman, if I test your "spawn a spawner" loop, it takes .00012 seconds to complete 500 iterations (stunning!) when Previewed, but if I test it on a d -
Will using interpolate instead of change size increase performance noticeably?
by dr2391 ·I have 6 actors that randomly spawn at the top of the screen that move towards the bottom. I have a rule -
Scene size change question...
by gamesfua ·Good luck my friend. I certainly feel your pain. I've got well over 100 scenes with like 50 actors and spawn points in each. Best of luck to you! Lets keep eachother posted if we come up with some hel -
Scene size change question...
by gamesfua ·Instead i have to literally move hundreds of images and layers over to the right. Spawn coordinates are also affected. -
Spawning System Confused Meltdown!
by beefy_clyro ·When game.WhatPowerUp=1, spawn PU[1] and When game.WhatPowerUp=3, spawn PU[3], etc. -
Spawning System Confused Meltdown!
by tatiang ·Then its up to you how to use game.chosenItem. You could have When game.chosenItem=1, spawn actor [1] and When game.chosenItem=3, spawn actor [3], etc. -
Spawning System Confused Meltdown!
by tatiang ·• Pick random row and spawn the actor that matches that ID -
Spawning System Confused Meltdown!
by tatiang ·-->spawn the item that matches that cell value -
Any disadvantages of GS windows compared to GS mac?
by TheGabfather ·Not sure if this case is unique for our situation only, but we started off with the Windows version before actually using the Mac version of GS. With regards to Music and Sound files, we have not even -
Disabling screen orientation inside GameSalad?
by PixelPun ·So I have a unique problem I think.... But I'm not sure. I know that you can limit the screen orientation of a game outside of GS when you publish by selecting which orientations you want. -
Spawning System Confused Meltdown!
by beefy_clyro ·Having a bit of a mare creating a spawning system. -
Second Touch not recognized
by vixion1337@gmail.com ·when game.energy.touche is 1 spawn actor at game.touches.touch 2.x + game.touches.touch 2.Y -
Second Touch not recognized
by tatiang ·You have two other attributes in that second rule. How do you know that they are within the range to trigger that Spawn Actor behavior? Have you placed DisplayText actors on the screen to see the va -
Second Touch not recognized
by vixion1337@gmail.com ·Hmm this discoverd something wierd, for some reason it will work when i reverse it, i first spawn an actor by touching on the screen and i hold my finger there, and when i then touch actor1 with an ot -
Second Touch not recognized
by vixion1337@gmail.com ·remove condition for atribute1(energy.touch), it spawns everywhere i touch. But also when i first hold down somewhere else on the screen with my finger and then try to use an other finger to spawn th -
Second Touch not recognized
by vixion1337@gmail.com ·I have an actor (actor1) on the screen that must be pressed and hold down trough touch, and only when you hold it down you can spawn actors by touching on the screen on random positions. Now i have th -
Using your own social media icons?
by YoRooster ·They just don't want to lose too much of their unique identity. On the flip side changing the logo completely only hurts you because if customers don't recognise the logo as a link to facebook or t -
Another UB question. iPhone 5 to iPad...
by gamesfua ·instead of dig. My case might be a little bit unique. -
Creating A Reaction Timer
by cracky6711 ·set: (game.SpawnTiming) to: random (1,10) -
confirm button contingent upon a row in gamesalad
by tatiang ·The way I do that is to give each instance of the character actor a unique value, for example self.position. After you add an attribute to an actor's prototype, you can double-click each instance on