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  1. Hiring - Port To Android + Small Tweaks

    dsstudios
    by dsstudios · July 2013
    3) Create a universal project (is this possible? currently the game is in ipad and iphone version)
  2. iOS graphics related questions

    matarua
    by matarua · July 2013
    If you are doing this just for iPad 3 & 4 you can do it as one image.
  3. iOS graphics related questions

    lkmad
    by lkmad · July 2013
    the big graphics to 50% their size to fit my iPad legacy screen. This was ultimately my main question which brought on the other questions. I will report back from a Mac.
  4. iOS graphics related questions

    lkmad
    by lkmad · July 2013
    @matarua Dude. Enough! You aren't helping me. You are confusing me. Windows & Mac versions are different. It's great that you quote from the cookbook but what does that have to do with my Wind
  5. iOS graphics related questions

    matarua
    by matarua · July 2013
    That means a 1024 square image makes a 512 square image in Gamesalad - to be as efficient as possible on the iPad and still be good for a universal build I would do six 1024 x 512 images and tile them
  6. iOS graphics related questions

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · July 2013
    @matarua you have no idea what you're talking about please stop spreading mis information. apple requires all apps to be retina now so if you want to make an iPad app you need to use the size image he
  7. iOS graphics related questions

    matarua
    by matarua · July 2013
    @js.dev that's fine for iPad 4 - but not for iPhone 3GS. The images should be tiled in your background for optimisation. If this iPad only - and you limit it to only the latest iPads, sure, go make bi
  8. iOS graphics related questions

    matarua
    by matarua · July 2013
    Just don't drag images on stage like that too - 2048 x 2048 images are fine for the latest and greatest iPad but not anything else really. If you do an image 2048 x 1536 you are using 2048 x 2048 wort
  9. iOS graphics related questions

    JSproject
    by JSproject · July 2013
    So, if you want to have an image that fills the whole screen on the IPAD then you should design and use 2048x1536 images. That also means that if you instead would use a 1024x768 image as full size ba
  10. iOS graphics related questions

    lkmad
    by lkmad · July 2013
    I have an old Macbook Pro (late 2007) which is getting rather slow hence me preferring to work on my Windows 7 laptop until I can upgrade. I have an iPhone 3GS & 4S, an iPad 2 and my neighbor
  11. Video Game Hangman - Out Now

    Fetaboy
    by Fetaboy · July 2013
    This game started with T-shirtbooth's hangman template, which I then modified to use over 1500 retro video games as the puzzles.
  12. iOS graphics related questions

    matarua
    by matarua · July 2013
    sound ridiculous - but I have 6 iPhones and an iPad and I test on all of them that I can. But borrow devices off mates if you have to - test. You can't just build on a machine and then expect it to r
  13. iOS graphics related questions

    lkmad
    by lkmad · July 2013
    I have been creating my graphics at the top resolution for the iPad Retina: 2048 x 1536.
  14. Project is iPad Landscape, how to make 1 scene iPad Portrait?

    sawkastee
    by sawkastee · July 2013
    I have a retina iPad landscape project, scenes are width/height 1024x768, camera size is the same. How do I make 1 scene in this project retina iPad portrait? I see the scene attributes autorotate,
  15. Free iOS logos

    VGX
    by VGX · July 2013
    @tenrdrmer I never had any of the Retina iPads so don't know how clear the art would look like on it BUT if people want it and since I'm doing this free they can't really complain.
  16. Free iOS logos

    tenrdrmer
    by tenrdrmer · July 2013
    I think its cool that you are giving out free logos but whats the thinking behind not doing an iPad Retina Size for these guys? seems like that only makes it impossible to use the logo without hiring
  17. ••• Pachinko Heaven OUT NOW! (^_^) Announcing my latest game FREE for iPad! •••

    Asobu_Games
    by Asobu_Games · July 2013
    Hey everyone! I'm extremely pleased to announce that my latest game Pachinko Heaven is now available for the iPad! It's free to play so please check it out! If you like it and want to support a fellow
  18. 2 questions: timer and/swipe based events, and curved motion paths

    Sarn
    by Sarn · July 2013
    Oh one last very stupid question. When I first create the project and set iPad I notice that the camera dimensions are smaller then the display dimensions. Is there a reason for this or can I happily
  19. Black bars

    HalfBakedProductions
    by HalfBakedProductions · July 2013
    @imGua, I think that as long as it's native to iPhone 5, it's fine. My game, PetRun is native to iPhone 5, but has black bars for iPhone 4/4S and the iPad and has always been accepted (even after appl
  20. Lunar Defense - Now Available on the App Store FREE!

    ShockDuck
    by ShockDuck · July 2013
    @jonmulcahy Thank you very much for the feedback! It really has not been optimized for the iPad at all but I am working on addressing that at this moment.
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