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  1. Using Tables for Enemies

    indoorperson
    by indoorperson · January 2013
    I then created an ingame object and set it to spawn two actors in random positions on the map changing the tables 2nd columns values to "Monster1" and :"Monster2".
  2. Naming a Company

    Alembic_Softworks
    by Alembic_Softworks · January 2013
    (Quote)
  3. Naming a Company

    JDuaneJ
    by JDuaneJ · January 2013
    It's kind of a hobby of mine, coming up with names for things. I have a stack of notes covered in really unique names. My favorite is combining two words to form a new one.
  4. Naming a Company

    JDuaneJ
    by JDuaneJ · January 2013
    Anyway, the point of this discussion is not about the book, but more about what your experience has been with naming. I've seen some great unique names in this community. If you have a legal company
  5. Non-Pro forums

    RP
    by RP · January 2013
    People do steal ideas, art, concepts, video, unique gameplay ideas etc.. The pro section serves as an area where we can also share these original ideas and bounce them off one another. There is less
  6. *Inspirations*

    JN38
    by JN38 · January 2013
    Now most of that is based off borrowing from others. Nothing wrong with that so long as it's not a total rip off (for those that don't pay attention to copyright or intellectual property laws). But, i
  7. *Inspirations*

    Taidaken
    by Taidaken · January 2013
    sometimes ideas just come to you at random times, or sometimes it takes certain events to trigger certain ideas. a good source of inspiration is to just go through alot of the great games that have be
  8. Spawn an actor WHEN i touch and WHERE i touched?

    gyroscope
    by gyroscope · January 2013
    http://forums.gamesalad.com/discussion/53072/spawn-actor-when-i-touch-screen-and-where-i-touched-it#latest
  9. Spawn an actor WHEN i touch and WHERE i touched?

    NicoSola
    by NicoSola · January 2013
    I have a joystick in my game but i don't want it to appear all the time. I want it to appear WHEN i touch the screen, and WHERE i touched it.
  10. Spawn actor WHEN I touch screen, and WHERE I touched it?

    NicoSola
    by NicoSola · January 2013
    I have a thumbstick that I use to control my character, but I want it to appear on screen when touch the screen, and stay there while I am touching it, but when I dont touch, it disappear ! (Image)
  11. can't load to marketplace: CSV problems... please help!

    bosone
    by bosone · January 2013
    "SKU - a unique code for your asset","Name","Description","Categories - Pick at least one from Background, Image, Object, Actors, Pack, A
  12. Is GameSalad capable of ....

    tatiang
    by tatiang · January 2013
    If I was pressed to make such a game, I suppose I'd keep track of the end points of the line and then -- if it's the type of game I'm thinking of -- resize/reposition or spawn a rectangle to cover the
  13. Upside down

    belotte
    by belotte · January 2013
    what I wanted to do was have one proto type with the base speed and no direction. Then one rule that would either spawn the actor randomly on either the left or the right, and go in the proper directi
  14. Upside down

    gyroscope
    by gyroscope · January 2013
    You're correct in saying that the direction value in a Spawn Actor behaviour is the orientation of the actor - the rotation direction - and not the movement direction. (Perhaps it should be relabelled
  15. Upside down

    Socks
    by Socks · January 2013
    (Quote)
  16. Upside down

    belotte
    by belotte · January 2013
    Yes I know it's turning it upside down. But if spawn an actor off screen on the right, and the direction is set to 0 (facing the right), then it never comes on stage.
  17. When pause and resume animation don't appears

    jerlant360
    by jerlant360 · January 2013
    I have an actor falling and when i touch it spawn an animation and is sent back again but when i pause and resume the game the animation don't appears
  18. Upside down

    Socks
    by Socks · January 2013
    Basically you are turning the spawned actor upside down.
  19. Turtles Escape ! =) "Working project"

    Elfizm
    by Elfizm · January 2013
    Yeah mate watch out about copying images or reproducing them exactly. They look good and I wish I could draw like that but maybe come up with your own unique design.
  20. Moving in relation to certain conditions

    LumpApps
    by LumpApps · January 2013
    For as far as I know interpolating is the best way performance wise. Spawning actors and particles are the two most process intensive things. Do you have an image in the particles? Make sure it is at
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