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!Help! Need to Spawn 2x actor 2 after destroying actor 1
by dabbuhl ·I am using the windows game salad to make an iphone game. When I preview the game and use only the rule, when Touch is pressed, nothing happens but when I use Mouse is Down, actor 1 does destroy and -
!Help! Need to Spawn 2x actor 2 after destroying actor 1
by dabbuhl ·I am working on a game. I have actor 1, I made a rule that when you touch or mouse is pressed on actor 1, Spawn actor 2 (actually spawn 2 copies of actor 2), which does work, then destroy actor 1, th -
attribute change while touching button doesnt work
by nizzar27 ·Ive tried to re-spawn the button and destroy the old one but that wasn't working, now i'm out of ideas -
actor should move when button is pressed but not continue to move if button is held in
by gyroscope ·It's good you've bought two manuals, I'm sure they'll be good, but for the fundamentals, there is an official GameSalad Manual: you can download it via the Help tab at the top of this web page. -
Need to create a better 'favourite' system
by tatiang ·In the attached demo there is a rule When touch is released and self.value=2 --> destroy. self.value starts at 1 and when you press the '2' key on the keyboard, it changes to 2. I wish that t -
Music Resets only on transition from 1st scene to 2nd scene - not on any other transitions
by tatiang ·Click on the Scene tab, then on the Layers tab, and then expand each layer (e.g. "Background") to see a list of all actors on a scene. -
Spawning Actor at Mouse Position when click pressed
by gyroscope ·OK, here's the way I'd tackle it so that if there's a Bubble actor on-screen when you touch for another one, it destroys itself: -
Destroy Actor By Dragging
by goldspectre ·This method works, but is very inconsistent for my purposes - some actors require you to drag them all the way around the screen to be destroyed, whereas others you can kill with a small shake. I'd pr -
Random spawning not so random?
by tatiang ·When you double-click on an actor on a scene, you will see the lock symbol as a warning. If you click on the lock symbol, it unlocks the actor and creates an "instance" of it with d -
Spare Code ? Dump It here.
by RThurman ·method" is going to be a bit over the top. Yet, it's still fun to mess with -- just to see what GameSalad is capable of. -
Tizen & Appbackr program updates 20-May-2014
by dgackey ·Let's start from the top: -
State of GameSalad on 2-19-2014
by SingleSparq ·(Quote) -
State of GameSalad on 2-19-2014
by StormyStudio ·I stepped away from using GS at the end of last year for around 3 months, as the game I'm trying to make suits multiplayer so well. At the time updates for GS seemed non existent, multiplayer was stuc -
State of GameSalad on 2-19-2014
by sladak ·Also looking elsewhere (Corona) and doubt will renew…..is anyone at the top reading this!!!!!???? -
Background & Layers?
by JesusMyLove ·these elements and then place them on their own layer. But i read somewhere that if I do, even though the individual pic ( tree, cloud ) is not part of the original 1024 x 768 or 2048 x 1536 for ret -
Nightly Build Status...
by tenrdrmer ·@lj10281 its a sticky thread at the top of the forums http://forums.gamesalad.com/discussion/63900/windows-nightly-build-preview#latest -
Moving an actor THROUGH a the scene
by AJJ544 ·So my question is can you make your actor, the main character in this case, move through the scene...as in from the bottom of the screen to the top. Actually, I guess the actor wouldn't be moving at a -
Build 0.10.4.1d is available!
by neoman ·of an interstitial ad and a red bar on the top in place of an iAd but if you run the same .app on an iPhone it works as expected ... @BlackCloakGS if you need me to submit a bug report I am happy to -
Jump and Bounce
by BonepileGames ·2) Make actor called PLAYER. Make actor called PLATFORM. Player>Physics>FixedRotation,Bounciness set to 0. Accelerate attribute direction 270, speed what you'd like. Collide attribute wi -
Does anyone freelance using game salad?
by The_Gamesalad_Guru ·it can cost anywhere from $1000 to $5000 for a top notch person to develop. Remember you get what you pay for.