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background animation help
by Jarivespa ·have 4 differend layers: 1 the cave. 1 for the image to make it darker(just black) 1 for the button and 1 for the outside (explain later) (in this order) -
Code of a game
by Wboko ·Opening up the Lua scripting layer to allow more advanced developers to create their own custom behaviors is high on our list as well. We've been making some progress on this front already. Can't wa -
collide with absolute edge of actor
by AppTaco ·Have you tried throwing a "Bounce when collide with actor of type 'enemy'" behavior in the character actor? This might fix your inconsistency when the actor hits the top of the enemy -
Question: Spawning actors from HUD icon, different layers
by AirshipScientist ·Thanks a lot for the suggestion. This might be very simple, but I have a follow up question. Once I have the spawner spawn an actor in the correct layer, I'd like the actor to be constrained to the mo -
Question: Spawning actors from HUD icon, different layers
by tatiang ·You've discovered that you can only spawn actors in their own layer. You'll probably need to trigger a spawner actor on a scrollable layer to spawn. Actors can communicate with each other via game a -
collide with absolute edge of actor
by emperorgreg ·I have been working on a little feature in which a character is able to hit the top of an actor but if it hits the side or bottom, a different action is triggered. I have followed what seemed like a v -
Bolly
by evert ·You play as Bolly (a 'bol' is dutch for sphere) and you need to get to the top. -
Is there a way?
by Socks ·@pixelpowervfx -
Question: Spawning actors from HUD icon, different layers
by AirshipScientist ·I've gotten most of the way there myself, but the issue I am having is that when I spawn a new actor, I think it is stuck in the HUD layer (non-scrollable), so when I scroll the background screen, the -
Preparing Artwork (FORMAT, Alpha Channel?)
by WhySoCREATIVE ·@georgekooper remember to delete the white background layer so you see "checkered" background. Thats what makes it transparent. -
spawning actors
by gyroscope ·You do realise that if you're giving a spawned actor a certain position, that if the position is not changed for repeated spawns, you'll just get a very neat pile of actors exactly on top of one anoth -
★★★ Blocky Bird ★★★
by UtopianGames ·We wanted a game with simple mechanics ala Flappy Bird so i came up with the following mech of tap to fly while moving from side to side, i then added some hazards at the top and bottom and decided to -
Language Translations - which languages should you translate to?
by -Timo- ·look at this: http://www.altalang.com/beyond-words/2010/02/01/top-20-target-languages-a-year-in-translation/ -
Best way to check 2 actors are touching and not moving?
by MaccaMcgill ·just a quick one, any reason why if you drag a n actor on top of another and keep dragging down they kind of bounce even though I've set it to 0? Is it because I've used collides on them? Collide attr -
is it possible in gamesalad to make a game like...
by tatiang ·@joshiwu(Quote) -
is it possible in gamesalad to make a game like...
by joshiwu ·How accurate of a time and date can we measure. If this can be falsified then an over populated community of hackers would destroy you. Any one with a pro account ? -
Actor touch to destroy not working as expected on preview on device..?
by justinodunn ·So I previewed my game on my android, where when the user touches the actor, it will destroy. In the game salad preview, it is very easy to touch and destroy the actor on the computer with the mouse. -
Best way to check 2 actors are touching and not moving?
by MaccaMcgill ·I'm making a game that involves stacking blocks on top of one another but not sure on the best approach to take. I've currently got my blocks spawning but I only want the next one to spawn when the cu -
An odd movement
by BonepileGames ·There is still a spawner, but the tricky thing here is that the player will initially be able to spawn 5 platforms when touching a certain area of the screen (top-left). One touch is one spawn of a pl -
Official Flappy Bird Thread - for all things flappy bird (including clones)
by WhySoCREATIVE ·@DeepBlueApps I think if it consists of an actor jumping up and down in the air and going through obstacles in the style of the original flappy (top and bottom with a hole in the middle), I would call