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  1. background animation help

    Jarivespa
    by Jarivespa · February 2014
    have 4 differend layers: 1 the cave. 1 for the image to make it darker(just black) 1 for the button and 1 for the outside (explain later) (in this order)
  2. Code of a game

    Wboko
    by Wboko · February 2014
    Opening up the Lua scripting layer to allow more advanced developers to create their own custom behaviors is high on our list as well. We've been making some progress on this front already. Can't wa
  3. collide with absolute edge of actor

    AppTaco
    by AppTaco · February 2014
    Have you tried throwing a "Bounce when collide with actor of type 'enemy'" behavior in the character actor? This might fix your inconsistency when the actor hits the top of the enemy
  4. Question: Spawning actors from HUD icon, different layers

    AirshipScientist
    by AirshipScientist · February 2014
    Thanks a lot for the suggestion. This might be very simple, but I have a follow up question. Once I have the spawner spawn an actor in the correct layer, I'd like the actor to be constrained to the mo
  5. Question: Spawning actors from HUD icon, different layers

    tatiang
    by tatiang · February 2014
    You've discovered that you can only spawn actors in their own layer. You'll probably need to trigger a spawner actor on a scrollable layer to spawn. Actors can communicate with each other via game a
  6. collide with absolute edge of actor

    emperorgreg
    by emperorgreg · February 2014
    I have been working on a little feature in which a character is able to hit the top of an actor but if it hits the side or bottom, a different action is triggered. I have followed what seemed like a v
  7. Bolly

    evert
    by evert · February 2014
    You play as Bolly (a 'bol' is dutch for sphere) and you need to get to the top.
  8. Is there a way?

    Socks
    by Socks · February 2014
    @pixelpowervfx
  9. Question: Spawning actors from HUD icon, different layers

    AirshipScientist
    by AirshipScientist · February 2014
    I've gotten most of the way there myself, but the issue I am having is that when I spawn a new actor, I think it is stuck in the HUD layer (non-scrollable), so when I scroll the background screen, the
  10. Preparing Artwork (FORMAT, Alpha Channel?)

    WhySoCREATIVE
    by WhySoCREATIVE · February 2014
    @georgekooper remember to delete the white background layer so you see "checkered" background. Thats what makes it transparent.
  11. spawning actors

    gyroscope
    by gyroscope · February 2014
    You do realise that if you're giving a spawned actor a certain position, that if the position is not changed for repeated spawns, you'll just get a very neat pile of actors exactly on top of one anoth
  12. ★★★ Blocky Bird ★★★

    UtopianGames
    by UtopianGames · February 2014
    We wanted a game with simple mechanics ala Flappy Bird so i came up with the following mech of tap to fly while moving from side to side, i then added some hazards at the top and bottom and decided to
  13. Language Translations - which languages should you translate to?

    -Timo-
    by -Timo- · February 2014
    look at this: http://www.altalang.com/beyond-words/2010/02/01/top-20-target-languages-a-year-in-translation/
  14. Best way to check 2 actors are touching and not moving?

    MaccaMcgill
    by MaccaMcgill · February 2014
    just a quick one, any reason why if you drag a n actor on top of another and keep dragging down they kind of bounce even though I've set it to 0? Is it because I've used collides on them? Collide attr
  15. is it possible in gamesalad to make a game like...

    tatiang
    by tatiang · February 2014
    @joshiwu(Quote)
  16. is it possible in gamesalad to make a game like...

    joshiwu
    by joshiwu · February 2014
    How accurate of a time and date can we measure. If this can be falsified then an over populated community of hackers would destroy you. Any one with a pro account ?
  17. Actor touch to destroy not working as expected on preview on device..?

    justinodunn
    by justinodunn · February 2014
    So I previewed my game on my android, where when the user touches the actor, it will destroy. In the game salad preview, it is very easy to touch and destroy the actor on the computer with the mouse.
  18. Best way to check 2 actors are touching and not moving?

    MaccaMcgill
    by MaccaMcgill · February 2014
    I'm making a game that involves stacking blocks on top of one another but not sure on the best approach to take. I've currently got my blocks spawning but I only want the next one to spawn when the cu
  19. An odd movement

    BonepileGames
    by BonepileGames · February 2014
    There is still a spawner, but the tricky thing here is that the player will initially be able to spawn 5 platforms when touching a certain area of the screen (top-left). One touch is one spawn of a pl
  20. Official Flappy Bird Thread - for all things flappy bird (including clones)

    WhySoCREATIVE
    by WhySoCREATIVE · February 2014
    @DeepBlueApps I think if it consists of an actor jumping up and down in the air and going through obstacles in the style of the original flappy (top and bottom with a hole in the middle), I would call
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