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  1. Can this be done?

    tatiang
    by tatiang · January 2013
    If you show the marbles one after another with a slight delay in between and then ask the player to repeat the pattern by dragging through the marbles in the order they appeared, then sure. Just give
  2. Can I make a Game Salad Arcade game any resolution, and embed it without the silly Game Salad skin?

    Hymloe
    by Hymloe · January 2013
    I have been focussing more towards levels that spawn and recycle enemies around the player, and clean them up when further away. It's a different approach than what I was intending, but hopefully I c
  3. Can I make a Game Salad Arcade game any resolution, and embed it without the silly Game Salad skin?

    beefy_clyro
    by beefy_clyro · January 2013
    So you have a map, in say each corner, you could have a spawner which puts relevant actors in place. When out of range, these are destroyed. You could do this in all corners so at any given time, inst
  4. Ok, I give in... How do you make a slingshot mechanism?

    iCreationZ
    by iCreationZ · January 2013
    My latest game requires a slingshot mechanism, similar to that in Angry Birds (Although the game concept is completly unique to that). I've spent hours trying to achieve this myself, but to no avail.
  5. Line Runner similar game question

    Kangavark
    by Kangavark · January 2013
    hey I'm wondering this same thing. What is the best way to spawn obstacles the exact same order and placement every time the level is reset for an endless runner? I'm assuming tables...
  6. enemies wave

    DoomedtoFailStudio
    by DoomedtoFailStudio · January 2013
    1) Create an actor and call it Spawner.
  7. enemies wave

    anh_ha36@yahoo.com
    by anh_ha36@yahoo.com · January 2013
    every 15sec. it should spawn(point A) and move toward point B.
  8. Wave

    anh_ha36@yahoo.com
    by anh_ha36@yahoo.com · January 2013
    every 15sec. it should spawn(point A) and move toward point B.
  9. Spawn actors side by side?

    caiokawasaki
    by caiokawasaki · January 2013
    (Quote)
  10. Spawn actors side by side?

    Socks
    by Socks · January 2013
    It will take a long time to spawn 1,000 actors, but all you need to do would be to have a position attribute that increments with each new spawn.
  11. Spawn actors side by side?

    caiokawasaki
    by caiokawasaki · January 2013
    Hi guys, just a question, how can i spawn a lot of actors something like 1000 actors side by side, and make the blocks(actors) work like in minecraft for exemple?
  12. Changing actors width one specific direction?

    Elfizm
    by Elfizm · January 2013
    What I meant is that I can't go interpolate self.position because it won't work. It has to be a non changing figure. Which is why i would have to have a recorded position before it started interpolate
  13. Animation Issues & Needs... Solutions?

    kaanuki
    by kaanuki · January 2013
    Also is there a way to assign animations to an actor and programatically Spawn that actor? I would love to see an "attribute" selection field in the Spawn Actor behavior to be able
  14. Any coders interested in working with two game artists on a game idea?

    Socks
    by Socks · January 2013
    But saying that I do think there are some important (and unique) issues involved in using children to produce your work for you.
  15. Can someone make a game based on thing thing arena 3 for me payed

    jimbo340
    by jimbo340 · January 2013
    The controls would be dual stick setup 1 to move on the left and 1 to fire on the right with a touch to collect enemy weapons it will have only 2 enemies on the scene to start but then it will slowly
  16. how to spawn random letters for word game?

    whompy
    by whompy · January 2013
    For my word game, I want to have a grid of letters for a player to choose from in the middle of the screen. How do I set it up so that the initial grid of letters (around 16 letters) is set up rando…
  17. Limit touch to a single actor/instance.

    tatiang
    by tatiang · January 2013
    The key is that each actor (or instance of an actor) must have a unique attribute. In this case, I used self.Label and then populated each instance with a value: A, B, or C. This is to simulate a qu
  18. Score over a million...

    gamesfua
    by gamesfua · January 2013
    My question is in two parts. For starters, I'm curious if anyone has any unique solutions to this, that may not have been presented before? And/or two, if you look at the linked gs forum solution belo
  19. ★★★ Mr White - Fly FREE

    FSS
    by FSS · January 2013
    -Over 50 unique obstacles to overcome.
  20. Anyone else missing actors all of a sudden?

    RP
    by RP · January 2013
    I have not been able to locate Bruce Willis or Millia Jovovich for days now. Definitely "trigger actors". I tried to spawn but got some big dude in a weird costume with chains and a
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