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  1. iPhone 4S adhoc won't install

    finalcutbob
    by finalcutbob · May 2013
    Yes, same thing. My adhoc installed on my first gen iPad but wouldn't install on my iPhone 4s. It also replaced my GS Viewer that I had on my iPad.
  2. Using a large background for scrolling

    matarua
    by matarua · May 2013
    Looks like you are aiming for ipad so you could make your tiles 1024 x 768 and that would be your best option, You only have 10 tiles then.
  3. Using a large background for scrolling

    thumbfrenzylabz
    by thumbfrenzylabz · May 2013
    Question 1) Is there a best practice for recommended image sizes to allow for easy scaling to the majority of mobile devices? I'm assuming I should import my images in the size of the largest iPad/t
  4. Black lines around particles - Nook

    Tapcodia
    by Tapcodia · May 2013
    I have a few apps that run perfect on iPad and MAS (compiled with 10.1)
  5. my latest game ,Code Breaker.

    guilleface
    by guilleface · May 2013
    ipad version
  6. lags on iphone 5 and ipad 2

    nir3112
    by nir3112 · May 2013
    i finished my app and i try it with ad hoc but every time when i do something in the game all the app getting lags!! in iPhone 5 u can't see it much but in iPad 2 all game stuck for like 2 sec
  7. bug/problem with gamesalad

    wollty
    by wollty · May 2013
    if I want to do a project for ipad2 (1024x768) dont check resolution independence
  8. Puck It on the rise!

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · May 2013
    Yes and we should be sending the iPhone version in for review next week so that should be a bigger market for us than iPad. Plus we are testing Android but might wait to see if android IAP comes out i
  9. Move Camera on Actor Leaving Screen ???

    SAP_Apps
    by SAP_Apps · May 2013
    So, I have this working... iPad Screen is 1024x768. So all i did was have an actor that size on a grid all the way throughout the game... say, 20x20. so its huge 20480x15360. and everytime the player
  10. Mobile app review site

    MobileReviews
    by MobileReviews · May 2013
    We are publishing reviews for iPhone, iPad, iPod Touch and Android apps and games.
  11. Go Go Pixel (2D Sidescroll Action Platformer)

    OniCraft
    by OniCraft · May 2013
    Out now for iPhone/iPad, $0.99
  12. Would this be possible to make?

    Fajlajp
    by Fajlajp · May 2013
    I have thought a little bit of a game I would love to make for the iPad, but I´m not sure if it would work unfortunately with gamesalad.
  13. what size do i need my background to be?

    guilleface
    by guilleface · May 2013
    i try to do the UB but it seems hard to make it work to all, what i do is that for my iphone 4 file all i do is changed to ipad project and in all scenes i change the camera tracking size to 320x480 a
  14. what size do i need my background to be?

    Wboko
    by Wboko · May 2013
    You should build everything for the IPad because it is so much easier to build for and than publish for UB. I made the mistake and tried to build for IPhone and then had to redo everything for the IPa
  15. Image stretching?

    tenrdrmer
    by tenrdrmer · May 2013
    @TomCoffee I recommend you make one set of art at iPad retina size then no matter what future UB options you choose you will have large enough art to fit the device. You can always size the art down b
  16. 4 iPhone or iTouch beta testers need for Puck It Pocket Edition

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · May 2013
    @RP and I have been hard at work getting puck it iPhone ready. Since iPad puck it was over 50mb this made it a nonstarter as a universal build so we had to make some adjustments to get the mb down. We
  17. Image stretching?

    ericzingeler
    by ericzingeler · May 2013
    Stretching does exactly as it says. Say you have an iPhone game @ resolution 480x320 and you want to fit it to another screen, like iPad @ 1024x768. Stretching would make the 480x320 fit to 1024x768.
  18. Ads breaking my game?

    Glom
    by Glom · May 2013
    My game worked perfectly and still does on the iPad version when I play it. I updated it in January with Gamesalad and all was well. I'm sure that's because it used to use the playhaven ads.
  19. Determine how much cropped

    CodeMonkey
    by CodeMonkey · May 2013
    Take the width/height aspect ratio of the screen that you are currently building in. e.g. if you start in iPad landscape, it is 1024/768 = 1.333333
  20. iOS website blog

    hunter.s
    by hunter.s · May 2013
    Found this really cool iOS blog that talks about games and other things to due with iPhones, iPod touches, and iPads. They right reviews on apps and all that. Really detailed and very well wrote. C
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