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  1. Recycling vs Spawn/Destroy?

    tenrdrmer
    by tenrdrmer · December 2012
    Hehe it was actually 153,600 actors at once. Using the tile spawning thing @rthurman set it to do 1x1 actors to cover the screen. Obviously I never expected it to work but I figured I had to try anywa
  2. Recycling vs Spawn/Destroy?

    Socks
    by Socks · December 2012
    From what I tell it doesn't matter how many actors you spawn at once, I've tried my utmost to spawn as many actors as I could simultaneously - with at least 120+ on screen at anyone time within a stre
  3. How to make an actor appear and disappear?

    Socks
    by Socks · December 2012
    Yeah, it's rock solid from what I can tell, I've tried pretty much everything you can imagine to bring the device to it's knees with wanton spawning and destroying (or 'S&D' as I like to call
  4. How to make an actor appear and disappear?

    Socks
    by Socks · December 2012
    As far as I understand it, the idea that spawning and destroying slowly eats into memory usage is a myth left over from versions of GameSalad from a fair while back, I've done some fairly extensive te
  5. Interrupt behavior interpolate

    Socks
    by Socks · December 2012
    Destroy the actor and spawn a new one at whatever size you want.
  6. How to make an actor appear and disappear?

    Socks
    by Socks · December 2012
    It's a myth. Honestly, you hear it all the time, spawning & destroying uses up memory, but if you test it out for yourself you'll find spawning & destroying has no impact on memory usa
  7. How to make an actor appear and disappear?

    spidey906
    by spidey906 · December 2012
    I am trying to create a menu to display a picture and it's data. I am thinking which way is better. 1)Spawn and destroy the display or 2) Use alpha to make the actor invisible (the actor would still
  8. 2 Actors spawning simultaneously

    Socks
    by Socks · December 2012
    It's not clear why you have the audio and the spawn behaviours in a timer . . . but I'd start by getting rid of unnecessary code / complexity.
  9. 2 Actors spawning simultaneously

    tatiang
    by tatiang · December 2012
    Behaviors fire in order, one after another. So technically, they should be split seconds apart. I don't know the actual timing (e.g. 0.0001), but it's not parallel. In a similar game I made, I did
  10. 2 Actors spawning simultaneously

    ADSentertainment
    by ADSentertainment · December 2012
    If game.Firing was true, then they should both spawn at the same time, shouldn't they?
  11. 2 Actors spawning simultaneously

    Socks
    by Socks · December 2012
    Just spawn the two projectiles at the same time and they should be in sync.
  12. 2 Actors spawning simultaneously

    ADSentertainment
    by ADSentertainment · December 2012
    Is there any way to make it so the 2 spawn attribute actions are executed at the same time? I tried putting them in a group, but that didn't really work
  13. Happy Holidays Gift -- Free AutoSpawing Table Cell Reader

    tenrdrmer
    by tenrdrmer · December 2012
    This is pretty cool. Though hehe when you set it to spawn 1x1 actors to fill the screen thus asking the Engine to spawn 153,600 actors at once apparently GS can't handle this. (Image)
  14. Open URL-counter?

    Socks
    by Socks · December 2012
    Imagine you want your app to link to the BBC news website and be able to count those visits . . . . simply have the app send the user to a holding page (unique to your app) that counts visits and then
  15. get actor to rotate to touch?

    DoomedtoFailStudio
    by DoomedtoFailStudio · December 2012
    I've tried making an attribute that records the position of the touch. Then I would have: when turret.rotation = storedtouch spawn bullet actor. I also tried putting in a timer on when the bullet is s
  16. Deleting affects game performance?

    gamesfua
    by gamesfua · December 2012
    Perhaps i'm wrong here but i have a feeling he meant DESTROYING affects game performance. Constant spawning and destroying does in fact affect game performance. In that case recycling is the better op
  17. Happy Holidays Gift -- Free AutoSpawing Table Cell Reader

    tatiang
    by tatiang · December 2012
    "Spawn a new spawner"... what madness is this? (Image)
  18. Transfer Custom Behavior blocks

    sparkania
    by sparkania · December 2012
    -Create your blocks and put them in a group. Label the group with a unique name. Put allot of notes in the blocks to tell you later what should be in specific fields (many items will become invalidate
  19. Filling a table with unique numbers

    jsolsona
    by jsolsona · December 2012
    I'm trying to fill a simple table (with only 4 columns and only 1 row) with unique numbers. (between 1 and 4)
  20. enemy "clumping" problem

    tatiang
    by tatiang · December 2012
    Edit: nevermind. If you spawn instances, you can't access them without constraints.
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