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Recycling vs Spawn/Destroy?
by tenrdrmer ·Hehe it was actually 153,600 actors at once. Using the tile spawning thing @rthurman set it to do 1x1 actors to cover the screen. Obviously I never expected it to work but I figured I had to try anywa -
Recycling vs Spawn/Destroy?
by Socks ·From what I tell it doesn't matter how many actors you spawn at once, I've tried my utmost to spawn as many actors as I could simultaneously - with at least 120+ on screen at anyone time within a stre -
How to make an actor appear and disappear?
by Socks ·Yeah, it's rock solid from what I can tell, I've tried pretty much everything you can imagine to bring the device to it's knees with wanton spawning and destroying (or 'S&D' as I like to call -
How to make an actor appear and disappear?
by Socks ·As far as I understand it, the idea that spawning and destroying slowly eats into memory usage is a myth left over from versions of GameSalad from a fair while back, I've done some fairly extensive te -
Interrupt behavior interpolate
by Socks ·Destroy the actor and spawn a new one at whatever size you want. -
How to make an actor appear and disappear?
by Socks ·It's a myth. Honestly, you hear it all the time, spawning & destroying uses up memory, but if you test it out for yourself you'll find spawning & destroying has no impact on memory usa -
How to make an actor appear and disappear?
by spidey906 ·I am trying to create a menu to display a picture and it's data. I am thinking which way is better. 1)Spawn and destroy the display or 2) Use alpha to make the actor invisible (the actor would still -
2 Actors spawning simultaneously
by Socks ·It's not clear why you have the audio and the spawn behaviours in a timer . . . but I'd start by getting rid of unnecessary code / complexity. -
2 Actors spawning simultaneously
by tatiang ·Behaviors fire in order, one after another. So technically, they should be split seconds apart. I don't know the actual timing (e.g. 0.0001), but it's not parallel. In a similar game I made, I did -
2 Actors spawning simultaneously
by ADSentertainment ·If game.Firing was true, then they should both spawn at the same time, shouldn't they? -
2 Actors spawning simultaneously
by Socks ·Just spawn the two projectiles at the same time and they should be in sync. -
2 Actors spawning simultaneously
by ADSentertainment ·Is there any way to make it so the 2 spawn attribute actions are executed at the same time? I tried putting them in a group, but that didn't really work -
Happy Holidays Gift -- Free AutoSpawing Table Cell Reader
by tenrdrmer ·This is pretty cool. Though hehe when you set it to spawn 1x1 actors to fill the screen thus asking the Engine to spawn 153,600 actors at once apparently GS can't handle this. (Image) -
Open URL-counter?
by Socks ·Imagine you want your app to link to the BBC news website and be able to count those visits . . . . simply have the app send the user to a holding page (unique to your app) that counts visits and then -
get actor to rotate to touch?
by DoomedtoFailStudio ·I've tried making an attribute that records the position of the touch. Then I would have: when turret.rotation = storedtouch spawn bullet actor. I also tried putting in a timer on when the bullet is s -
Deleting affects game performance?
by gamesfua ·Perhaps i'm wrong here but i have a feeling he meant DESTROYING affects game performance. Constant spawning and destroying does in fact affect game performance. In that case recycling is the better op -
Happy Holidays Gift -- Free AutoSpawing Table Cell Reader
by tatiang ·"Spawn a new spawner"... what madness is this? (Image) -
Transfer Custom Behavior blocks
by sparkania ·-Create your blocks and put them in a group. Label the group with a unique name. Put allot of notes in the blocks to tell you later what should be in specific fields (many items will become invalidate -
Filling a table with unique numbers
by jsolsona ·I'm trying to fill a simple table (with only 4 columns and only 1 row) with unique numbers. (between 1 and 4) -
enemy "clumping" problem
by tatiang ·Edit: nevermind. If you spawn instances, you can't access them without constraints.