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  1. Is it good or advisable to put all levels in one scene?

    Elfizm
    by Elfizm · October 2012
    So I still don't know what to do, do I use tables and spawn and destroy or just put it on different scenes.
  2. Is it good or advisable to put all levels in one scene?

    Elfizm
    by Elfizm · October 2012
    So if a big table with all the positions an actor has to be spawn it should work?
  3. Help with tables

    boredaholic
    by boredaholic · October 2012
    So i have a project where i'm spawning an actor and i'm using tables to have specific spawn points. When the actor spawns it takes that spot out with "remove row". After so long the
  4. How to show screen when player finishes level?

    Braydon_SFX
    by Braydon_SFX · October 2012
    Then, create a rule: When attribute game.HowManyBricks is 0, and when you still have ammo left, spawn your victory actor or level complete actor.
  5. HELP WITH SPAWNING!

    blorsch
    by blorsch · October 2012
    @JValdovinos, inside the cannon create a rule that says: If attribute game.actors_spawned is ≦ than actor_spawn_limit then spawn actor. Inside the actor you are spawning have a rule that says Change A
  6. making endless moving background ?

    Nexo55
    by Nexo55 · October 2012
    spawn actor
  7. Upgrades to the actor

    Bountiful_Games
    by Bountiful_Games · October 2012
    I would like to attach another actor to the main actor so that he can acquire upgrades. One example is to have a new actor 'body' spawn on top of the current actor body. I have the pieces constraine
  8. Score to unlock actor help

    richardcoggin
    by richardcoggin · October 2012
    I guess it's an attribute within the actor: if score is x spawn actor?
  9. Make appear

    alarm656
    by alarm656 · October 2012
    Thank you for your amazing comment and advice! May I have another ways of appearing rules. I think spawn behavior mostly used when the actor started to shoot))) in my event I want to press to bag and
  10. Make appear

    alarm656
    by alarm656 · October 2012
    Actor1 rule: when touch is pressed - change attribute(behavior) game.timetoSpawn(Boolean attribute) to true (true I wrote my self, not automatically). Acto
  11. Make appear

    alarm656
    by alarm656 · October 2012
    (Quote)
  12. Make appear

    alarm656
    by alarm656 · October 2012
    (Quote)
  13. Make appear

    tatiang
    by tatiang · October 2012
    Actor 1: When Touch is Pressed --> Change Attribute game.timeToSpawn to true
  14. Make appear

    gyroscope
    by gyroscope · October 2012
    Spawn Actor2
  15. need help on spawn actor please.

    nickbuakaew
    by nickbuakaew · October 2012
    i want my actor to alway spawn when the screen is not touch. when touch and release actor drop and spawn new actor. any solution please let me know
  16. Can anyone help with a few little bits on my game?

    cnmeyer1980
    by cnmeyer1980 · October 2012
    2: When the object (character) touches a fish, it would be GREAT if the fish could spawn a few particles as it vanishes.
  17. need help on spawn actor please.

    nickbuakaew
    by nickbuakaew · October 2012
    i have a main actor who spawn random actors (10 different actors) when touch is release. and then the spawn actor fall down and main actor spawn another actor
  18. Problem with self.Tags

    GLGAMES
    by GLGAMES · October 2012
    give your blocks an unique id , can be anything from no. to text. Let's say cow.id = 1 , then animal block.id =1 when collided and conditions cow.id = animal block.id then destroy block etc... therefo
  19. People I require your assistance, logic that I can't work out how todo

    FirstDan
    by FirstDan · October 2012
    @FBS - been awhile chap, im tesing on the iphone 3gs, i have 30 actors that i need on a scene, and im using the traditional spawn, destroy methods. I guess recycling the actors would be better, as i r
  20. People I require your assistance, logic that I can't work out how todo

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · October 2012
    Why do you suspect it is spawning actors that is causing the performance issues? I spawn and destroy actors all the time usually mass amounts of bullets and do not have progressive performance problem
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