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  1. Lump Freebies -FREE!-

    LumpApps
    by LumpApps · March 2019
    https://gshelper.com/product/the-finger/ **A finger, for whenever you need to point at things, great for tutorials
  2. Buying fully developed games

    dcurren6
    by dcurren6 · March 2019
    Hi I was just seeing if you still buy finished gamesalad games. I have made a game which has took me 2 years to make but I was hoping to sell it now because I find it hard to have time to publish it
  3. Arcade does not support tables?

    manuelamisani
    by manuelamisani · March 2019
    it seems that arcade mode does not read data from tables.
  4. Developer For Hire!

    gingagaming
    by gingagaming · March 2019
    I am available for hire for both small and large jobs, please drop me an email at damien@gingagaming.com or PM me here. Thank you for looking!
  5. Wordgraphy now available on the App Store!

    unbeatenpixel
    by unbeatenpixel · March 2019
    Thank you:) I hope so.
  6. Zoe and the Magic Escape available on Play Store!

    manuelamisani
    by manuelamisani · March 2019
    Thanks you @RowdyPants !!! You are too kind (Image)
  7. Need help signing APK

    bob loblaw
    by bob loblaw · March 2019
    your description is a little vague.
  8. Zoe and the Magic Escape available on Play Store!

    manuelamisani
    by manuelamisani · March 2019
    You can try (and rate it!!) here:
  9. actor position resets to original when changing scenes

    JB makin' a game
    by JB makin' a game · March 2019
    First of all (since this is a trick that comes in handy quite often), wrapping a rule in a boolean is used to run something once. So for example, you want something to change size *1.2 when you click
  10. Google Play Games available in RC

    gizzi93
    by gizzi93 · March 2019
    I have to agree with you there!
  11. My new Post-GS game 'TetraLogical', out now on Steam!...

    Japster
    by Japster · March 2019
    Thanks for the support, Jamie! - I'm hoping to build and add the Mac version to Steam real soon, once I get my Mac dev system set up properly, and compile a build on that - got to check if I need a Ma
  12. My new Post-GS game 'TetraLogical', out now on Steam!...

    jamie_c
    by jamie_c · March 2019
    That looks great, I'll have to wait for the Mac version before I can check it out though. Good luck with it and whatever new tool you're using! (Image)
  13. My new Post-GS game 'TetraLogical', out now on Steam!...

    Japster
    by Japster · March 2019
    Many thanks @Braydon_SFX - always appreciated your up-beat and friendly posts! - one key comin' up! (Image)
  14. My new Post-GS game 'TetraLogical', out now on Steam!...

    Braydon_SFX
    by Braydon_SFX · March 2019
    I'd be very interested in a Steam key if you have an extra!
  15. My new Post-GS game 'TetraLogical', out now on Steam!...

    Japster
    by Japster · March 2019
    Firstly, I just wanted to say that although I've had a love/hate affair at times with GS over the years, the techniques, experience and knowledge I picked up whilst using it really have all helped me
  16. Building a Library of Images for Everyone

    Eric Matyas
    by Eric Matyas · March 2019
    Anyhow, new realistic seamless textures are ready here:
  17. Text Is Unaligned When Published

    tatiang
    by tatiang · March 2019
    What font are you using? Are you wrapping the text within the actor? Can you post a screenshot of the Display Text behavior?
  18. Need help signing APK

    DSWV002032
    by DSWV002032 · March 2019
    I've followed tutorials and tried different versions of JDK. It either says APK signed and doesn't generate a signed apk or gives me an error saying its self signed. Either way I'm unable to get my ga
  19. Google Play Games available in RC

    blob
    by blob · March 2019
    Oh boy! Sad to see how much the community has shrunk, due to the lack of man power invested in growing the actual GS engine and software features.
  20. Google Play Games available in RC

    adent42
    by adent42 · March 2019
    Not yet. I need an actual APK to test, but from my logic, we don't call the achievements code unless we need it.
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