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  1. Would it be possible to have a rectangle touch recognition add on to an actor?

    Socks
    by Socks · January 2014
    If I understand your description correctly then 100 X / 150 Y would describe a pixel located 25 pixels (centred) above the top edge of the square.
  2. Platformer Fighting gameplay

    Franto
    by Franto · January 2014
    Plan B is to reduce the number of action buttons to two, keeping directional input at two as well, and having a button at the top right corner of the screen{where the power indicator resides at presen
  3. New Half Baked Productions Website!

    HalfBakedProductions
    by HalfBakedProductions · January 2014
    Oh, you mean the slideshow on the top. I'll try and see what I can do.
  4. New Half Baked Productions Website!

    TouchiMedia
    by TouchiMedia · January 2014
    Yes but rarely both? I guess the front (top) page where you can scroll left and right kind of throws me off.
  5. New Half Baked Productions Website!

    HalfBakedProductions
    by HalfBakedProductions · January 2014
    (Quote)
  6. Official GameSalad Templates on Marketplace ☢

    CodeMonkey
    by CodeMonkey · January 2014
    GameSalad is pleased to present to our community the "official" GameSalad templates designed and developed by GameSalad's own expert, in-house game development team. Emulating the g
  7. Universal Binaries help

    TouchiMedia
    by TouchiMedia · January 2014
    I've tried doing this from ipad template (1024x768) -landscape, and tested on iphone 5.. Not quite as cut n dry… it does a fairly good job at maintaining everything in screen.. but noticed the top and
  8. How to create a screen shot?

    gyroscope
    by gyroscope · January 2014
    When you are in Preview mode, when you want to get a screenshot, click on the camera icon top right. Then you'll be given options: save the screenshot, set the shot as the project screenshot, and/or s
  9. New Half Baked Productions Website!

    TouchiMedia
    by TouchiMedia · January 2014
    edit- I see that it scrolls vertical if you hit the top buttons...
  10. Publishing for iphone 5

    TouchiMedia
    by TouchiMedia · January 2014
    Curious as I have an iPAD project/template.. and surprisingly - I can test it on iphone5 relatively well but the top and bottom 100 or so pixels are cropped out - I was surprised it got even as much a
  11. Making the Pause boton stay in same place

    Adrenaline
    by Adrenaline · January 2014
    Put the pause button on its own layer and make sure you uncheck "scrollable" for that layer. That will keep the pause button in the same location on the screen.
  12. Publishing for iphone 5

    Thunder_Child
    by Thunder_Child · January 2014
    That's my issue...I have tested.....it's not working crop top or crop side....lose controls or scores actors....something is always screwed up....my question was.....can I publish ONLY for iPhone 5 or
  13. Memory snowballing

    RossmanBrothersGames
    by RossmanBrothersGames · January 2014
    been open for over 6 hours. I haven't tried the destroy all actors approach yet, I'm hoping that version 0.11 fixes the problem, till then I may not need to worry about it since the game plays fine.
  14. odd jitter when zooming out with HUD

    TouchiMedia
    by TouchiMedia · January 2014
    ** My Actors testing are on Top Right if it matters **
  15. Memory snowballing

    tatiang
    by tatiang · January 2014
    I'm not sure why you jumped to "in the history of gamesalad" but as I said, this is my common practice:I either build a single scene or use multiple scenes. While I haven't destroyed
  16. Memory snowballing

    Socks
    by Socks · January 2014
    I've always thought that would be really useful, being able to destroy an actor from 'outside' of that actor.
  17. Memory snowballing

    tatiang
    by tatiang · January 2014
    That's up to you. Depending on the type of game, I either build a single scene or use multiple scenes. While I haven't destroyed actors as suggested, I may do this next time around.(Quote)
  18. Memory snowballing

    Franto
    by Franto · January 2014
    I read in a thread on here, that if you have many scenes for levels, the further you progress, the higher the ram usage. Some proposed that you destroy all actors from previous scenes before moving on
  19. Actors destroyed if 500px off screen and map sizes?

    Franto
    by Franto · January 2014
    Does this mean if I have a 12,000 pixel length level, that anything beyond 500 from you will disappear? It hasn't happened in the first level, but whenever I got to the second level, a lot of things t
  20. Trillipede - Centipede based game WIP

    LumpApps
    by LumpApps · January 2014
    Top Secret render of a prototype (Image)
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