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New Half Baked Productions Website!
by HalfBakedProductions ·(Quote) -
Official GameSalad Templates on Marketplace ☢
by CodeMonkey ·GameSalad is pleased to present to our community the "official" GameSalad templates designed and developed by GameSalad's own expert, in-house game development team. Emulating the g -
Universal Binaries help
by TouchiMedia ·I've tried doing this from ipad template (1024x768) -landscape, and tested on iphone 5.. Not quite as cut n dry… it does a fairly good job at maintaining everything in screen.. but noticed the top and -
How to create a screen shot?
by gyroscope ·When you are in Preview mode, when you want to get a screenshot, click on the camera icon top right. Then you'll be given options: save the screenshot, set the shot as the project screenshot, and/or s -
New Half Baked Productions Website!
by TouchiMedia ·edit- I see that it scrolls vertical if you hit the top buttons... -
Publishing for iphone 5
by TouchiMedia ·Curious as I have an iPAD project/template.. and surprisingly - I can test it on iphone5 relatively well but the top and bottom 100 or so pixels are cropped out - I was surprised it got even as much a -
Making the Pause boton stay in same place
by Adrenaline ·Put the pause button on its own layer and make sure you uncheck "scrollable" for that layer. That will keep the pause button in the same location on the screen. -
Publishing for iphone 5
by Thunder_Child ·That's my issue...I have tested.....it's not working crop top or crop side....lose controls or scores actors....something is always screwed up....my question was.....can I publish ONLY for iPhone 5 or -
Memory snowballing
by RossmanBrothersGames ·been open for over 6 hours. I haven't tried the destroy all actors approach yet, I'm hoping that version 0.11 fixes the problem, till then I may not need to worry about it since the game plays fine. -
odd jitter when zooming out with HUD
by TouchiMedia ·** My Actors testing are on Top Right if it matters ** -
Memory snowballing
by tatiang ·I'm not sure why you jumped to "in the history of gamesalad" but as I said, this is my common practice:I either build a single scene or use multiple scenes. While I haven't destroyed -
Memory snowballing
by Socks ·I've always thought that would be really useful, being able to destroy an actor from 'outside' of that actor. -
Memory snowballing
by tatiang ·That's up to you. Depending on the type of game, I either build a single scene or use multiple scenes. While I haven't destroyed actors as suggested, I may do this next time around.(Quote) -
Memory snowballing
by Franto ·I read in a thread on here, that if you have many scenes for levels, the further you progress, the higher the ram usage. Some proposed that you destroy all actors from previous scenes before moving on -
Actors destroyed if 500px off screen and map sizes?
by Franto ·Does this mean if I have a 12,000 pixel length level, that anything beyond 500 from you will disappear? It hasn't happened in the first level, but whenever I got to the second level, a lot of things t -
Trillipede - Centipede based game WIP
by LumpApps ·Top Secret render of a prototype (Image) -
But he isn't touching !!! --'
by FuzzBuzz ·Actor "A" Should DESTROY when actor "B" OVERLAPS with actor "A" -
Possible to use the "Move" behaviour to move in a circle?
by Socks ·I just threw the spawn / destroy in there, you don't have to use it, there are numerous other ways, it was just a quick and convenient way to stop something. -
Sending and Receiving data using your own SQL Server - PHP file and TestProject included
by jonmulcahy ·this is built on top of .220, so it no longer requires plays together to work. -
State of GameSalad on 1-22-2014
by CaptFinn ·(Quote)