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Why doesn't this work?
by tatiang ·What you'll need to do is either (a) place all 2840 actors on the scene -- ugh -- or better yet (b) use one or more spawners to spawn the actors. If it were me, I'd use recursive spawners (spawner ac -
Why doesn't this work?
by GS_Master ·I Was trying to make a level creator with tables today but i couldn't get it to work. The idea is the walls of the game are 8x8 which means the screen can have a max of 40 vertical and 71 horizontal. -
Help with dealing cards - slide in effect (file attached)
by sawkastee ·I've worked on this for a few days and I've hit a mental wall. I want a deck of 52 cards to slide-in from the top of the screen. I am trying for an effect like a dealer is passing you a card and it -
My game so far and bugged features
by Franto ·vertical mobility and ranged attacks is that her top speed is 33 kph, although I'm thinking of giving her some way to at least reach over 100 kph or have a way to reach higher speeds than that with a -
★★★ Tank Traitor now in app store for FREE! download now! ★★★
by Thunder_Child ·Cute game....thanks for no ads. If your looking for feedback....make your bullets destroy when coolide with trucks. :-) -
Stop actors from doing there jobs.
by gyroscope ·try When game.lose <= 0 Destroy this actor -
Stop actors from doing there jobs.
by mrcameron999 ·When game.lose >= 0 Destroy this actor but that didn't work any ideas of what i could do. -
Free Art and Graphics!!!! (Assets, Backgrounds, Art Packs, Etc…)
by tatiang ·The forum rules prohibit asking for free graphics, sounds, templates, etc. However, we tend to make exceptions in threads where the original author stated that she will take requests, as long as thos -
Most efficient way to constrain 9 actors to constantly shifting X & Y coordinates...
by jorkos ·Hey guys, I have a new game coming where the player first creates their character selecting the body parts from 9 categories. Screenshot below. The mix of the choices produces the look of the characte -
how to I change the screen to fit apple divices?
by Mayhemmmarty ·You should see "Home" "Scenes" and "Tables" in the top menu of your open project. Click on "Home" ... the "Project inf -
State of GameSalad on 1-22-2014
by johnydee ·Ok I withdraw my comment lol...iam not gonna lie I do want to see other features added first than to see a dark interface but if those features won't be added anytime soon , a new color interface will -
Animation Not Destroying
by 11XIndustries ·I have an explosion animation that is not destroying on a certain part of the screen. I does destroy everywhere. Only is the explosions happens towards the center, the very last animation frame stays. -
Help Please collision problem
by VW_Games ·I have it coded like this on the player actor it says -
Getting actor to follow camera? (Buttons to stay in place in view)
by Socks ·The red actors are on a separate layer - with 'scrollable' switched off, so they are effectively locked to the screen. -
Getting actor to follow camera? (Buttons to stay in place in view)
by Socks ·Place all the buttons (and everything else you don't want moving, like the score and so on) onto their own layer - then switch off 'scrollable' for this layer. -
Fast Frame Swap
by Socks ·the Timer(Every 1/self.FPS) part of your method tops out at 1/30 - values higher than 1/30 (e.g. 1/40, 1/50, 1/60 etc) will play back at 1/30th of second, values below 1/30 will honour the values ent -
Help Please collision problem
by tatiang ·The basic idea is a rule that says When actor collides with actor [wall] --> Destroy actor but without seeing your rules I'm not sure why it's not working for you. -
issue with layers
by tatiang ·In this case, though, moving your HUD actors onto a layer and unchecking "scrollable" on that layer should do the trick. I'm not sure if changing the camera settings will affect a n -
trouble
by Thunder_Child ·If your using a mac....in the top left is where all your actors are...I saw someone refer to that as your "inspector column". Simply click and drag an actor to your scene...place it -
"Standard" versus legacy iPhone screen size
by gyroscope ·I've made a game screen at the current iPhone5 size i.e 320 x 568, and left space at the top and the bottom free to take into account the so-called legacy iPhones with the shorter height, i.e less 44