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  1. Tri Squared LS - Available for FREE on the iTunes store

    TheHawk
    by TheHawk · October 2012
    to start the first level from any of the six unique areas of Tri Squared which include Trilobite, Triassic, Trice, Trifecta, Trident, or Triad. Now a player has the ability to choose where they want
  2. Where's My Bag!

    RP
    by RP · October 2012
    Don't let that detract from the game as whole (which is unique), looks good! Good luck on the App store!
  3. spawn particle on mouse position?

    bobtheturtle
    by bobtheturtle · October 2012
    Could someone help me figure out how to spawn a particle on the location of my touch or click?
  4. endless level

    skippertech
    by skippertech · October 2012
    Hi there, i am making an endless level type game, the template I have is just a really long scene, which seems like it would be hard for the game to run performance wise. Since the level would have to
  5. Selling on Marketplace - lots of questions!...

    RP
    by RP · September 2012
    The more stuff you have out there, the better. The marketplace does get a decent amount of traffic, it really depends on what you are selling and the quality of the work (aim for unique stuff that you
  6. Change Sprite to Random Color

    daniel.robert.campbell
    by daniel.robert.campbell · September 2012
    I've got an actor that I spawn a lot of instances of. I'd like that actor to have a random color every time it spawns. So far, I've got the actor with a "Change Attribute" behavior w
  7. Can my character 'know' which actor it is touching?

    gyroscope
    by gyroscope · September 2012
    Think I see where you're at, Robert. The only thing I can suggest is - especially if there's a relatively low max. amount of guns that can be had - or the graphic is really small so even a lot of them
  8. Can my character 'know' which actor it is touching?

    robert.mccarthy
    by robert.mccarthy · September 2012
    When I spawn a gun, I create a row in a table. The table holds columns 'creepX' 'creepY' and 'creepNumber' (creepNumber is used to determine which of ALL the creeps over it to shoot at...this is not t
  9. How can I select a Sound to play using an Expression?

    Hymloe
    by Hymloe · September 2012
    the screen, and go into each actor and give it a unique set of attribute (without breaking them off from the prototype actor itself), so that each key has it's own "note" (in terms
  10. Not Sure if GS Bug or...?

    MeaningfulGames
    by MeaningfulGames · September 2012
    (5,10)seconds... suddenly the powerup will spawn but it will NOT move. It just keeps spawning on the side of the screen (the position has been defined by the aforementioned self.position.x) but it ju
  11. weird collision issue (VIDEO)

    POM
    by POM · September 2012
    Also , another suggestion , iv'e noticed that you spawn the particles effect , and thats fine if you choose to do it that way , but make sure all those spawned actors will have a rule to destroy them
  12. Firing A bullet

    3itg
    by 3itg · September 2012
    I fire at "0" for direction, and spawn them from a player (who could be turning)
  13. Lotto Scratch Offs - Trailer

    3xL
    by 3xL · September 2012
    haha this is unique, i like it. that song brings back memories (Image)
  14. Interpolating Score question

    3itg
    by 3itg · September 2012
    When I wanted the same effect, I made an actor that spawned my numbers. and a rule that said when score is less than or equal to 9, spawn "0 placeholder". if less than or equal to 99
  15. Big amount of graphics

    Mr Hanson
    by Mr Hanson · September 2012
    You can spawn in actors. So after an event, spawn in actor to position you need. You just use the spawn behaviour. Hoped that helped
  16. SounDrift EP: a Generative Music Game WIP

    floydianspiral
    by floydianspiral · September 2012
    SounDrift EP is an experimental generative music+art+game for iPad. Create unique music by interacting with an emergent system and paint the world with shapes of color. SounDrift re-imagines the link
  17. Help with actor behaviour

    gyroscope
    by gyroscope · September 2012
    But as that's the case, then I'd say, with only 3 levels, just keep them all in one level using Spawn if needed, as you suggested yourself. That's my suggestion now.
  18. Help with actor behaviour

    neoman
    by neoman · September 2012
    The only way that I can think of to achieve this is to make all levels part of the same scene then spawn the actors in at each level but I would like to use a scene for each level.
  19. Help with actor behaviour

    neoman
    by neoman · September 2012
    The only way that I can think of to achieve this is to make all levels part of the same scene then spawn the actors in at each level but I would like to use a scene for each level.
  20. Obscure crashing behaviour with Particle systems

    rotor
    by rotor · September 2012
    For some reason, the particle systems on this actor will not work at all, in that they don't spawn particles; I have debugged this with a simple "press button to fire" condition. I h
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