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Tri Squared LS - Available for FREE on the iTunes store
by TheHawk ·to start the first level from any of the six unique areas of Tri Squared which include Trilobite, Triassic, Trice, Trifecta, Trident, or Triad. Now a player has the ability to choose where they want -
Where's My Bag!
by RP ·Don't let that detract from the game as whole (which is unique), looks good! Good luck on the App store! -
spawn particle on mouse position?
by bobtheturtle ·Could someone help me figure out how to spawn a particle on the location of my touch or click? -
endless level
by skippertech ·Hi there, i am making an endless level type game, the template I have is just a really long scene, which seems like it would be hard for the game to run performance wise. Since the level would have to -
Selling on Marketplace - lots of questions!...
by RP ·The more stuff you have out there, the better. The marketplace does get a decent amount of traffic, it really depends on what you are selling and the quality of the work (aim for unique stuff that you -
Change Sprite to Random Color
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Can my character 'know' which actor it is touching?
by gyroscope ·Think I see where you're at, Robert. The only thing I can suggest is - especially if there's a relatively low max. amount of guns that can be had - or the graphic is really small so even a lot of them -
Can my character 'know' which actor it is touching?
by robert.mccarthy ·When I spawn a gun, I create a row in a table. The table holds columns 'creepX' 'creepY' and 'creepNumber' (creepNumber is used to determine which of ALL the creeps over it to shoot at...this is not t -
How can I select a Sound to play using an Expression?
by Hymloe ·the screen, and go into each actor and give it a unique set of attribute (without breaking them off from the prototype actor itself), so that each key has it's own "note" (in terms -
Not Sure if GS Bug or...?
by MeaningfulGames ·(5,10)seconds... suddenly the powerup will spawn but it will NOT move. It just keeps spawning on the side of the screen (the position has been defined by the aforementioned self.position.x) but it ju -
weird collision issue (VIDEO)
by POM ·Also , another suggestion , iv'e noticed that you spawn the particles effect , and thats fine if you choose to do it that way , but make sure all those spawned actors will have a rule to destroy them -
Firing A bullet
by 3itg ·I fire at "0" for direction, and spawn them from a player (who could be turning) -
Lotto Scratch Offs - Trailer
by 3xL ·haha this is unique, i like it. that song brings back memories (Image) -
Interpolating Score question
by 3itg ·When I wanted the same effect, I made an actor that spawned my numbers. and a rule that said when score is less than or equal to 9, spawn "0 placeholder". if less than or equal to 99 -
Big amount of graphics
by Mr Hanson ·You can spawn in actors. So after an event, spawn in actor to position you need. You just use the spawn behaviour. Hoped that helped -
SounDrift EP: a Generative Music Game WIP
by floydianspiral ·SounDrift EP is an experimental generative music+art+game for iPad. Create unique music by interacting with an emergent system and paint the world with shapes of color. SounDrift re-imagines the link -
Help with actor behaviour
by gyroscope ·But as that's the case, then I'd say, with only 3 levels, just keep them all in one level using Spawn if needed, as you suggested yourself. That's my suggestion now. -
Help with actor behaviour
by neoman ·The only way that I can think of to achieve this is to make all levels part of the same scene then spawn the actors in at each level but I would like to use a scene for each level. -
Help with actor behaviour
by neoman ·The only way that I can think of to achieve this is to make all levels part of the same scene then spawn the actors in at each level but I would like to use a scene for each level. -
Obscure crashing behaviour with Particle systems
by rotor ·For some reason, the particle systems on this actor will not work at all, in that they don't spawn particles; I have debugged this with a simple "press button to fire" condition. I h