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> SpaceStation - now on the app store
by gurechan ·It's a space shooting game that uses camera rotation for a unique game play style. There's some promo codes available below, so if anyone tries it out, please leave some feedback. -
reset the countdown timer
by kesh17aki ·how can i reset the timer when i pressed replay.. i have a problem with this specially when my timer =0 it will spawn the actor clean again. but when i tried to reset, my timer continues to count from -
Stoping the timer if the game is completed
by kesh17aki ·and i have the control actor which will check if all is true,, and it will spawn the actor game completed,. -
Platforms change every time i play ?
by BoyGeniusStudios ·For spawning make a rule that states -
Platforms change every time i play ?
by champ442 ·and i have try to set it to spawn random but then sometimes its impossible to move forward ?? -
Treasure Bandit - Android Smartphone Puzzler
by Iziwaru ·8 Stages with unique scenery! -
Timer Decrement
by daramc ·I'm trying to create a timer decrement spawner that will start spawning an actor every 2 seconds, but that every 10 seconds of game play the spawner will have 0.2 of a second removed from its Rate of -
How would I go about making this?
by mrsamcraft@gmail.com ·(Quote) -
How would I go about making this?
by shark1505 ·Gonna be honest. Like FryingBaconStudios said, no one will help you complete a whole game. Second, your graphics are terrible, you will come back on the forums after you publish this game and ask why -
problem with making a magnet (distancefrom)
by The_Gamesalad_Guru ·Make two real game level attributes. Call one enemy x and enemy y. This assumes you only spawn one enemy to track on screen at any given time. In your enemy actor use two constrain attributes as you'r -
How to make an attribute change every 24 hours
by carlblanchet ·Just checking if this is even possible, but I would like to implement in my game a collect coins button that destroys itself when collected and spawns back 24 hours later. -
Power Ups
by quantumsheep ·This will turn 'off' the power up so that smart bomb isn't 'On' all the time (and therefore destroying all the bad guys even if you spawn new ones). -
Collision Detection rule between specific actors
by kevinpk ·I understand how to set the rule for the Brick1 to Brick20 using your example above. There would only be one Brick prototype but the bricknumber would be an unique integer for each brick in the scene -
★★★ 2 Free DBA Multi Touch Templates ★★★
by The_Gamesalad_Guru ·each actor is assigned a prime number and that unique number is assigned to a touch so when say two is dropped it's prime is deducted from the total and the remaining sum tells which touch was droppe -
Help spaw actors
by carlblanchet ·This tutorial might be of help to you: http://gshelper.com/how-to-spawn-actors-with-out-overlapping-in-gamesalad-tutorials-video/ -
how do i get new apple id?
by redlotusdesignz ·3. Set up a new App ID for your new game. Under description, put the name of your game. At the bottom where it says bundle identifier, give it a unique name for your game. Example - your game is cal -
Random Variable with table tie-in?
by wdfarmer ·After the change.... nothing is working with the random location spawn... Am I doing something wrong or does the random(min,max) function not support embedded table values? -
Restore Rotation Position
by decaoeu ·To do that a created two actors the Robot and the Ball ( destroy and spawn ), the problem is that the Robot has FIXED Rotation Checked, and the Ball does not, so the ball rotates and when i destroy th -
Timer problem, first time it counts to 10, 2nd time only to 9, why?
by arcticsunrise ·If you always want something to spawn every 10 seconds then use cos / sin function instead and with some maths and a trigger boolean - you can make it do it - its more efficient than a constant timer -
Controlling objects
by BrynjeBamsen ·The objects are squares and I am to be able to press them anywhere (for example dragging one square in its corner) and start dragging from this unique position, so I am using Cam offset rules, and mou