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  1. Mac apps always start in "stretch" mode when launched in fullscreen

    gamesmold
    by gamesmold · January 2019
    When they are set to start in fullscreen, they always start in "stretch" mode. No matter if you select letterbox or overscan.
  2. Patrol

    tatiang
    by tatiang · January 2019
    And if you prefer to have the actor facing up, just add 90° to self.Rotation:
  3. Is there a bug in GS? Common behaviors not working!

    tatiang
    by tatiang · January 2019
    Agree. There's a history of not so-ethical folks stealing games and re-selling them. It doesn't happen often but it's a possibility.
  4. Help With Crash Log

    tatiang
    by tatiang · January 2019
    Did you see any crashes while testing it on iPhones yourself?
  5. Patrol

    GrimmGhosts
    by GrimmGhosts · January 2019
    How could I make my enemy when an attribute is a certain value go a random direction and rotate to that direction as well?
  6. Actor rotate to mouse

    GrimmGhosts
    by GrimmGhosts · January 2019
    Thank you it works!
  7. Help With Crash Log

    kdhjr23
    by kdhjr23 · January 2019
    So Im app got rejected by IOS because it crashed on a iPhone running iOS 12.1..3 on WIFI.. Can someone look at the crash below and tell me what is going? THANKS SO MUCH
  8. Is there a bug in GS? Common behaviors not working!

    Armelline
    by Armelline · January 2019
    @Sheba's Jewels Glad you got it sorted out! I use a game attribute in a similar way when adding a parental gate. Your solution could be done a bit more efficiently using Pause Game rather than Change
  9. Is there a bug in GS? Common behaviors not working!

    Sheba's Jewels
    by Sheba's Jewels · January 2019
    I figured it out!! Thank you so much!!!
  10. Is there a bug in GS? Common behaviors not working!

    Sheba's Jewels
    by Sheba's Jewels · January 2019
    Thank you. Now it looks like the only issue is the unlock button is not going to the parental gate scene. Should I try it as a Pause game behavior instead of a change scene behavior?
  11. Is there a bug in GS? Common behaviors not working!

    tatiang
    by tatiang · January 2019
    I'm not sure why this is but when I delete the background image actor (Waterfall2048x1536) from the Parental Gate scene, that scene runs SO much faster and the red button takes me to the Buy scene.
  12. Is there a bug in GS? Common behaviors not working!

    Armelline
    by Armelline · January 2019
    I was wrong - you have a button called "Nope" under the Buy button that changes scene to the current scene you're on. So when you're pressing it's changing to the same scene you're o
  13. Is there a bug in GS? Common behaviors not working!

    Sheba's Jewels
    by Sheba's Jewels · January 2019
    Thank you soooo much for your help. This is my first app and I was almost finished. So it’s a little frustrating to not know what’s wrong this close to finishing.
  14. Is there a bug in GS? Common behaviors not working!

    tatiang
    by tatiang · January 2019
    It could be caused by many things. I'll let you know if I find anything obvious. Debugging this requires a bunch of Log Debugger statements.
  15. Help with advanced layering anyone?

    RowdyPants
    by RowdyPants · January 2019
    You may have too many objects for these systems to work though.
  16. Actor rotate to mouse

    RThurman
    by RThurman · January 2019
    You need to take the camera's position into account. Here is an example:
  17. Actor rotate to mouse

    GrimmGhosts
    by GrimmGhosts · January 2019
    I did some testing and I found out vector to angle does not work once you get out of the original resolution can someone tell me another way to make the player rotate to face the mouse?
  18. Polycolor available on the Appstore!

    unbeatenpixel
    by unbeatenpixel · January 2019
    Thank you:) You didn't miss it. Not featured in America, China, Japan and South Korea. I hope one day^^
  19. Help with advanced layering anyone?

    Cutscene Entertainment
    by Cutscene Entertainment · January 2019
    Interesting. I need to do some research on loops and INDEX and then I'll see if I can figure that out. I'd be willing to limit the amount of enemies onscreen if it means that I can actually get them t
  20. Help with advanced layering anyone?

    Cutscene Entertainment
    by Cutscene Entertainment · January 2019
    That's an interesting solution- but how does it automatically hide the ones you don't want to see? Do you have some kind of alpha attribute coming into play somewhere that I missed?
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