GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Giving actors multiple attributes

    colander
    by colander · December 2013
    Welcome to GameSalad. You could use a rule with a collision event condition. i.e. Actor receives event/overlaps or collides/actor of type/"Your other actor/s name/s". Use the Change
  2. Gamesalad for windows...

    mystic 2628
    by mystic 2628 · December 2013
    1. If you open the expression editor, it appears about half the screen away from where you clicked the drop down to open it, meaning that it usually can be seen in the background of the taskbar, where
  3. Can I make collidables overlap?

    tatiang
    by tatiang · December 2013
    You could constrain the player actor so that the bottom of it is just below the top edge of the platform actor. Like this:
  4. Can I make collidables overlap?

    dismantle
    by dismantle · December 2013
    showing 2 sides of the platform: the surface (top) and the side. I want my player to run on the surface of the art as opposed to the boundaries of the actor. My terrain is randomly generating so I c
  5. Actor passing through ground (Platformer template)

    BBEnk
    by BBEnk · December 2013
    2: ground is a small thin actor on top of the solid so the actor knows it grounded
  6. Going over and under a bridge in GameSalad

    BBEnk
    by BBEnk · December 2013
    Without much thought on this I would just have two images of the bridge on different layers and one set alpha to 0 other to 1 by dafualt and then have a trigger system around the bridge which would de
  7. Going over and under a bridge in GameSalad

    allc1865
    by allc1865 · December 2013
    @TheGabfather, Thanks! It's from the top view, and so I guess it can't be done just yet. I'll simply have them going under bridge instead of on top.
  8. Going over and under a bridge in GameSalad

    TheGabfather
    by TheGabfather · December 2013
    Are you designing your game in 2D side-scroller fashion, or pseudo-3D (think Temple Run), or top-view?
  9. Going over and under a bridge in GameSalad

    FallacyStudios
    by FallacyStudios · December 2013
    Well you can't currently adjust layer levels at runtime. It would be nice to have that option.
  10. Going over and under a bridge in GameSalad

    allc1865
    by allc1865 · December 2013
    Hi everyone! Is it possible to make a bridge and then go under it, but then also be able to go on top of it in Gamesalad? I know you can go under something, but I wasn't sure how to go on top. Any ide
  11. I can help with anything from Apple Dev accounts to apple store release.

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · December 2013
    Oh and I got three agrees so I'm not the only one who feels this way. In fact how am I in the top 4 in points on the forum if I'm so unhelpful and such an evil person as you profess me to be? As the o
  12. Something strange with Blend modes and Alphas? (When publishing from Nightly Build 0.99)

    Hymloe
    by Hymloe · December 2013
    * The layer of alpha'd fog is coming out really dark, instead of white.
  13. How to make an enemy go after my player?

    jblb2424
    by jblb2424 · December 2013
    In my game I am trying to make a system in which the enemy pursues my player. However, rather than just slapping on a "move to" behavior, my game requires more complex code.
  14. Kindle Fire HDX 8.9 Contest!

    Crazybreadman
    by Crazybreadman · December 2013
    Also @dgackey please don't miss my submission at the top (I posted the link but it's hard to see since I didn't space it out… sorry) oh and for Fairy Find the leaderboard is only for hard mode btw.
  15. It's been a while! But it's good to be back

    carter
    by carter · December 2013
    I hope that I can once again become and instrumental part of this community and produce some top notch games to show the world how great GS truly is. I have a lot to catch up on and I'm sure Ill have
  16. Spawning Actors from Non-Scrollable to Scrollable

    tatiang
    by tatiang · December 2013
    I don't so much see this as a problem or something that needs to be fixed. Actors spawn in their own layers. I suppose it might be a useful feature to be able to spawn actors in other layers and I g
  17. Spawning Actors from Non-Scrollable to Scrollable

    Conifer_Apps
    by Conifer_Apps · December 2013
    Ok guys, I've seen a lot of questions about this topic and I think it's time I created an official discussion on the topic of spawning from non-scrollable layers to scrollable layers. First and foremo
  18. How to keep actor falling (gravity) while moving left or right?

    Muphins
    by Muphins · December 2013
    On top of that, I probably need some angle attributes to add? Which confuse me to a great extent as is?
  19. How to keep HUD moving with camera?

    tatiang
    by tatiang · December 2013
    To add to that, your HUD actors on an unscrollable layer do not need any constrain behaviors or anything else to keep them in place. By unchecking that box, they will stay wherever you placed them on
  20. How to keep HUD moving with camera?

    jonmulcahy
    by jonmulcahy · December 2013
    (Quote)
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla