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Giving actors multiple attributes
by colander ·Welcome to GameSalad. You could use a rule with a collision event condition. i.e. Actor receives event/overlaps or collides/actor of type/"Your other actor/s name/s". Use the Change -
Gamesalad for windows...
by mystic 2628 ·1. If you open the expression editor, it appears about half the screen away from where you clicked the drop down to open it, meaning that it usually can be seen in the background of the taskbar, where -
Can I make collidables overlap?
by tatiang ·You could constrain the player actor so that the bottom of it is just below the top edge of the platform actor. Like this: -
Can I make collidables overlap?
by dismantle ·showing 2 sides of the platform: the surface (top) and the side. I want my player to run on the surface of the art as opposed to the boundaries of the actor. My terrain is randomly generating so I c -
Actor passing through ground (Platformer template)
by BBEnk ·2: ground is a small thin actor on top of the solid so the actor knows it grounded -
Going over and under a bridge in GameSalad
by BBEnk ·Without much thought on this I would just have two images of the bridge on different layers and one set alpha to 0 other to 1 by dafualt and then have a trigger system around the bridge which would de -
Going over and under a bridge in GameSalad
by allc1865 ·@TheGabfather, Thanks! It's from the top view, and so I guess it can't be done just yet. I'll simply have them going under bridge instead of on top. -
Going over and under a bridge in GameSalad
by TheGabfather ·Are you designing your game in 2D side-scroller fashion, or pseudo-3D (think Temple Run), or top-view? -
Going over and under a bridge in GameSalad
by FallacyStudios ·Well you can't currently adjust layer levels at runtime. It would be nice to have that option. -
Going over and under a bridge in GameSalad
by allc1865 ·Hi everyone! Is it possible to make a bridge and then go under it, but then also be able to go on top of it in Gamesalad? I know you can go under something, but I wasn't sure how to go on top. Any ide -
I can help with anything from Apple Dev accounts to apple store release.
by The_Gamesalad_Guru ·Oh and I got three agrees so I'm not the only one who feels this way. In fact how am I in the top 4 in points on the forum if I'm so unhelpful and such an evil person as you profess me to be? As the o -
Something strange with Blend modes and Alphas? (When publishing from Nightly Build 0.99)
by Hymloe ·* The layer of alpha'd fog is coming out really dark, instead of white. -
How to make an enemy go after my player?
by jblb2424 ·In my game I am trying to make a system in which the enemy pursues my player. However, rather than just slapping on a "move to" behavior, my game requires more complex code. -
Kindle Fire HDX 8.9 Contest!
by Crazybreadman ·Also @dgackey please don't miss my submission at the top (I posted the link but it's hard to see since I didn't space it out… sorry) oh and for Fairy Find the leaderboard is only for hard mode btw. -
It's been a while! But it's good to be back
by carter ·I hope that I can once again become and instrumental part of this community and produce some top notch games to show the world how great GS truly is. I have a lot to catch up on and I'm sure Ill have -
Spawning Actors from Non-Scrollable to Scrollable
by tatiang ·I don't so much see this as a problem or something that needs to be fixed. Actors spawn in their own layers. I suppose it might be a useful feature to be able to spawn actors in other layers and I g -
Spawning Actors from Non-Scrollable to Scrollable
by Conifer_Apps ·Ok guys, I've seen a lot of questions about this topic and I think it's time I created an official discussion on the topic of spawning from non-scrollable layers to scrollable layers. First and foremo -
How to keep actor falling (gravity) while moving left or right?
by Muphins ·On top of that, I probably need some angle attributes to add? Which confuse me to a great extent as is? -
How to keep HUD moving with camera?
by tatiang ·To add to that, your HUD actors on an unscrollable layer do not need any constrain behaviors or anything else to keep them in place. By unchecking that box, they will stay wherever you placed them on -
How to keep HUD moving with camera?
by jonmulcahy ·(Quote)