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  1. Control Camera

    doug_smuppet
    by doug_smuppet · March 2013
    I have a question. How can I control the camera to following my principal actor? I used the behavior Control Camera, it's work, but the actor stayed too close of the end side, How can I make stay in
  2. Blurry images - any way to scale without smoothing?

    AfterBurnett
    by AfterBurnett · March 2013
    (Quote)
  3. Blurry images - any way to scale without smoothing?

    ashtmj
    by ashtmj · March 2013
    I would make the graphics sized for iPhone 4/5 then use universal build for iPad, I tested that with a pixel-ish game a while ago and it looked pretty good (Image)
  4. Gamesalad Resolution

    Jordeyy
    by Jordeyy · March 2013
    i am wondering if its better to design it on the largest screen (ipad , macbook or 720 hd ) "im not sure which is the largest"
  5. Is it possible to have one project which can compatible with iPad, iPhone 5,4 and 3GS?

    DepressedPanda
    by DepressedPanda · March 2013
    Yes. You can definitely submit your game for ONLY iPhone. It'll only show up in the iPhone App Store. Anyone who downloads it on an iPad will get a smaller version and have to hit the 2x button to dou
  6. Blurry images - any way to scale without smoothing?

    AfterBurnett
    by AfterBurnett · March 2013
    I have put the first actor in as a background, so it takes up the whole of the screen. The problem is, the image is 128 X 128 (I am going very retro) and it blurs it as it scales it up. Is there any w
  7. do you make some money in android with ads?

    alarm656
    by alarm656 · March 2013
    I'm having graphic problems. At the beginning I have created iPhone 568x320 and iPad 1024x768 graphics. I almost finished iPhone version with 568x320. When I tested project with Xcode simulator I got
  8. Do you find your GS games crash on some devices

    beefy_clyro
    by beefy_clyro · March 2013
    I think its more likely to do with hardware, as you've said, you've tested on ipad 2,3 and iPhone4s ... all better than the 4 and below that your friend maybe testing on. It's likely to be crashing du
  9. Do you find your GS games crash on some devices

    Dazza006
    by Dazza006 · March 2013
    It runs fine on my iPad 2, iPad 3 & 4s.
  10. Is it possible to have one project which can compatible with iPad, iPhone 5,4 and 3GS?

    alarm656
    by alarm656 · March 2013
    graphic separately for iPhone(568x320) and iPad(1024x768). I had problem when I tested iPhone version on simulator, the iPhone graphics is very poor. I didn't knew at the beginning that I have to cre
  11. Iphone App Development and Download

    cracky6711
    by cracky6711 · March 2013
    But surely once you have the ipa file you can crack it in whatever way the illegal apps are cracked to bypass whatever it is it bypasses? I dunno I have no clue how that stuff works but I just feel ap
  12. How do I make a character controlled by gyroscope?

    gyroscope
    by gyroscope · March 2013
    (Quote)
  13. Apocalypse - The Game(Sell with Source Code.

    ShaBa16311
    by ShaBa16311 · March 2013
    Written in Unity 3D. Optimized - iPhone 4S, iPad 2, iPad Mini. After buying and getting the sources, is not difficult to convert to other iOS devices and on the platform Android. For sale due to the
  14. ★ QuizConnect Hits the Appstore ★ Promo Codes Inside ★★

    Dazza006
    by Dazza006 · March 2013
    iPad:
  15. ★ QuizConnect Hits the Appstore ★ Promo Codes Inside ★★

    Dazza006
    by Dazza006 · March 2013
    Available for iPhone & iPad.
  16. Is it possible to have one project which can compatible with iPad, iPhone 5,4 and 3GS?

    DepressedPanda
    by DepressedPanda · March 2013
    Yes, it's definitely do-able, especially with the introduction of Apple universal binaries to GameSalad. As for your other question, Apple will definitely accept your App if it's iPhone-only pending i
  17. Is it possible to have one project which can compatible with iPad, iPhone 5,4 and 3GS?

    alarm656
    by alarm656 · March 2013
    Hello, Is it possible to do like that? please share with your experiences))) I'm new). or it is enough to have a game with only iPhone version? is it normal for Apple? will Apple accept my project if…
  18. do you make some money in android with ads?

    guilleface
    by guilleface · March 2013
    i have pro but i dont know if i can use some kind of ads on a android game, and if we can, it is a good choice? like my last game "snakes and ladders" for ipad and iphone i sold lik
  19. How do I make a character controlled by gyroscope?

    tatiang
    by tatiang · March 2013
    What device are you using? GameSalad has support for the accelerometer on an iPhone/iPad... not sure about other devices.
  20. 60 FPS on Galaxy Note 2 and 25 FPS on Galaxy S3

    Socks
    by Socks · March 2013
    For instance - a simple square cycling through the colours of the rainbow using constrains on the R, G and B channels - and then duplicated on screen 200 times brought my iPad 1 to it's knees - but th
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