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  1. Any tips, issues, successes with point and click adventure games?

    PixelMetal
    by PixelMetal · February 2013
    I'm testing an iPad release of a game created using AGS as we speak.
  2. Any tips, issues, successes with point and click adventure games?

    AfterBurnett
    by AfterBurnett · February 2013
    EDIT: Nope, there is a port. No iOS release though? Since I'm making the game for iPad, that makes it a bit useless. lol.
  3. Flickboarder - Help with my Player's Physics Please

    Infektous
    by Infektous · February 2013
    I got Gamesalad a week ago, and it has kept me entertained all week, I'm loving it! I've dabbled in creating apps before but never made it this far this quick. However I've probably been a bit ambitio
  4. Size of Images

    doug_smuppet
    by doug_smuppet · February 2013
    My question is if I can make each image for each level in size 5000x1000 px .. for ipad
  5. Found in my inbox

    Peter_Olafson
    by Peter_Olafson · February 2013
    The reason I would like to talk to you is because I've got a potential opportunity for you to earn residual income off your app. There is no cost involved except your willingness to participate.
  6. iOS & Mac are the only stable platforms, at the moment?

    tenrdrmer
    by tenrdrmer · February 2013
    It's not so much issues with GameSalad and those platforms. It's that those platform devices do not run the same. Therefore it's up to you to do your work testing and adjusting as needed. For example
  7. Reklame Quiz is available at the Appstore

    slowcut
    by slowcut · February 2013
    Optimized for iPhone5 with full Retina resolution for iPhone and iPad
  8. Universal Binaries help

    Dazza006
    by Dazza006 · February 2013
    I have read other posts and they say start with iPad so do you have to?
  9. (17/17)*100 should = 100, correct?

    Nklrcade
    by Nklrcade · February 2013
    The rules i've set up work every time when played on my MacBook and the Log Debugger confirms the proper coding, but 'slip' once played on my iPad.
  10. Any tips, issues, successes with point and click adventure games?

    AfterBurnett
    by AfterBurnett · February 2013
    Oh, this would also probably only be an iPad/Android tablet game.
  11. iPhone 4S and 5 Universal Binary resize workaround

    dr2391
    by dr2391 · February 2013
    My base platform is iPad
  12. Teaser video for my next Drum and Bass App

    Chakku
    by Chakku · February 2013
    But http://appstore.com/ipassword DOES NOT work, as there are multiple apps under that same name (it will take you to a search results page for 'ipassword')
  13. Teaser video for my next Drum and Bass App

    IcedB
    by IcedB · February 2013
    For those of you with iPhones and iPads you can get the app free for the next two weeks:
  14. DIE FOR METAL is out today

    JSproject
    by JSproject · February 2013
    So, @SinSquid What you have achieved with this game really is amazing. It's great that you will release an IPAD version. A suggestion if you want to perfect the game further: Make an optional control
  15. >> David Griffin's writing setup

    gyroscope
    by gyroscope · February 2013
    (Quote)
  16. >> David Griffin's writing setup

    jamie_c
    by jamie_c · February 2013
    Very interesting to see you do a lot of your writing on just an iPad with a keyboard, very cool.
  17. ★★★ KingVaders ★★★

    Braydon_SFX
    by Braydon_SFX · February 2013
    Lol, old sales. Didn't mean that. Stupid iPad autocorrect. :P
  18. Universal Binaries help

    Dazza006
    by Dazza006 · February 2013
    and I have used @DeepBlueApps.com resize tool to resize the project to iPad.
  19. Unversal build - Camera origin problems

    Wingmanapps
    by Wingmanapps · February 2013
    iPad is fine since there is no actual rule changing the camera origin.
  20. Unversal build - Camera origin problems

    Wingmanapps
    by Wingmanapps · February 2013
    Everything works perfectly on every device - ipad/iphone4/iphone5 in adhoc build
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