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  1. Bring Touched Actor to top Layer and Only Select One Actor

    jdgould
    by jdgould · July 2012
    One question, in part 2 instead of duplicating the actors on top of eachother, can you simply create a rule that says when touched is pressed, spawn a duplicate actor on top of the existing actor and
  2. Is there an ETA on .95 ?

    MarkOnTheIron
    by MarkOnTheIron · July 2012
    1) particles - spawn in back of actor rather then just in front
  3. iAds Tips

    TWEAmazingApps
    by TWEAmazingApps · July 2012
    So would i do something like this: Timer (After) 33 Seconds Destroy Actor and then have another Timer (After) 34 Seconds Spawn or do i do: Timer (Every) 33 Seconds Destroy and another Timer (Every) 3
  4. Make game harder and harder. What is the ideal way to do it?

    Fredrik Bixo
    by Fredrik Bixo · July 2012
    1. make a timer after X seconds spawn actor every 1 seconds and so on. This way is working but after a while you realize thats is going to be much "after X seconds". Its also more li
  5. need help getting numerous pairs of objects to work together

    MotherHoose
    by MotherHoose · July 2012
    let a controlActor handle the spawn of the background/other actors from prototypes
  6. need help getting numerous pairs of objects to work together

    part12studios
    by part12studios · July 2012
    What i'm stuck on here is what if i want to have say.. a hit box graphic that is different (bigger) than the art itself.. my thought would be to have an invisible box simply move with the object. my
  7. Need help with keyboard to touch

    praj
    by praj · July 2012
    at the moment,for eg- i programmed when key-space is pressed, spawn actor (missile). timer 0.5sec. but i am having difficulties to establish it using touch as iphone does not have a keyboard.... if i
  8. Lets Discuss some serious AI (Artificial Intelligence for enemies)...

    3itg
    by 3itg · July 2012
    I built my universe, player character spawn, save and load system using tables to track complex character attributes across play sessions.
  9. how can i limit random(min, max) values

    ericzingeler
    by ericzingeler · July 2012
    2. After the random number is chosen, check if the pick is unique
  10. vertical shooter enemies spawn and velocity increase over time help!!

    jerlant360
    by jerlant360 · July 2012
    so im creating a vertical shooter and i want to make the enemies number increase over time and fall down faster each time! i need some help!
  11. Randomizer

    HC_DK
    by HC_DK · July 2012
    In the actor you use to spawn add 2 REAL attributes, called "Next Time" and "Random Time"
  12. Randomizer

    mariusiancu
    by mariusiancu · July 2012
    I want to spawn instances of an actor at random periods of time.
  13. How can I make and actor repeat and action with out using spawn?

    jobei
    by jobei · July 2012
    I try using spawn, but the hitbox I'm using is small , so when I touch on the visible hitbox it to trigger a small invert box to appear and fade away. I need the spawning actor to take up the
  14. Spawning characters

    tross99
    by tross99 · July 2012
    I want my characters/enemy to spawn continuously and I made a spawner character but it isn't working for some reason aalso the other question i have is how to make it so when an enemy makes it past
  15. How can i make a ball bounce on only actors i want it only to bounce on?

    DarkUndeadSpawn
    by DarkUndeadSpawn · July 2012
    Spawn Actor
  16. spawn actor on camera layer

    HC_DK
    by HC_DK · July 2012
    the "Scene Controller" for the spawn.
  17. Is it worth paying money to upload games

    creativeapps
    by creativeapps · July 2012
    1) Good Strong Unique Concept
  18. spawn actor on camera layer

    premvijay89
    by premvijay89 · July 2012
    how to make time actor to be spawn on camera layer during gameplay?
  19. Playsound stopped working

    fawzma
    by fawzma · July 2012
    So I have a game running fine without sound. to explain the situation, I have an actor acting as a spawner for balls. It uses game.time and checks to see if its greater than the nexttime attribute. if
  20. why wont my ship shoot the lasers?

    RP
    by RP · July 2012
    @ tross99 This should help get this random spawning laser corrected.
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