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Reducing PNG size
by Socks ·Actual numbers from an iPad: -
Buying a New Mac. What to know?
by CaptFinn ·To create a game using Game Salad Creator Pro.. and publish to a iOS device such as iPhone or iPad. You will need these things before this is possible. -
Universal Build Tutorial with Project File
by The_Gamesalad_Guru ·Any advice on iPad to kindle fire and camera size? -
Buying a New Mac. What to know?
by CaptFinn ·What information does my viewer/Ipad need to allow GS Viewer to communicate with my preview testing. -
Buying a New Mac. What to know?
by CaptFinn ·Ipad/iphone GS viewer........? What is needed? -
Question about itunes connect
by mrpacogp ·If i up screenshoots for iphone and ipad, that seems to be my app working fine on two devices? -
Jules of the World for iPad
by GAMEINTERN ·I just wanted to say my game is on iPad for free. -
Bumbers for iPad just got released
by serkanluks ·I just released my first game for iPad, called Bumbers. I want to thank everyone in the GameSalad forums for their help with questions and issues. Please check the game out at: -
DIE FOR METAL is out today
by SinSquid ·hard. But I have to optimize it for iphone 5 and Ipad. Working on it right now, but it`s really hard to make a perfect universal build. But i will try. -
help with change of scenes please?
by happyhat ·to the corresponding scene. when i test it on ipad - all the scenes race through after page one has been touched without any interaction ...have tried putting a timer on but that doesn't help....any -
Universal Build Tutorial with Project File
by jdgould ·Everything worked perfectly... except for scenes where I adjusted the height of the scene area to be greater than 768 (iPad Landscape). If I am previewing my iPad build as an iPhone, everything works -
Gopher Tap HD for iPad -- family friendly two player whack-a-mole!!
by jorkos ·See who has the fastest fingers in your family with this silly whack-a-mole game. Try the slowest speed for free and unlock the 3 fastest speeds through a one-time in-app purchase. -
★★★ UB Viking Test Round 2 ★★★
by UtopianGames ·So using Crop and manipulating the camera we can have everything in the scene from the original iPad version without stretching the art so a circle still looks like a circle and a square still looks l -
Flip Runner [WIP]
by DeadlySeriousMedia ·The navigation is scroll wheel and swipe control! For some reason the BG color shows as a blue on the iPad. Got some more work to do yet. (Image) -
Jelly Jumble [WIP]
by richcoy ·A real devise, new newest full size iPad. It runs smoother than this video captured but bogs down slightly when more than 16 blocks are dropping. -
Jelly Jumble [WIP]
by mrpacogp ·Are you speaking on a real device or xcode ipad? -
Jelly Jumble [WIP]
by richcoy ·Here is one of the several projects I am working on right now. It needs more "flare" but the animation is already starting to slow the FPS on my iPad so I need to play around some mo -
DIE FOR METAL is out today
by poorcollegedev ·Love the game! Will rate here soon! But I was over at the TA Forums reading some comments. Seems like you need to come out with an iPad version or make it universal (Image) -
New PPI network for iOS, Mac and Android
by Hunnenkoenig ·It's for iPhone, iPad, Mac and even Android apps! -
Universal binary and assets
by VoidedSky ·in) on other devices such as iPhone 4 and iPad. That is without doing anything to the app to make it more compatible with other devices. To make look better on other devices, you will have to change