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  1. State of GameSalad on 10-30-2013

    quantumsheep
    by quantumsheep · November 2013
    (Quote)
  2. Is there a way for a potential 'reviewer' to access the iAP without having to pay ?

    mounted88
    by mounted88 · November 2013
    You could do what he said above and destroy it after it's used, making it one time use only.
  3. Destroying dots on miniMap...?

    Braydon_SFX
    by Braydon_SFX · November 2013
    Then in the mini map coin, I say when that game attribute = the unique ID for the mini coin, for example 2, then destroy.
  4. Destroying dots on miniMap...?

    Braydon_SFX
    by Braydon_SFX · November 2013
    Not sure what you mean, but you'd use the same rule to destroy something else when all of the enemies are gone:
  5. Destroying dots on miniMap...?

    allc1865
    by allc1865 · November 2013
    Thanks! That worked! One more question. What if it's a coin instead and you wanted to destroy the coin dot on the miniMap?
  6. Destroying dots on miniMap...?

    Braydon_SFX
    by Braydon_SFX · November 2013
    Make sure that the Change Attribute behavior is at the top of your logic stack.
  7. Destroying dots on miniMap...?

    allc1865
    by allc1865 · November 2013
    Hey guys. On my miniMap I have dots the represent the enemies in my game. After I kill all the enemies, there's always one enemy dot left on my map that's not an enemy. How would I destroy the dot aft
  8. Colliding with sides and Max Speed problems

    Klirret
    by Klirret · November 2013
    The first problem I'm having is with the platforms. I've made it so that when my character is falling down, he'll collide with the blocks, and when he's going up he'll go through them. This has result
  9. State of GameSalad on 10-30-2013

    natzuur
    by natzuur · November 2013
    Gs seems to compound the pause scene memory on top of whatever scene your in, which can be pretty taxing. Would love for some controls over memory dumping. Or at least a tie in to pause or change scen
  10. State of GameSalad on 10-30-2013

    colander
    by colander · November 2013
    I need to know if this memory issue still exists before I go and implement all the code to destroy all the actors. So please may I have an answer?
  11. problem with 'Change Attribute'

    myke66
    by myke66 · November 2013
    Will actor 1 stay on top of actor 2? if so you may need to have some type of "on/off" rule setup so it doesnt keep increasing insize. Or turn the time to run to completion.
  12. how do i have many actors on the same screen using the same (health) attribute,dut die independently

    tatiang
    by tatiang · November 2013
    You would need to have change attribute self.health to 10 (or whatever value) at the top of the rule list. Or you can manually set it in the actor's attribute pane.
  13. how do i have many actors on the same screen using the same (health) attribute,dut die independently

    KevinCross
    by KevinCross · November 2013
    And is this correct? It says if greater than 0 destroy them
  14. how do i have many actors on the same screen using the same (health) attribute,dut die independently

    iZeeBo
    by iZeeBo · November 2013
    and then a destroy behavior.
  15. State of GameSalad on 10-30-2013

    natzuur
    by natzuur · November 2013
    I can think of a few major bugs off the top of my head that have been around for awhile, and i'm probably missing some:
  16. State of GameSalad on 10-30-2013

    dgackey
    by dgackey · November 2013
    (Quote)
  17. State of GameSalad on 10-30-2013

    colander
    by colander · November 2013
    bugs aren't addressed and you keep building on top of it and how much time is wasted chasing your tail trying to fix and patch it. It compounds until eventually you have to stop rip the whole thing a
  18. Displaying an image like this in gamesalad?

    jamie_c
    by jamie_c · November 2013
    If you're moving it across the screen, you could use a rule to automatically destroy it after it reaches a certain X or Y location.
  19. Displaying an image like this in gamesalad?

    allc1865
    by allc1865 · November 2013
    Okay, so placing them out of the scene and, for an example, destroy the actor -- when a touch is pressed? Destroy it that way?
  20. Displaying an image like this in gamesalad?

    KillerPenguinStudios
    by KillerPenguinStudios · November 2013
    Even though GameSalad may do that for you, I would still recommend taking that unwanted actor and/or actors and either place them somewhere out of the scene, recycle them, hide them, or destroy them r
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