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  1. Is there a way to eliminate antialiasing in low-resolution games?

    MarkOnTheIron
    by MarkOnTheIron · January 2013
    I did some experiments with pixel art and various resolution and for the iPhone (but for the iPad the method is also similar) what I discovered is:
  2. Game Jam Idea

    Djip
    by Djip · January 2013
    (Quote)
  3. Do you like the artwork in Meteor Man?

    Socks
    by Socks · January 2013
    Screenshot 5, there's a bit of tautology going on here: "for more games . . . and more" + you urge people to check out the iPad version twice in near identical words.
  4. Can I make a Game Salad Arcade game any resolution, and embed it without the silly Game Salad skin?

    LumpApps
    by LumpApps · January 2013
    Sorry if I am not clear but I am on my iPad now. You can check my site if you understand a bit of HTML/CSS if I am it clear or look up my earlier posts.
  5. ***** "Startup Tycoon" Promotion Redeem Even! *****

    gabrielmun
    by gabrielmun · January 2013
    i ask the participation which is abundant in an event.
  6. Point me in the right Direction

    CaptFinn
    by CaptFinn · January 2013
    the retina requirements now? What are the iphone/ipad landscape and portrait resolutions? What size do my screenshots for the store need to be, for ipad/iphone? I really dont want to do all my artwor
  7. Game Jam Idea

    tenrdrmer
    by tenrdrmer · January 2013
    grad prize is an $1100 tablet. So far the participation seems rather bleak so Me personally I'm thinking this community is all about Game Jammed out. I mean with a Prize like that Samsung Tablet not
  8. Game Jam Idea

    Djip
    by Djip · January 2013
    I think it will cost 5$ to participate, and there will be some good prices to win.
  9. Animation Issues & Needs... Solutions?

    kaanuki
    by kaanuki · January 2013
    at 120x120. Now, I also want to target the ipad, but 120x120 is too small for the main character - he would need to be about double that size if I understand correctly.
  10. Animation Issues & Needs... Solutions?

    Socks
    by Socks · January 2013
    (Quote)
  11. Animation Issues & Needs... Solutions?

    kaanuki
    by kaanuki · January 2013
    When Im ready to finalize/publish the finished product, is there any type of compression by GS? WHat I mean is, If I import my graphics at double the size, and simply shrink them accordingly to fit th
  12. Making universal App with Overscan !!

    Braydon_SFX
    by Braydon_SFX · January 2013
    If you mean creating 1 app for all iPhone, iPod and iPad devices - No.
  13. iPhone version to iPad the quickest way?

    mrpacogp
    by mrpacogp · January 2013
    http://forums.gamesalad.com/discussion/32594/resizing-to-ipad-technique/p1
  14. Hi GameSalad Community!

    Alembic_Softworks
    by Alembic_Softworks · January 2013
    So thanks to everyone who participates on here - I think this forum and community are amazing.
  15. iPhone version to iPad the quickest way?

    martinbekkelund@hotmail.com
    by martinbekkelund@hotmail.com · January 2013
    Ive read som inputs how to convert iPhone to iPad but the were kind of old.
  16. What does it really cost to make games?

    Socks
    by Socks · January 2013
    with and would like to start testing it on your iPad, iPhone, at that stage you can worry about opening an Apple dev account and hunting down a secondhand iPad for testing (etc).
  17. Windows 8, which systems?

    IcedB
    by IcedB · January 2013
    I can see that I am able to publish games to windows 8 via Gamesalad's online publishing. Is there a particular screen size i should be using in the build, (i presume iPad is likely most compatible).
  18. Animation Issues & Needs... Solutions?

    Socks
    by Socks · January 2013
    There are a number of ways you can do this using things like resolution independence and overscanning, but the aspect ratio of an iPad compared to an iPhone 5 is so different that I'd be tempted to pr
  19. Can I make a Game Salad Arcade game any resolution, and embed it without the silly Game Salad skin?

    Hymloe
    by Hymloe · January 2013
    I find that if I load a level, with say 140 actors (I count all the level objects: walls, enemies, barrels, trees, buildings), then it will crash after 30 - 100 seconds, on my iPad 2 or iPod Touch 4,
  20. Animation Issues & Needs... Solutions?

    kaanuki
    by kaanuki · January 2013
    I want my game to work on Iphones and Ipads (starting with the iphone version). Do I have to create another version completely with bigger or smaller art, depending on the target device? How best t
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