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Super Flip Runner soon on the App Store!
by FSS ·Yeah this is not at all a gravity guy rip off. Its has its own feel and style to it that makes it unique. I only said it was like gravity guy because i love the flipping action you use. Also i saw th -
Fruit Ninja "Sword effect"
by sebmacfly ·I tryed the demo but didn't work for a fruit nonja game, when you slice fast, no spawn... -
Fruit Ninja "Sword effect"
by MotherHoose ·--using one spawn not multiples -
Spawning particles in X,Y (moving actor) direction.
by DanielDoe ·Is there any way to spawn particles in X,Y (moving actor) direction? -
Cliff Notes or Best Practice when setting up Provisioning Profile, App ID, Bundle ID, etc...
by jdgould ·- Can one App ID be used to publish multiple Apps, seems like the last part of the App ID string is unique to just 1 app -
Table setup- noob needs help
by dacaam ·1, create a table of possible questions with a unique number and categories for each question (so I can continue to add to the list without effecting what has happened before) -
Another animation question ... sorta
by Crestwood ·This alien for instance is one of several that will spawn. It will be stationary, but I don't want it to be just a flat image. I was attempting to make the spikes go up and down a little, and have the -
Where am I going wrong here? Vector to angle then wait to launch
by brvids ·In my mind this looks like it should rotate to angle, when mouse is pressed down, wait .1 second(giving enough time for cannon to rotate), then spawn actor. No? -
Problem with rotate and spawn
by brvids ·Next my actor is spawning in the opposite direction I click and only when I click directly on the cannon. Maybe I'm confused about the controls? I'm assuming when your game is for iPhone you select -
Prevent actors from spawning too close to each other?
by NtG ·With writable tables you will be able to chart out a grid of spawn locations. And after you choose a random spawn point you will be able to remove that point for the list so the next actor will have t -
Hold Down mouse for constant firing
by JohnPapiomitis ·spawn actor -
Hold Down mouse for constant firing
by ccbeyer ·Spawn Actor (bullet) -
Attribute Name Limitations
by MarkOnTheIron ·There shouldn't be any problems with attributes names, because GS will assign a unique ID to each one and use that ID under the hood (Image) -
★★★ Thank you guys for help !!!! KungFu Bugs Re-release again & Promo Codes!★★★
by GSAnimator ·★ Unique graphics -
Submission Open for GameSalad Game of the Month May
by GSAnimator ·★ Unique graphics -
collide question
by mwchamb ·Ahh...so I need to give the blocks a unique attribute instead of a generic bouncable object attribute if I want this object to avoid it? That makes logical sense. -
Spawn Actor When NOT Colliding/Overlapping
by jonmulcahy ·Spawn actor -
Spawn Actor When NOT Colliding/Overlapping
by robert.mccarthy ·Yes, I have several actors (2 actors but many instances of 1 of them). When they are not overlapping each other I want to spawn another actor. -
Spawn Actor When NOT Colliding/Overlapping
by Braydon_SFX ·Not sure I understand...so are you asking if you can spawn something other then when actor overlaps or collide with? -
Spawn Actor When NOT Colliding/Overlapping
by robert.mccarthy ·Just a quick one about spawning when overlapping.