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  1. Elastik available now!

    3xL
    by 3xL · May 2012
    •Challenging and unique gameplay 
  2. Crazy Gumball Machines - Released today!

    wolfbirdgames
    by wolfbirdgames · May 2012
    An addictive game where you have to catch as many gumballs as you can as they shoot out in the air from machines. Within the time limit, go for the highest score and make your way through many fun and
  3. Super Flip Runner soon on the App Store!

    FSS
    by FSS · May 2012
    Yeah this is not at all a gravity guy rip off. Its has its own feel and style to it that makes it unique. I only said it was like gravity guy because i love the flipping action you use. Also i saw th
  4. Fruit Ninja "Sword effect"

    sebmacfly
    by sebmacfly · May 2012
    I tryed the demo but didn't work for a fruit nonja game, when you slice fast, no spawn...
  5. Fruit Ninja "Sword effect"

    MotherHoose
    by MotherHoose · May 2012
    --using one spawn not multiples
  6. Spawning particles in X,Y (moving actor) direction.

    DanielDoe
    by DanielDoe · May 2012
    Is there any way to spawn particles in X,Y (moving actor) direction?
  7. Cliff Notes or Best Practice when setting up Provisioning Profile, App ID, Bundle ID, etc...

    jdgould
    by jdgould · May 2012
    - Can one App ID be used to publish multiple Apps, seems like the last part of the App ID string is unique to just 1 app
  8. Table setup- noob needs help

    dacaam
    by dacaam · May 2012
    1, create a table of possible questions with a unique number and categories for each question (so I can continue to add to the list without effecting what has happened before)
  9. Another animation question ... sorta

    Crestwood
    by Crestwood · May 2012
    This alien for instance is one of several that will spawn. It will be stationary, but I don't want it to be just a flat image. I was attempting to make the spikes go up and down a little, and have the
  10. Where am I going wrong here? Vector to angle then wait to launch

    brvids
    by brvids · May 2012
    In my mind this looks like it should rotate to angle, when mouse is pressed down, wait .1 second(giving enough time for cannon to rotate), then spawn actor. No?
  11. Problem with rotate and spawn

    brvids
    by brvids · May 2012
    Next my actor is spawning in the opposite direction I click and only when I click directly on the cannon. Maybe I'm confused about the controls? I'm assuming when your game is for iPhone you select
  12. Prevent actors from spawning too close to each other?

    NtG
    by NtG · May 2012
    With writable tables you will be able to chart out a grid of spawn locations. And after you choose a random spawn point you will be able to remove that point for the list so the next actor will have t
  13. Hold Down mouse for constant firing

    JohnPapiomitis
    by JohnPapiomitis · May 2012
    spawn actor
  14. Hold Down mouse for constant firing

    ccbeyer
    by ccbeyer · May 2012
    Spawn Actor (bullet)
  15. Attribute Name Limitations

    MarkOnTheIron
    by MarkOnTheIron · May 2012
    There shouldn't be any problems with attributes names, because GS will assign a unique ID to each one and use that ID under the hood (Image)
  16. ★★★ Thank you guys for help !!!! KungFu Bugs Re-release again & Promo Codes!★★★

    GSAnimator
    by GSAnimator · May 2012
    ★ Unique graphics
  17. Submission Open for GameSalad Game of the Month May

    GSAnimator
    by GSAnimator · May 2012
    ★ Unique graphics
  18. collide question

    mwchamb
    by mwchamb · May 2012
    Ahh...so I need to give the blocks a unique attribute instead of a generic bouncable object attribute if I want this object to avoid it? That makes logical sense.
  19. Spawn Actor When NOT Colliding/Overlapping

    jonmulcahy
    by jonmulcahy · May 2012
    Spawn actor
  20. Spawn Actor When NOT Colliding/Overlapping

    robert.mccarthy
    by robert.mccarthy · May 2012
    Yes, I have several actors (2 actors but many instances of 1 of them). When they are not overlapping each other I want to spawn another actor.
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