-
Having problem with layers in GS
by The_Gamesalad_Guru ·Look where your actor that spawns is in the layer order. -
I can't constrain two objects!
by Two.E ·or "Back" of the layer. -
Does the Android GameSalad Viewer actually work?
by Hymloe ·The "Preview on Android" button shows up at the top of Creator, and I click it, and it compresses the game build, but once the bar is full, it never actually starts sending it to the -
Having problem with layers in GS
by chrisstoyanovworks ·Hi,Sorry to bother you,I know that probably this is a stupid question but I'm having this problem with hoops that even if I put the ''edges'' actor in front of the back hoop layer it still stays behin -
AAA Game with GameSalad
by CORE Game ·I have noticed something myself, GameSalad is easy which makes all interested people work on it without hesitation (that has a cons and pros), so far I have seen lots of nice ideas and nice games but -
AAA Game with GameSalad
by pHghost ·An BTW, what is GameSalad? I just noticed it's written across the top of every page on these Forums. Is some sort of conspiracy afoot? -
My app doesn't have an icon!
by gingagaming ·Top left corner in publishing. If there is no Icon it will be a white box with a + inside, click it and upload an icon here (as well as your icon in the store that you already have added). -
Befuddled
by mattpatron@gmail.com ·I release the key he remains on screen over the top of my actor. When I hit RETURN, the main actor should vanish (turning into the RAM). When I release the key, the RAM should die and reveal the ma -
Mac high sierra
by Braydon_SFX ·It does not (you can see the thread about this at the top). However, we're working on a build that should fix the issues. Keep an eye on the thread mentioned above for updates. -
Selection overlap
by Akhwa ·(Quote) -
Selection overlap
by Akhwa ·I need to figure out a way to make other actors unselectable once i select the top layer then turns back to select able once i color the top one -
Selection overlap
by pHghost ·Unfortunately, the bug seems to be even worse. I thought that once the items collided, the collision shape gets activated and stays active, but it turns out that if you destroy the colliding object, i -
when making 2048 grid
by gooner ·Is this done by storing and calculating the values in a table or would I just keep it between actors while using collisions, destroy etc.? -
Adding a scoreboard.
by Ben :) ·(Quote) -
Camera movement and extended scenes.
by tatiang ·I don't think they are controlling the camera. It's just a matter of spawning actors from the top of the screen to make it look that way. There are Doodle Jump templates and tutorials around here th -
Enemy AI - Move away from many instances of player bullets
by saad1993 ·(Quote) -
Adding a scoreboard.
by Two.E ·Made a template that should help. It does use the Loop behaviour and a Table. So I add in some brief notes to help guide. -
Enemy AI - Move away from many instances of player bullets
by Two.E ·Then, in the same rule, you will need to check if it has gone passed the enemy, or if it is destroy. If it has (which means its no longer a threat to the enemy), it will need to change the game.Bullet -
Adding a scoreboard.
by Ben :) ·I am trying to create a scoreboard system in my game, so the player can look back and see their 3 best scores. -
Fade in/out individual sounds.
by Armelline ·@geoascencio Can you show us the logic you're using to control the sound volume? It sounds like maybe the sound is being triggered before the attribute that controls its volume is set. I just tested a