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  1. Restart Functions

    TWEAmazingApps
    by TWEAmazingApps · May 2012
    Hello I am trying to do a good restart function for my coins. I have a game that has some actors that swim around and when I go to menu and restart the game I have it so that actors positions reset. S
  2. Actor dropping random loot.

    Crestwood
    by Crestwood · May 2012
    I have an actor "alien" that will be destroyed. There are several different types of aliens that can spawn randomly. They all will have a chance for dropping random items. Be it coin
  3. How can I spawn enemy away from hero actor?

    gotyours
    by gotyours · May 2012
    Darren i have a random spawn for the enemy, i just don't want it to spawn over the hero while the game is playing, in your template for collisions with tables, it shows this, but will it work if the h
  4. How can I spawn enemy away from hero actor?

    UtopianGames
    by UtopianGames · May 2012
    Use the position in the spawn actor...notice the bit that says position you can change this from 0 0 to what you require.
  5. How can I spawn enemy away from hero actor?

    gotyours
    by gotyours · May 2012
    how can i make it some when i spawn a enemy, it does not spawn over my moving hero?
  6. Attention Gamesalad Management: What Features Do You Want? Round 2

    tutyses
    by tutyses · May 2012
    i m working on a game in which this limitation have made me change the gameplay, because i have limited actors, and i cant spawn them because of this
  7. Can you link actors without using global variables?

    Cluv
    by Cluv · May 2012
    of a different type that is linked to it, when I spawn them both, I can pass the same SKU to them before iterating the counter. And seeing as I most likely won't have a huge # of actors, the counter
  8. Can you link actors without using global variables?

    Cluv
    by Cluv · May 2012
    Thanks @tshirtbooth. I will keep my eyes peeled. @tatiang, yeah I spawn them not recycle them. It is an RTS so spawning is essential to the game. In general it works fine. There are just a few cas
  9. Can you link actors without using global variables?

    Cluv
    by Cluv · May 2012
    that I don't have to manage the linking once the spawn has been completed...
  10. Can you link actors without using global variables?

    Cluv
    by Cluv · May 2012
    values from one actor to another. Really, I am spawning characters of the same "type," but who have different attributes. In most cases, the spawn can be instant and I can hide it
  11. Spawn only one actor at a time?

    tatiang
    by tatiang · May 2012
    I assume from your post that you don't want to just change the image, but the entire actor. The most consistent approach would be to have one actor that just changes its image (and/or size) and its r
  12. Spawn only one actor at a time?

    kungfupanda99
    by kungfupanda99 · May 2012
    k so im working on a game where when you shake the device it spawns an actor but I only want one actor on the screen at a time so each time the user shakes it again I want it to be replaced with a dif
  13. GS's template for the joystick (glitches and problems with it).

    allornothing
    by allornothing · May 2012
    (in graphics-> visible) and give them a unique bright colour so you can see them on screen while you play. Now test the game on a device and you'll see that when you let go of a touch, the tou
  14. is it possible to change an actor's tag in game?

    scitunes
    by scitunes · May 2012
    This will give each instance in the scene a unique number. There are a bunch of ways to use this. You could move instances into a scene by a rule like this
  15. Rule only activating once, when triggered by multiple attributes...

    tatiang
    by tatiang · May 2012
    My timer idea does work for checking multiple attributes but it needed tweaking because it would register repeatedly as true after a single attribute had changed value (rather than requiring a unique/
  16. Two last issues before finishing app!

    pixlepix
    by pixlepix · May 2012
    I had this problem with spawning a actor in a different layer. What I did was made another actor, in the layer the flowers should be spawned in, and have that actor 'listen' through global variables a
  17. Setting up Level-specific attributes via tables

    Cluv
    by Cluv · May 2012
    you can place an actor in row one and it will spawn in the upper right corner. The issue with this depends on the fidelity of your grid. A 10x10 grid would have 100 possible starting positions for
  18. The GameSalad Game of the Month April is....

    LaurenSalad
    by LaurenSalad · May 2012
    sound and ambience, and most of all an enjoyable unique set of game mechanics.
  19. 1 Actor, 1 Particle Behavior, 4 Spawn Points - Possible?

    RondoRocket
    by RondoRocket · May 2012
    If I had a square actor is it possible to spawn particles from its 4 corners with a single Particle Behavior rather than using 4 Particle behaviors?
  20. Setting up Level-specific attributes via tables

    frankwashburn
    by frankwashburn · May 2012
    @johnpapiomitis - Right, I understand how fundamentally that works. It just seems really inefficient/cumbersome to have to deal with a unique actor for each scene to do that. I was wondering if ther
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