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  1. 1 Actor, 1 Particle Behavior, 4 Spawn Points - Possible?

    RondoRocket
    by RondoRocket · May 2012
    If I had a square actor is it possible to spawn particles from its 4 corners with a single Particle Behavior rather than using 4 Particle behaviors?
  2. Setting up Level-specific attributes via tables

    frankwashburn
    by frankwashburn · May 2012
    @johnpapiomitis - Right, I understand how fundamentally that works. It just seems really inefficient/cumbersome to have to deal with a unique actor for each scene to do that. I was wondering if ther
  3. Setting up Level-specific attributes via tables

    frankwashburn
    by frankwashburn · May 2012
    How the heck do you change game.level itself without using a unique actor for every single scene to set the game.level attribute manually, which is exactly what using tables was supposed to avoid?
  4. Rule only activating once, when triggered by multiple attributes...

    tatiang
    by tatiang · May 2012
    What about wrapping the rule you posted (with 9 conditions) inside of a rule that checks to see if game.CheckRules is true? Set game.CheckRules to true initially. After the spawn behaviors, set game
  5. Rule only activating once, when triggered by multiple attributes...

    MotherHoose
    by MotherHoose · May 2012
    once any of the conditions in the rule triggers the spawn … the rule is done
  6. black line on right edge of graphics only in landscape right

    GamePizza
    by GamePizza · May 2012
    I'm not tiling or replicating. Each image is unique and only used once in the scene.I just made actor few pixels bigger, so it covers the gap (Image)
  7. How do I make a spawning box?

    spencerdavis
    by spencerdavis · May 2012
    I am 12 and I'm new to GameSalad. I'm trying to make spawning box to spawn at different things at different places and different times. Please respond ASAP.
  8. spawning random buttons

    Okysho
    by Okysho · May 2012
    I'm trying to spawn a sequence of 20 buttons in a uniformed pattern, however each button has a numerical attribute between 1 and 25 (generated randomly) and then stores the attribute in a global varia
  9. increasing the spawning frequency of "randomly" spawned actors

    mrHiggins
    by mrHiggins · May 2012
    -have an actor spawning my "fruit" every [variable]. maybe 3 seconds at first and have a table that would update the variable based on how long you've been playing. ie, every minut
  10. Having trouble with spawning actors, unable to spawn new copies after original hits a wall.

    tatiang
    by tatiang · May 2012
    What condition are you setting for your spawn rule? Can you post a screenshot of your rules for your spawn actor?
  11. Having trouble with spawning actors, unable to spawn new copies after original hits a wall.

    AdvOfJet
    by AdvOfJet · May 2012
    I am still just messing around with GS and learning the ins and outs of the program. In an attempt to make a simple plinko style system, I have the game set to spawn Actor1 on the mouse click. It then
  12. Two last issues before finishing app!

    jckmcgraw
    by jckmcgraw · May 2012
    When one of the flowers is touched, change its respective attribute to true. In the control, when one of those is true, spawn it at the position that the flower you touch is and after 0.1 sec, change
  13. How to spawn only one actor when button is pressed

    viking
    by viking · May 2012
    Thanks guys. I appreciate the advice. I believe the bolean attribute and/or tshirtbooth's logic will work since I have to spawn the new actor immediately.
  14. How to spawn only one actor when button is pressed

    IsabelleK
    by IsabelleK · May 2012
    Just put a Timer on the spawn rule, so it looks like that:
  15. How to spawn only one actor when button is pressed

    viking
    by viking · May 2012
    When Touch is Pressed and Attribute X is true then spawn a new actor on top of my old actor. After 0.1 sec, change Attribute X to false and Destroy old actor.
  16. Is it possible to swap actors - logic and all

    viking
    by viking · May 2012
    I have one actor with its unique set of behaviors. Let's say it is called RED and it is on the left hand side of the screen. My other actor is called BLACK with its own set of unique behaviors on the
  17. Switching layers on a boolean with dynamically spawned actors

    Goodnight Games
    by Goodnight Games · May 2012
    This is what I'm getting at but instead of on the spawn I'd need all the blocks on screen to swap as soon as the boolean is switched.
  18. Need help with small Soundboard project

    tenrdrmer
    by tenrdrmer · May 2012
    You will need that for each button with a unique value for the button
  19. problem with spawn/recycling character back to position

    MotherHoose
    by MotherHoose · May 2012
    when you spawn an actor in scene … the spawned actor's self.Time = 0
  20. ••• Candy Monsters ••• FREE this weekend!!!

    J.Tillberg
    by J.Tillberg · May 2012
    3 unique movable platforms
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