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Setting up Level-specific attributes via tables
by frankwashburn ·How the heck do you change game.level itself without using a unique actor for every single scene to set the game.level attribute manually, which is exactly what using tables was supposed to avoid? -
Rule only activating once, when triggered by multiple attributes...
by tatiang ·What about wrapping the rule you posted (with 9 conditions) inside of a rule that checks to see if game.CheckRules is true? Set game.CheckRules to true initially. After the spawn behaviors, set game -
Rule only activating once, when triggered by multiple attributes...
by MotherHoose ·once any of the conditions in the rule triggers the spawn … the rule is done -
black line on right edge of graphics only in landscape right
by GamePizza ·I'm not tiling or replicating. Each image is unique and only used once in the scene.I just made actor few pixels bigger, so it covers the gap (Image) -
How do I make a spawning box?
by spencerdavis ·I am 12 and I'm new to GameSalad. I'm trying to make spawning box to spawn at different things at different places and different times. Please respond ASAP. -
spawning random buttons
by Okysho ·I'm trying to spawn a sequence of 20 buttons in a uniformed pattern, however each button has a numerical attribute between 1 and 25 (generated randomly) and then stores the attribute in a global varia -
increasing the spawning frequency of "randomly" spawned actors
by mrHiggins ·-have an actor spawning my "fruit" every [variable]. maybe 3 seconds at first and have a table that would update the variable based on how long you've been playing. ie, every minut -
Having trouble with spawning actors, unable to spawn new copies after original hits a wall.
by tatiang ·What condition are you setting for your spawn rule? Can you post a screenshot of your rules for your spawn actor? -
Having trouble with spawning actors, unable to spawn new copies after original hits a wall.
by AdvOfJet ·I am still just messing around with GS and learning the ins and outs of the program. In an attempt to make a simple plinko style system, I have the game set to spawn Actor1 on the mouse click. It then -
Two last issues before finishing app!
by jckmcgraw ·When one of the flowers is touched, change its respective attribute to true. In the control, when one of those is true, spawn it at the position that the flower you touch is and after 0.1 sec, change -
How to spawn only one actor when button is pressed
by viking ·Thanks guys. I appreciate the advice. I believe the bolean attribute and/or tshirtbooth's logic will work since I have to spawn the new actor immediately. -
How to spawn only one actor when button is pressed
by IsabelleK ·Just put a Timer on the spawn rule, so it looks like that: -
How to spawn only one actor when button is pressed
by viking ·When Touch is Pressed and Attribute X is true then spawn a new actor on top of my old actor. After 0.1 sec, change Attribute X to false and Destroy old actor. -
Is it possible to swap actors - logic and all
by viking ·I have one actor with its unique set of behaviors. Let's say it is called RED and it is on the left hand side of the screen. My other actor is called BLACK with its own set of unique behaviors on the -
Switching layers on a boolean with dynamically spawned actors
by Goodnight Games ·This is what I'm getting at but instead of on the spawn I'd need all the blocks on screen to swap as soon as the boolean is switched. -
Need help with small Soundboard project
by tenrdrmer ·You will need that for each button with a unique value for the button -
problem with spawn/recycling character back to position
by MotherHoose ·when you spawn an actor in scene … the spawned actor's self.Time = 0 -
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by J.Tillberg ·3 unique movable platforms -
Recording the position of actor for x amount of time
by simo103 ·Otherwise you could spawn tiny invisible actors in the path of travel and have the Actor recreate the movement by following that invisible path again. -
reseting a particular level
by djdee ·hi, i tried what u suggested. i made my game over screen into an actor and used the spawn actor behavior to spawn the game over actor. but the problem is that i have other actors that are still spawni