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  1. possible bug with spawning actors (never mind)

    jonmulcahy
    by jonmulcahy · May 2012
    This is what fails. if i swap the change attribute and spawn, it works.
  2. possible bug with spawning actors (never mind)

    jonmulcahy
    by jonmulcahy · May 2012
    --spawn actor 1
  3. Interface design question Button setup

    LumpApps
    by LumpApps · May 2012
    It's a pretty unique game and I will gradually show more of it but not just yet.
  4. recycle actor after destroy?

    feroman
    by feroman · May 2012
    My second rule: I click a button, the actor B must project the actor A (previously destroyed) using behavior "Spawn Actor," but my actor A not displayed.
  5. Problem With Loop Iteration

    Cluv
    by Cluv · May 2012
    I am having an issue with a loop I created. In the game the player can decide how many actors to spawn. This amount is held in a counter. When the "GO" button is pressed, I would
  6. problem with spawn/recycling character back to position

    digitalzero
    by digitalzero · May 2012
    now you might ask... well, of course its not going to show up because it would be off the screen... but my characters all have gravity attached to them and i want the character to spawn right in the m
  7. angle spawn actor

    mozoo
    by mozoo · May 2012
    I have two circles. When i drag one of them and collide with the other one a new actor (animation) is spawned. The problem is that the direction of the spawning have to be the same angle of collision
  8. Okay really need help from a Pro please

    SSJRenegade
    by SSJRenegade · May 2012
    What I have happen is a ball will spawn at the start of the game in the middle. It randomly moves in any direction, if the ball moves off the screen it hits an invisible boundary where it subtracts a
  9. no hannds, unique clock free on app store now!

    morphinegamingmachine
    by morphinegamingmachine · May 2012
    http://itunes.apple.com/us/app/no-hands/id495577589?mt=8&ls=1
  10. Gradient Problem

    simo103
    by simo103 · May 2012
    For such a short while Tynan's star shone so brightly ... Tynan posted some unique and exquisite concepts/vision and insight. Hope one day the ban can be lifted.
  11. ORDiNaRiUM - Only Surviving Is Not Enough

    JustMe74
    by JustMe74 · May 2012
    This game has AAA production quality -- graphics & sound are top notch, and the idea is unique and fun. However, on my iPad 2 the controls are REALLY choppy; it kills the experience. If you
  12. How to make a complete/failed popup?

    pariz
    by pariz · May 2012
    Hi everybody, I solved this by adding an Actor Spawn (for the popup elements) in the background that is synchronized with the end of the Level.
  13. How to slow down fire rate

    tgunn
    by tgunn · May 2012
    spawn actor
  14. Timed respawn is spawning more than one actor

    PoisonCoyote
    by PoisonCoyote · May 2012
    Thanks for clarifying it a bit more for me. It worked! Hadn't thought about just using an invisible actor to spawn them. I had been putting everything in the actor itself. Thanks!
  15. How to slow down fire rate

    CreeperWare
    by CreeperWare · May 2012
    1) If he is using a button to fire, you want to say that while that button is pressed , "bullet actors" will continue to be spawned.
  16. Timed respawn is spawning more than one actor

    akstudiodevelopment
    by akstudiodevelopment · May 2012
    Perhaps having an actor (invisible) placed at a point where you would like the new single enemy to respawn. Use a global atribute to keep track of how many are alive. Each time an enemy dies, have a r
  17. Timed respawn is spawning more than one actor

    PoisonCoyote
    by PoisonCoyote · May 2012
    Here is what I am trying to do. I have 2 of the same actors in my scene. Every 2 seconds, if there are at least 2 of these actors left, I want to spawn another one. I also want each of these actors
  18. Help! Actors appearing in the same place! Need tips on polishing this.

    tatiang
    by tatiang · May 2012
    Also, if you don't want the actors to appear to spawn at the same time, you may need to adjust the condition so that the Spawn Actor behavior only occurs when game.time>game.SpawnTime+0.5, for
  19. Help! Actors appearing in the same place! Need tips on polishing this.

    tatiang
    by tatiang · May 2012
    I just meant that it's not an elegant solution. It doesn't create a way to spawn in a random pattern without conflicts, but it does prevent two actors from spawning at the same time.
  20. Help! Actors appearing in the same place! Need tips on polishing this.

    romma
    by romma · May 2012
    Since there are 8 different spawn locations, i've set a "if slot used" boolean and each animation has a rule that works "if slot used = false" - This is not working
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