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possible bug with spawning actors (never mind)
by jonmulcahy ·This is what fails. if i swap the change attribute and spawn, it works. -
possible bug with spawning actors (never mind)
by jonmulcahy ·--spawn actor 1 -
Interface design question Button setup
by LumpApps ·It's a pretty unique game and I will gradually show more of it but not just yet. -
recycle actor after destroy?
by feroman ·My second rule: I click a button, the actor B must project the actor A (previously destroyed) using behavior "Spawn Actor," but my actor A not displayed. -
Problem With Loop Iteration
by Cluv ·I am having an issue with a loop I created. In the game the player can decide how many actors to spawn. This amount is held in a counter. When the "GO" button is pressed, I would -
problem with spawn/recycling character back to position
by digitalzero ·now you might ask... well, of course its not going to show up because it would be off the screen... but my characters all have gravity attached to them and i want the character to spawn right in the m -
angle spawn actor
by mozoo ·I have two circles. When i drag one of them and collide with the other one a new actor (animation) is spawned. The problem is that the direction of the spawning have to be the same angle of collision -
Okay really need help from a Pro please
by SSJRenegade ·What I have happen is a ball will spawn at the start of the game in the middle. It randomly moves in any direction, if the ball moves off the screen it hits an invisible boundary where it subtracts a -
no hannds, unique clock free on app store now!
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Gradient Problem
by simo103 ·For such a short while Tynan's star shone so brightly ... Tynan posted some unique and exquisite concepts/vision and insight. Hope one day the ban can be lifted. -
ORDiNaRiUM - Only Surviving Is Not Enough
by JustMe74 ·This game has AAA production quality -- graphics & sound are top notch, and the idea is unique and fun. However, on my iPad 2 the controls are REALLY choppy; it kills the experience. If you -
How to make a complete/failed popup?
by pariz ·Hi everybody, I solved this by adding an Actor Spawn (for the popup elements) in the background that is synchronized with the end of the Level. -
How to slow down fire rate
by tgunn ·spawn actor -
Timed respawn is spawning more than one actor
by PoisonCoyote ·Thanks for clarifying it a bit more for me. It worked! Hadn't thought about just using an invisible actor to spawn them. I had been putting everything in the actor itself. Thanks! -
How to slow down fire rate
by CreeperWare ·1) If he is using a button to fire, you want to say that while that button is pressed , "bullet actors" will continue to be spawned. -
Timed respawn is spawning more than one actor
by akstudiodevelopment ·Perhaps having an actor (invisible) placed at a point where you would like the new single enemy to respawn. Use a global atribute to keep track of how many are alive. Each time an enemy dies, have a r -
Timed respawn is spawning more than one actor
by PoisonCoyote ·Here is what I am trying to do. I have 2 of the same actors in my scene. Every 2 seconds, if there are at least 2 of these actors left, I want to spawn another one. I also want each of these actors -
Help! Actors appearing in the same place! Need tips on polishing this.
by tatiang ·Also, if you don't want the actors to appear to spawn at the same time, you may need to adjust the condition so that the Spawn Actor behavior only occurs when game.time>game.SpawnTime+0.5, for -
Help! Actors appearing in the same place! Need tips on polishing this.
by tatiang ·I just meant that it's not an elegant solution. It doesn't create a way to spawn in a random pattern without conflicts, but it does prevent two actors from spawning at the same time. -
Help! Actors appearing in the same place! Need tips on polishing this.
by romma ·Since there are 8 different spawn locations, i've set a "if slot used" boolean and each animation has a rule that works "if slot used = false" - This is not working