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  1. need help please

    odesign
    by odesign · April 2012
    sorry again, everything is working now except the issue about spawning, If you could just explain me where to place a rule or which one that when it spawn the actor 2 (after if hit), i try to make the
  2. need help please

    odesign
    by odesign · April 2012
    but its working now. But 2 problem occurs: i try to accelerate the actor 2 once it reach the spewing box, any idea because of course, in spawning actor, if i just had a accelerate, spawn will move and
  3. need help please

    odesign
    by odesign · April 2012
    In your spawn box have a rule when hit=true
  4. New behavior

    RCBANANA
    by RCBANANA · April 2012
    Wait there's no expression editor in spawn actor behavior
  5. need help please

    JohnPapiomitis
    by JohnPapiomitis · April 2012
    In your spawn box have a rule when hit=true
  6. Legality of Using Gun Names in a Commercial Game

    SAZ_1
    by SAZ_1 · April 2012
    I have no source nor do i have an answer but it would be interesting to know... i guess maybe you can contact the manufacturers directly (in which case they might ask for royalty) ... or you can go wi
  7. New behavior

    tatiang
    by tatiang · April 2012
    @RCBANANA Do a change attribute game.randomAmmunition to random(1,5) before you spawn anything. Then, in the spawn behavior, put game.randomAmmunition in the expression editor rather than putting in r
  8. Spawn issue please help

    RCBANANA
    by RCBANANA · April 2012
    I have my ammunition on a random spawning system between 1,5 and when I click it fires a random ammunition, and that's what I want but I want the person to be able to see what ammunition is up to fire
  9. Attention GameSalad Forum, "Attack Of The Mall Zombies" updated and FREE!

    KillerPenguinStudios
    by KillerPenguinStudios · April 2012
    Nice job! Some cool ideas that make this very unique.
  10. Polgontlet V3 about to launch!!!!

    matthewsuttles
    by matthewsuttles · April 2012
    Made the enemies spawn slower in the beginning.
  11. New behavior

    RCBANANA
    by RCBANANA · April 2012
    I'm trying to display the up coming spawn before I fire it, but it displays what actor is up as I fire it
  12. Spawning Actor restricting the direction

    tatiang
    by tatiang · April 2012
    AND game.Mouse.Position.X >= game.Last.X, spawn a dot at game.Mouse.Position.X/Y relative to scene; Otherwise [don't]. That will prevent the person from drawing to the left of their current p
  13. Spawning Actor restricting the direction

    tatiang
    by tatiang · April 2012
    Can you explain what you mean by "restrict the direction?" Are you using multiple Spawn Actor behaviors, or a single behavior inside of a Rule/Timer?
  14. Spawning Actor restricting the direction

    greglevy
    by greglevy · April 2012
    I would like to restrict the direction when I spawn multiple actors in a row. Is this possible?
  15. limit spawn actor

    GreenHavenGames
    by GreenHavenGames · April 2012
    I'll have a stab. I see two questions here. 1) How do you limit the spawning of your "ball" actor. 2) How do you make the "cannon" spawn again after a scene chan
  16. Attention GameSalad Forum, "Attack Of The Mall Zombies" updated and FREE!

    scitunes
    by scitunes · April 2012
    Nice job! Some cool ideas that make this very unique.
  17. limit spawn actor

    tatiang
    by tatiang · April 2012
    when i change scene, does the cannon spawn a ball when i press the mouse button
  18. limit spawn actor

    Reigiv4s
    by Reigiv4s · April 2012
    when i change scene, does the cannon spawn a ball when i press the mouse button ..
  19. limit spawn actor

    tatiang
    by tatiang · April 2012
    When you change scene, does the cannon spawn a ball:
  20. limit spawn actor

    Reigiv4s
    by Reigiv4s · April 2012
    Spawn Actor
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