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making something happen then canceling it?
by JohnPapiomitis ·Dont spawn them. Have them offscreen and change there position on screen when needed. THen whenever you want to get rid of them change there position back offscreen. -
making something happen then canceling it?
by ownage11 ·for that i do a when touch is pressed spawn actor -
how can spawn 1 actor
by Reigiv4s ·when ever mouse button is down cannon spawn balls, where is the trick to stop spawn balls?only one ball i need spawn. -
Codename "After Dark" {WIP} from LeonardDev & Simtastic
by App Surge ·looks nice and with added parallax, enemies and unique controls/style it could be wonderful! -
how can spawn 1 actor
by akstudiodevelopment ·Do you mean, even though a ball has been spawned, you can keep firing more? -
how can spawn 1 actor
by Reigiv4s ·have problem with cannon ball games.. i need the cannon to spawn only 1 ball. -
Can anyone think of a way to have a virtual "sticker page"?
by scitunes ·@tshirtbooth - Doesn't seem too messy, but maybe I'm missing something. Would writeable tables allow me to spawn endless amounts of stickers and save their positions and images? -
Custom actor building in gamesalad
by nojstradamus ·Well, the actors are the parts. I'm using a constrain attribute to make them stick together. What i want to know is if i can have the selected actors spawn in a new scene with a new set of command rul -
Can anyone think of a way to have a virtual "sticker page"?
by scitunes ·@MarkOnTheIron - your method works perfectly! All I have to do is add the self.ID for each instance to the key and it works! I don't think this will work for spawned actors, but I can have a bunch of -
Can anyone think of a way to have a virtual "sticker page"?
by MarkOnTheIron ·Maybe if you gave each instance a unique ID number and use it during the save process? Something like: Save attribute self.X to instanceX..self.ID -
Attributes Question
by luke2125 ·Thanks for the insight and help, I added another condition for the game ending, to the Alienship which is being spawned by a spawn actor: -
Particles or Spawn Actors?
by richcoy ·Is this a situation for using particles or should I spawn the 4 pieces, animate and then destroy them? -
Problem getting a timer to update to a changed variable
by Goodnight Games ·http://www.mynameisace.com/spawnTimeOptmise.gameproj.zip -
Actor not spawing
by xforce ·you can remove those selfposition.X/Y things. having 0 in all the boxes will spawn them all centered in relation to the spawning actor. (so long as relative to actor is selected). if the 3 actors need -
Actor not spawing
by icarr4077 ·I am trying to get three actors to spawn on the click of a single actor and then move into location from there. My current implementation is this: -
iLife Music
by SlickZero ·I don't know for sure about iLife music. I think you would be able to since it would be used anyway if you used it in a template on something, but everybody and their Grandmother uses those templates, -
Multiple actors locking on another actor
by benkhun21 ·In my scene, I am creating 4 turrets out of the same actor. Their job is to shoot down another actor which will be spawn the multiple times. -
Direction Spawning Help?
by ShineHouseGames ·So I'm trying to have an actor 1 shoot (spawn) another actor in random directions between 1-90 degrees. I have it set up with a rule that states (Every 4 seconds > spawn actor "bullet& -
To fix the dots on the mini map.
by gawakamy ·@LeonardDeveloper You meant that I need to put the dots on the main screen? I already tried it, but the problem is the characters are spawned by spawn actor randomly. Therefore, only one dot is stuck -
Problem getting a timer to update to a changed variable
by Goodnight Games ·http://www.mynameisace.com/spawnTime.gameproj.zip