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Resizing to iPad Technique
by tenrdrmer ·No it most likely does work your just not happy with how GS does it now. Here is a screen shot I just did of and iPad converted to iPhone 5 size and following this is how GS handles the iPhone 4 displ -
Designing An Android Game
by Steigede ·I'm using the basic version and when I start a new game it only gives me the option for iphone/ipad platforms. I was planning on seeing how far I could get designing the game, to make sure it was feas -
Resizing to iPad Technique
by ThemistoklesV ·i did that also ipad---> iPhone 5 and when im selecting to display as iPhone 4(legacy) -
Resizing to iPad Technique
by tenrdrmer ·@ThemistoklesV You probably need to be doing iPad to iPhone 5 since the base project is iPad -
Resizing to iPad Technique
by ThemistoklesV ·well now im confused!!!!! i did the instructions above..... 1)ipad to iphone 4 and it works like a charm !!! but if i go from iphone 4--> iphone 5 then some actors are not displayed correct, th -
Resizing to iPad Technique
by tenrdrmer ·@ThemistoklesV No it looks all screwed up in GS just like when you do it for iPad. But after you change the camera size and tracking area back to the iPhone legacy size it will just stretch it out for -
Sushi Monsters now for iPad (FREE)
by Tokuhara ·Just released Sushi Monsters for iPad and it is free! -
Ready for submission, but still having some trouble.
by nimatahami@yahoo.ca ·Yeah, I managed to make it a bit better, now it doesn't crash but the main reason for all of this is that my app is using too much RAM, around 300 MB. so my iPad heats up a lot after a while that I us -
How to restrict my game so only devices iphone 4 and above can play them ?
by nimatahami@yahoo.ca ·Dan, you can't choose your game to run on a specific device, unless it's between iPad and iPhone, but when it comes to iPhone 4 or 4s or 5, you can't choose between which one and above, what you can d -
Random actor spawn after one gets destroyed.
by tatiang ·from the drop-down menu. 1024 and 768 are iPad maximum dimensions, but you can adjust as necessary. -
iPhone app rejected because it didn't work on iPad?
by LooseMoose ·The last reviewer must have been using a cardboard iPad to test this game haha -
iPhone app rejected because it didn't work on iPad?
by LooseMoose ·@jonmulcahy - Yea I own an iPhone and iPad and tested an adhoc on both of them, everything worked 100% fine. My appeal is in review now, I will post how it turns out. -
DisplayText line spacing
by tatiang ·If I create a DisplayText behavior with newlines between numbers and preview it, it looks fine in GameSalad Creator but in either GameSalad Viewer on an iPad 2 or an adhoc version on an iPad 2, the li -
Map Zoom
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iPhone app rejected because it didn't work on iPad?
by jonmulcahy ·it was rejected because when played on an ipad the game didn't respond. all iphone apps must be playable on an iPad. -
iPhone app rejected because it didn't work on iPad?
by yasoofx ·its weird how someone makes a iphone app and gets rejected for not making ipad one. -
iPhone app rejected because it didn't work on iPad?
by GLGAMES ·Are they suppose to check your app on ipad if you only release it for iphone anyway? -
Porting to other devices problem
by jonmulcahy ·feature of cropping the screen. Going from an iPad to other devices will result in the top and bottom cropping. -
A non game app created with gamesalad
by mounted88 ·So I am proud to announce Nite Nite Baby. Now available on the app store, and coming soon to iPad and all android devices. -
Porting to other devices problem
by TWEAmazingApps ·I am having just a small issue about porting. I wanted to ask this question. Say I wanted to port to all the devices Gamesalad has to offer. And my current version of game in constructed under the Ipa