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  1. Hours of pain

    matarua
    by matarua · September 2013
    @gyroscope yep - I will just be very aware of it in the future - to be honest I used a bug my tester (partner;) found to make my game perform a certain way - which meant spawning an actor on top of it
  2. Jewel Drops - A Basic Starting Template You Might Find Useful

    KevinCross
    by KevinCross · September 2013
    @BoomshackBarry I'm not sure I understand what you mean. In the video I destroy 5 blocks on the bottom row. It doesn't happen in the video but any blocks falling into a new line after blocks have been
  3. Jewel Drops - A Basic Starting Template You Might Find Useful

    BoomshackBarry
    by BoomshackBarry · September 2013
    I take it it's a whole different story to try and get the blocks to destroy adjoining matching blocks if they're not part of the same straight line? I think players would expect that to happen when p
  4. Actor/Particles help - Laser Beam - how to control size with power bar

    dandandan18
    by dandandan18 · September 2013
    I want the top head of the laser not to be scaled about, if I could just make the bottom bit be cut off then that's okay.
  5. How can I push an actor from different angles causing different movement?

    ElectricEmu
    by ElectricEmu · September 2013
    Example: If the player actor pushes the actor from the top or bottom the actor will continue to move as long as the player is pushing it.
  6. Jewel Drops - A Basic Starting Template You Might Find Useful

    KevinCross
    by KevinCross · September 2013
    Destroying lines of 3 or more of the same colour has now been added, as well as a very basic scoring system (plus 100 for each block destroyed) and a restart game button when the jewels stack up to th
  7. Which Tablets to Get for Testing Purposes. Please Help!

    fogarty
    by fogarty · September 2013
    http://readwrite.com/2013/04/12/samsung-dominates-list-of-top-android-tablets#awesm=~ohJykmUtYeFBUJ
  8. Fake-3D Tests in Gamesalad

    natzuur
    by natzuur · September 2013
    Pretty cool stuff. Could a top texture be different by constraining it, so you can have the 3d walls, a unique top, and then like a base texture too? Or what about double replication so its varied thr
  9. Fake-3D Tests in Gamesalad

    alimpo83
    by alimpo83 · September 2013
    New tests. The graphics are only placeholders, but show a real way of simulating cool 3D top down views in gamesalad. The car also features the same effect of the buildings, but more subtle, since it
  10. GameSalad animation problems - resizing image

    dandandan18
    by dandandan18 · September 2013
    When I made them they were all the same initial canvas size and aligned the same - I was only animating the top half of the image so I just clicked 'save as' in illustrator and changed the top half of
  11. Fake-3D Tests in Gamesalad

    alimpo83
    by alimpo83 · September 2013
    I'm trying to achieve something similar to Walking Dead Assault for mobile. Using an old top down view control type from Stormy, I've adapted it for my 3D top down view. And voilá : pretty similar to
  12. Drag and rotate

    wolala123
    by wolala123 · September 2013
    (Quote)
  13. Shape Assassin now available on the AppStore!

    mjhuberjr
    by mjhuberjr · September 2013
    Description Ever wanted to be a master ninja? Test your reflexes and destroy the shapes. Don't be fooled though. Strategy is key if you want to keep your combos high and score as many points as possib
  14. Artist Recommendation

    goliath
    by goliath · September 2013
    @FallingBoxStudios here is my website for my artwork (there is a link on top entitled "artwork":
  15. Fake-3D Tests in Gamesalad

    alimpo83
    by alimpo83 · September 2013
    Thanks everyone. Hmm, never thought of making the top larger than the bottom. Would require more attributtes I guess. Will try it when I have the time!
  16. Fake-3D Tests in Gamesalad

    megapowerskills
    by megapowerskills · September 2013
    Is it possible to make the tops of the buildings larger? As they are, I think they are the same width as the bottoms but my brain wants to see perspective and it's making the buildings seem to taper
  17. Drag and rotate

    KevinCross
    by KevinCross · September 2013
    • at the top of the bubble actor add a change attribute to increase the game.bubbleCounter by one.
  18. Which logo is best? - Updated Logos - PLEASE LOOK!

    JagonApps
    by JagonApps · September 2013
    Really like the lines in this one. Only thing I would change is moving the text to the top layer so the shadow doesn't overlap. The text would, imo, pop more.
  19. Fake-3D Tests in Gamesalad

    alimpo83
    by alimpo83 · September 2013
    Yes it uses the replicate behaviour and alpha channels in the grass texture. Now for something more difficult : simulate a top down 3D building with "different" textures! Remember th
  20. looking for 2d artist

    jigglybean
    by jigglybean · September 2013
    Hey I can highly recommend someone. She is just finishing off some work for my first game and the standard is top draw. She did my new logo https://www.facebook.com/photo.php?fbid=575025069205770&
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