-
Submissions for Game of the Month April (AND THE MARCH WINNER!)
by BobD ·In addition to its unique format, this app (designed for iPad, iPhone and iPod Touch) stands apart from the majority of cookie-cutter storybook apps currently out there because of two things: thought -
Need help with game code...
by crazyfishdev ·I want to have it so that when the actor is touched and you drag your finger in a direction and let go another actor spawns from the actor you touched in that direction. I have all the spawning down -
Fruit Ninja Blade?
by UtopianGames ·I would advise using particles rather than spawn/destroy because during tests it was loads smoother, we also went one step further and cut the shapes into 4 but that's up to you. -
hit points question
by xforce ·any attributes unique to actors are prefixed with self -
hit points question
by digitalzero ·but after i do all of this it does not spawn any more actors and i know that the reason is because the attribute is still at a high level so it would not even spawn anything because in the games eyes -
Polygontlet
by matthewsuttles ·Different ships spawn at different point levels. -
Submissions for Game of the Month April (AND THE MARCH WINNER!)
by matthewsuttles ·Different ships spawn at different point levels. -
Switching Content In & Out While Spawning Different Actors
by kinzua ·Create a mission attribute. Now design a sequence. It starts from assigning the image of the mission in the tab.. Then the spawner to spawn that actor. -
Fruit Ninja Blade?
by UtopianGames ·When i made this i didn't use spawn for the blade but used particles as i found it worked a lot better. -
Switching Content In & Out While Spawning Different Actors
by UtopianGames ·Then have some rules in the spawner like if game.Item=1 spawn item1 if game.Item=2 spawn item2 etc. -
Copyright laws question please help:) its better if everybody looks and helps
by tenrdrmer ·Just make sure you make whatever style or concept your own and unique in some way. -
Fruit Ninja Blade?
by kungfupanda99 ·look like that is there any way to make it like spawn particles super close together or something, I tried increasing the particle amount but that didnt work either so im kinda stuck.... -
A Tetris template?
by KillerPenguinStudios ·Understand and makes sense and about companies suing people, that is why I don't call it Tetris and I change it around and and make it unique and make it into a parody. If it is like that then they wo -
Counting number of collision problem
by williamt2706 ·The problem is actor A is a spawned actor, and i have a invisible actor spawn it for every second. But for whatever reason, if that two actor didn't collide for 5 times, the counting continue to the n -
How Do I Spawn Actors Without Spawning Them on Top of Each Other?
by JohnPapiomitis ·Also make sure to have the spawn behavior above the destroy behavior in that rule. Or else it wont spawn another since itll be destroyed first. -
How Do I Spawn Actors Without Spawning Them on Top of Each Other?
by uhyana ·The first thing you said may actually be a little helpful. I didn't mention that my actors are spawning from the left of the screen to the center. So you will not see them for the first .5 seconds tha -
Fruit ninja style blade?
by Nmdogdude ·You could also try using a timer in conjunction with the particles(ex: spawn particle actor every 0.2 seconds) -
Fruit ninja style blade?
by kungfupanda99 ·look like that is there any way to make it like spawn particles super close together or something, I tried increasing the particle amount but that didnt work either so im kinda stuck.... -
How Do I Spawn Actors Without Spawning Them on Top of Each Other?
by lukey5227 ·colliding with spawned_actor (the enemy or whatever you're spawning) -
How Do I Spawn Actors Without Spawning Them on Top of Each Other?
by uhyana ·I have one spawner spawning actors at the same x coordinate at a random(50,220) y coordinate that move off to the right off the screen. It's spawning them correctly but sometimes the actors will spawn