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  1. How to Destroy Only One Spawned Actor?

    KevinCross
    by KevinCross · September 2013
    Perhaps the animation didn't trigger because the destroy actor happened before the animation started/completed. Maybe a timer around the destroy actor would sort it i.e. after 0.5 seconds destroy acto
  2. How to Destroy Only One Spawned Actor?

    JackSoft
    by JackSoft · September 2013
    Sorry @KevinCross, I missed your reply. Originally, I had the animation/destroy set the way you describe but the animation would not play this way. It did affect only the "self" ac
  3. How to Destroy Only One Spawned Actor?

    KevinCross
    by KevinCross · September 2013
    It's odd for all bombs to animate and destroy. Have you got the animate and collision rule on the bomb or hero?
  4. How to Destroy Only One Spawned Actor?

    JackSoft
    by JackSoft · September 2013
    I have an animation running, then the bomb is destroyed. The problem I have is that the animation is played on all bombs rather than only the one collided with. It sounds like I need something like
  5. working with < or > on a attribute.

    tenrdrmer
    by tenrdrmer · September 2013
    That might work if you change it to an any rul instead of an all rule. top left of the rule box.
  6. Spawn without overlaps

    Rumi
    by Rumi · September 2013
    Hm... I tried that, but it worked on only one actor. I appreciate the help, but since I'm spawning multiple actors that are getting duplicated unnecessarily, I wouldn't be able to mass produce this so
  7. replicate the functionality in this video (scrolling image for 'about app' page) - $25

    tenrdrmer
    by tenrdrmer · September 2013
    I have a template complete for you including a bounce at the top and bottom. Just waiting on a reply to my message.
  8. Racing Dots: Racing On A New Level // FREE for iPad

    RP
    by RP · September 2013
    took a couple and spliced them together in the top right corner for a couple variant ideas, retaining your theme. I think you can come up with some better stuff, just give the idea some time to bake.
  9. Spawn without overlaps

    Rumi
    by Rumi · September 2013
    The random timer applies to trying to destroy one of the actors when they overlap. The first post describes what I tried to do in order to have 1 of the actors self-destruct if two overlap. My second
  10. &gt;&gt;&gt; Build the Earth Puzzle (formerly End of the Earth) ready soon as update

    gyroscope
    by gyroscope · September 2013
    It's only because the icon was showing as white in the prev. update; I've corrected that and done a few minor layer tweaks that no one would notice... so if you've a copy of Build the Earth Puzzle for
  11. State of GameSalad on 8-28-2013

    TioJavy
    by TioJavy · September 2013
    I think Gamesalad is a Great tool! Super easy, you can walk around almost any lack of features. The Only feature i miss is a change layer behavior. Is a bit exhausting and hits the game performance to
  12. how can you make your character break things only with his head.

    KevinCross
    by KevinCross · September 2013
    (Quote)
  13. how can you make your character break things only with his head.

    joshiwu
    by joshiwu · September 2013
    No need to watch a tut. simply if the actor is above enemy and collides with enemy destroy
  14. Spawn without overlaps

    Rumi
    by Rumi · September 2013
    they are spawned on top of each other, one is destroyed so only one is left. I tried setting up a timer saying that after random(0.1,0) seconds, destroy itself if its overlapping or colliding with an
  15. Collide rule only working sometimes. Is this what it means for GS to crash?

    VolontaArts
    by VolontaArts · September 2013
    The problem here is the collide is setup to make and attribute =1 which when 1 is equaled... the actor up top is triggered to spawn a block. then i have a timer on it to switch back the attribute to 0
  16. replicate the functionality in this video (scrolling image for 'about app' page) - $25

    brickamator
    by brickamator · August 2013
    have the top and home button be on a non scrollable layer.
  17. replicate the functionality in this video (scrolling image for 'about app' page) - $25

    jorkos
    by jorkos · August 2013
    Basically, I will create an image for the iPad retina sizing that has info about the app....I want to be able to scroll down smoothly like in this app and bounce a bit at the bottom (and top) in the s
  18. How to create Rule when actor goes out of screen destroy it ..

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · August 2013
    you could also surround you screen with a trigger actor that will destroy the other actor on collision and end the game.
  19. How to create Rule when actor goes out of screen destroy it ..

    KevinCross
    by KevinCross · August 2013
    Look at game.screen.size.width and game.screen.size.height. If actor x and/or y position is less than 0 or greater than game.screen.size.width then destroy actor, i.e.
  20. How to create Rule when actor goes out of screen destroy it ..

    Gamexs
    by Gamexs · August 2013
    i have situation when actor goes out of screen it will destroy and make game over .
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